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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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For some fun am trying to get into the ATO side of SH 4 and give U boats a try for first time in a long time.
Some or many may know I recently released a major update to TMO 2.5, adding (among many other things) the ability to conduct realistic/historically accurate night surface attacks in SH 4. Can actually get inside a convoy and attack from within in proper conditions, and use of proper tactics. This involved a lot of tweaking and testing of things but it really does add a whole new element to SH 4 that has been missing for a long, long time. Bloody exciting actually. With that behind me, should not take as long on this go around. I would like to bring this element into the ATO side of S H 4, have the ability to to get inside the Allied convoys as some U boats did. Question is, has anyone done this yet? I have not heard of this , but making sure. My knowledge base of the ATO submarine war is not as extensive as PTO but working on that as for a change, would not mind giving it a go, if can bring the night surface attacks to life as did in the PTO. If I do it. Is Operation Monsun by Lurker still the main mod for ATO in SH 4? |
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#2 | |
Admiral
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Then there is KSD: II, original works by Alex ??? (last name, slips My mem cogs, right now... Nov something... ![]() ![]() This set, is geared more towards running wolfpacks, aka multi player base set up. Niume, on the other hand... has taken (along with a bit of a hand from vickers03... I believe, iirc ![]() If any work were to be looked at to make surface night attacks, feasible... I believe it would likely be in conjunction with that mod set... to be completely frank about it... Bublehead1980... ![]() ![]() 1 thing I recall of, was with wolfpacks, they would wait for what was considered.. favorable conditions to be met to launch a attack... darkness, would be 1 of those... along with some bad weather... definitely NOT a full on Hurricane or Typhoon... choppy enough to make sound gear iffy for the enemy to try & locate them being submerged... cloudy, so as to make use of air cover, a no go for the enemy... were that available depending on the location of a wolf pack attack... barring CV's, that is... That set, would be the 1 to focus on... ![]() ![]() M. M.
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#3 | |
Navy Seal
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Thanks, a lot to be considered and learned on my end. I thought about SH 3 and I have copy of SH 5 I have barely every played lol maybe someday. I was just so annoyed with it the stock version, how gamey it was I lost interest and PTO has always been more my domain. However, with properly instituted night surface attacks, can see a lot of intense and interesting patrols in SH 4 ATO mods. I played OM a while back and loved it, other than of course could not do surface attacks without getting decimated lol. How is your S boat career going? Ah wait, want to keep it on topic here. I will write you on other thread. |
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#4 | |
Admiral
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![]() 1 thing I love with KSD II, is the look of the lightning... looks nice... as does the dark night look & feel... just a wee bit darker than I feel it needs to be. ![]() Down side to the lightning... clear night in the time frame I'm in... just before the start of WW2... &... got lightning walking about with flash effects reflecting off clouds... but, there ain't any... weird, to say the least... ![]() No changes to the mod set's eviro's... so no idea why that would occur... as I said, will be posting about that in the main thread for KSD II: Ace's... ![]() M. M.
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#5 | |
Navy Seal
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With the darker nights, are surface attacks possible now? At realistic ranges, can get inside convoy or ? What is the radar like |
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#6 | |
Admiral
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Do know that after... mhmm... ![]() ![]() Rough 3 out of 4 U boats... 30K of 40K of crews, decimated. If I recall the stats right. ![]() ![]() M. M.
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#7 |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
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I just did a night surface attack on KSDII, Oct.42, wind 5m/s, clear night, half moon:
Fully surfaced, I was detected first at ~2500m and had to dive due to gunfire (no hits). At the second run fully surfaced, we were deteced at ~3000m and had to dive again (no hits). At the third run, the boat was decks awash (set depth 8m), and was not detected at distance of ~3300m. We fully surfaced at ~3000m and were only noticed, once we engaged with the deck gun.
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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#8 | |
Navy Seal
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Nice! Thanks for sharing ![]() I plan to address KSD next, if needs it. Want to make it possible to get inside convoy under right conditions, as have in DW.. ![]() |
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#9 | |
The Old Man
![]() Join Date: Mar 2010
Location: Frankfurt, Germany
Posts: 1,580
Downloads: 29
Uploads: 0
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Looking forward to it ![]()
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KSDII-Ace/GWX 3.0 Gold/CCoM 10.0 + h.sie-patch; Windows 7 (64-bit); NVIDIA GeForce GTX650 (310.90) |
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