Click here to access the Tanksim website
SUBSIM Radio Room Forums

BUYING GAMES, BOOKS, ELECTRONICS, and STUFF
THROUGH THIS LINK SUPPORTS SUBSIM, THANKS!

The Web's #1 BBS for all submarine and naval simulations!

Go Back   SUBSIM Radio Room Forums > General > Tanksim.com

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 10-17-21, 06:50 AM   #32
Polak2
Weps
 
Join Date: May 2005
Posts: 371
Downloads: 60
Uploads: 0


Default

The most obsolete and needing of the change in M1TP2 is its modeling of the trees and forest patches. Frankly, this is totally archaic and pretty much even strange looking to anyone today.

I remember, that 1998 was the time that from the performance reasons forests were depicted as solid and unpenetrable blocks (EECH comes to my mind), but programmers and graphics artists at MPS here simplified the thing too much but making those blocks straight and linear.

As a temporary fix, I do while playing it today is either change the venue of the scenario to desert by simply replacing names and location of the map in the Battles text files. I know that this affects the gameplay as those crude (!) blocks are meant to hide the OPFOR.

Gunship! made the improvement to this, but it was still not as good as eSim had done in SB1. Trees and forests were IMHO one of the most important component of the combat land simulation.
Polak2 is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:24 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.