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04-10-21, 03:16 AM | #91 | |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 265
Uploads: 51
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04-10-21, 05:33 AM | #92 |
Swabbie
Join Date: May 2020
Posts: 5
Downloads: 138
Uploads: 0
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Haha, fair enough Thanks for reply and all the effort!
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04-10-21, 06:53 AM | #93 | |
Officer
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KUrtz (Read the ReadMe for best results.) Link: https://www.mediafire.com/file/26iqf...ghtFix.7z/file
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM Last edited by U301; 04-11-21 at 03:41 PM. |
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04-14-21, 07:04 AM | #94 | |
Silent Hunter
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Hi Fifi! I had already written to you in the CCoM thread that I too find the night much too dark. Since there are now some users who find it too dark, it would have been nice if you had added an add-on to your wonderful MOD for all users that make the nights brighter, or as it is in the respective large MODS Standard is. Maybe you will think about it again ... |
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04-19-21, 04:59 AM | #95 |
Navy Seal
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04-27-21, 12:24 AM | #96 |
Soundman
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
Uploads: 0
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OMG, this actually made me reinstall SH3 again and what can I say, it's fantastic! Outstanding work, Fifi
LSH eye candy + more capable escorts and aircraft, this could be the mod I've always waited for. I have one question, though: you write in the readme that ships now sink more realistically. Does that mean that there is simulated flooding again? Or is it still the old "if the ship doesn't sink right after the hit it won't sink ever" model? Because after playing the game with LSH and your mod for a couple of hours I'm not sure about that. |
04-27-21, 12:44 AM | #97 | |
Navy Seal
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If you don’t like this effect, just delete the Zones.cfg file of the mod, and you’ll be back with stock LSH3 values.
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04-27-21, 02:40 AM | #98 |
Navy Seal
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NEW WAVES for my enhancement mod: https://www.mediafire.com/file/g2yhy...ements.7z/file
Highly recommanded for better experience, to be activated very last on top of all. (Or take the scene.dat inside, and replace the one in my mod) Can be used with my enhancements for Ccom12 too! And even better, can be used with Stiebler EnvSim.act 10 (if so, you MUST deactivate Hsie Bad Weather Fix!)
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Last edited by Fifi; 04-27-21 at 02:51 AM. |
04-27-21, 10:37 AM | #99 |
Soundman
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
Uploads: 0
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Oh I like the effect, but I prefer NYGMs model with simulated flooding, but I guess implementing that in LSH would be to much work.
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04-27-21, 10:53 AM | #100 |
Navy Seal
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If you mean negative buoyancy (like NYGM) it’s working fine in LSH3 until you get some damages (even minor)...and then the sub become unrealistically uncontrollable underwater.
That’s why i don’t use it anymore. Needs some hard work with the LSH3 .zon files that i can’t do myself for the moment. NYGM was made from scratch with this feature. Not added after...
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04-27-21, 11:28 AM | #101 |
Soundman
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
Uploads: 0
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What I mean is if you hit a ship with a torpedio, you'll not know immediately if it will go down or not. The "she's going down" message might appear later. If there's enough flooding. That's the way it works in GWX and NYGM.
What's strange is: LSH3 actually had this feature in the 2010 (?) version but they removed it for the 2015 version which has always been reason, apart from the ridiculously low difficulty (I've seen videos of people sinking destroyers with their deck gun ), why I didn't like LSH 3. Anyway with your improvements it's much better and I think I'll keep it. |
04-27-21, 12:14 PM | #102 |
Navy Seal
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Well, i can’t sink a destroyer with my deck gun actually!
I even can’t stay in their vicinity or I’m dead (i have increased their gun accuracy) Now easy way for you to get this sinking effect, is to take NYGM ships flooding values in Zones Cfg file ... and even increase ships hit points...
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04-27-21, 01:00 PM | #103 | |
Soundman
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
Uploads: 0
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Oof, you call that easy, I just checked out the zones file and I have no idea what to do :-D Last edited by Levyathan89; 04-27-21 at 01:08 PM. |
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04-27-21, 03:14 PM | #104 |
Sea Lord
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Diffraction
I find that the Diffraction is too overplayed here .... night September 2 23 h in stormy weather reduced visibility rain 9ms I have just installed it on the LSH20 is on Ccom it will be hard to beat Alex's one ... that I find really very good ... ...
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04-27-21, 09:50 PM | #105 | |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 265
Uploads: 51
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Fifi, sorry I keep coming back on this but still not clear for me... In you mod i can't find the Envsim.ACT 10 file. Where can I find this? And if this one is used, the Bad weather fix must be deactivated and that all required? Thanks for your advice my friend!
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