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10-21-21, 08:17 PM | #16 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 264
Uploads: 51
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Thanks for your help!!!
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10-21-21, 08:28 PM | #17 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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It turned out that the emblem is from GWX3.0 and stock
https://dox.abv.bg/download?id=b50f7...не Last edited by ivanov.ruslan; 10-21-21 at 08:52 PM. |
10-21-21, 09:57 PM | #18 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 264
Uploads: 51
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Managed to add the emblem to the skin TGA, but it is far from desirable....
I think the best solution in this case is not to use emblems at all, at least until the right placement can be solved by modifying the .OBJ in the DAT file, of course it will take some expert hands to do it... Case closed...
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10-21-21, 10:26 PM | #19 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
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Yes of course!
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10-22-21, 01:28 PM | #20 |
Village Idiot
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I'll adjust the placement back to what Stock SH3 had.
Not that hard being they are separate objects from the main Turm body. |
10-22-21, 02:28 PM | #21 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 264
Uploads: 51
|
Hopefully it will work....
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