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Old 07-09-21, 12:36 PM   #16
Lanzfeld
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I might have been lucky. I just started a plot and then I lead him a little using my eyeball. Didn’t use the TRR graph thing. It is difficult to operate several stations at once but that comes with practice.

Having fun so far.

One quick suggestion. The little picture of the sub that appears when you drop is a little vague. Can’t tell where the drops are going. Maybe a top down view would be better?

Last edited by Lanzfeld; 07-09-21 at 03:52 PM.
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Old 07-09-21, 04:30 PM   #17
PL_Andrev
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@Arthur,

This game is AWESOME.
Thank you for release a demo to test this game.
Amazing, I missed that since old Destroyer Command.

Unfortunatelly there are some missing features which I want to show.
Maybe you add them...

Difficulty level:
easy mode with auto-update CIC contacts
hard mode with no uboat camera when drop DC

CIC & SONAR:
I missed ship icone at CIC and SONAR to know where ship is going.
(Maybe normal difficulty only?)

Control:
WSAD is much more "friendly" than type 023 course again and again.
Similar with speed.

Ships:
More ships: tankers, linears, troop transports
More sinking effects: explosions, burs etc,

Sonar:
Not sure passive hydro is working (my scrollwhell doesn't work).
Maybe player is able to listen uboat propeller itself?

Mission end:
+ Don't know why mission is over after 25 minutes.
+ (No damages for uboat, 4 of 9 ships destroyed).

AI:
+ Let Ai try attack player - my DD stopped and nothing happened.

Next proposals:
+ Mission editor (build big convoy, weather control)
+ Multiplayer co-op mode with escort cooperation (one DD = one player)

Next expansions:
+ Multiplayer mode DD vs SUB (one ship = one player)
+ Pacific theatre

Post scriptum:
+ Background music is absolutelly gorgeous.
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Old 07-09-21, 05:09 PM   #18
Swabbie
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Just got done with my first try at the demo. Didn't do too well. It was like Otto Kretschmer verses Clem Kadiddlehopper. But I had a good time. Will be following the development of this game closely with and eye towards buying.



Great job so far Iron Wolf Studio.
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Last edited by Swabbie; 07-09-21 at 05:21 PM.
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Old 07-12-21, 03:13 PM   #19
Furia
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Took me a few days but I managed to sink the sub with no convoy loses.
Once I learned how the sim works and the robotic U-Boat campain operates, I had a great time.

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Old 07-13-21, 03:34 AM   #20
Sean C
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I haven't had much time to play. So far, I'm doing terrible ... but loving it.
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Old 07-13-21, 11:13 AM   #21
mapuc
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Quote:
Originally Posted by Sean C View Post
I haven't had much time to play. So far, I'm doing terrible ... but loving it.
A Naval learning school wouldn't it be something to add to the game. Like in SHIII where you can practice navigation, firing torp. a.s.o.

In this game you would be able to practice the basics.

I think it would be a great thing to have.

Markus
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Old 07-14-21, 10:31 AM   #22
yubba
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Quote:
Originally Posted by mapuc View Post
A Naval learning school wouldn't it be something to add to the game. Like in SHIII where you can practice navigation, firing torp. a.s.o.

In this game you would be able to practice the basics.

I think it would be a great thing to have.

Markus
nothin like getting thrown into the deep end,, was a sub commander,, now a Destroyer Captain nothing like being a target
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Old 07-17-21, 04:54 PM   #23
swellfella
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Icon9 Actual vs Rendered Graphics

Somebody, somewhere has asked this and probably been answered -- bear with me. The displayed art work presented on all portals is truly something to behold. The work and attention to detail is without par. Question here is how much of that modeling will actually go into the game? The demo while impressive need not have called for detailed modeling of the interior working of WW2 DD's as presented in the trailer and later static shots showing actual vs rendered images for the game. Will we see those renderings in the completed games or was that eye candy for titillation and/or research purposes?
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