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04-18-21, 03:07 AM | #1 |
Grey Wolf
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[REL] Sea Life SH5
hi, this is an adaption of my SH4 Sea Life mod, Atlantic version.
adds atlantic fish like swordfish, tuna.. etc. should work with any mods. https://www.subsim.com/radioroom/dow...o=file&id=5808 Last edited by vickers03; 04-19-21 at 10:32 AM. |
04-18-21, 09:42 AM | #2 |
Duplicate account
Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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04-18-21, 11:23 AM | #3 |
Gefallen Engel U-666
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I'm gonna need a bigger Uboat!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
04-18-21, 11:34 AM | #4 |
Argentinian Skipper
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Good for my hungry crew and for those special meals!
Many thanks for the work. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
04-18-21, 12:12 PM | #5 |
Mate
Join Date: Oct 2013
Location: 50° 26' N 3° 33' W
Posts: 53
Downloads: 566
Uploads: 6
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Works fine for TWOS 2.2.24 fun little mod, activated mid patrol, no need to wait for bunker.
Many thanks Nidge |
04-18-21, 12:17 PM | #6 |
Grey Wolf
Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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I love mods like this. I remember way back when I played Skyrim, out of maybe a hundred mods I had installed one of most memorable was little modification adding singing birds to the game - just couldn't imagine the game world without it. So, big thanks for making SH5 sea more alive
I'm happy to confirm it works fine for me (running TWoS 2.2.23), though I have noticed one issue - for some reason fish seem partially transparent: |
04-18-21, 12:31 PM | #7 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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Excellent, amazing work! I have been waiting for a sealife mod for years on SH5!
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
04-19-21, 08:50 AM | #8 |
Medic
Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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link to download?
the mod looks perfect!! |
04-19-21, 09:13 AM | #9 |
The Analyst
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Best regards, GrenSo “Mankind must put an end to war, or war will put an end to mankind.” - J.F.K. |
04-21-21, 12:27 AM | #10 |
Medic
Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
Uploads: 0
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thanks!!
the mod is awesome, I just noticed the 'transparency' of objects/textures, and that all species sometimes move in wrong direction I guess this 'movements pattern' can't be fixed... |
04-27-21, 03:01 PM | #11 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 417
Downloads: 249
Uploads: 0
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A big thanks for this nice mod
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05-16-21, 08:21 AM | #12 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,744
Downloads: 1375
Uploads: 0
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Excellent spent two hours watching a whale 400 meters off now if someone figure out how too use the sea gulls for aa training
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05-19-21, 05:45 PM | #14 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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As I understand, unlike the dolphins and whales borrowed from GWX, fish featured in this mod are not actual 3d animals but "cardboard cutouts" spawning in game as particle effects.
I still don't get what is their triggering factor, but as long as they work I am happy to enjoy a more lively Atlantic environment |
06-01-21, 08:23 AM | #15 |
Loader
Join Date: Sep 2002
Location: Montreal, Canada
Posts: 81
Downloads: 38
Uploads: 0
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I love the mod, but I think it's causing a crash to desktop when entering Lorient. Maybe too much to load at once?
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