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03-19-21, 01:27 PM | #226 | |
Officer
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Quote:
I am looking forward to it. KUrtz
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TorpedoTubesFireFinal. https://www.subsim.com/radioroom/dow...o=file&id=2764 2020 SubSim. https://www.youtube.com/watch?v=vWTr8me3JlM |
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03-19-21, 09:45 PM | #227 |
Sea Lord
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envir act 10
I tried yesterday stiebler "EnvSimAct_10" with the bad weather deactivate .. I replaced in the supplement ... for the 1 turn it seems not bad ...
Last edited by Kal_Maximus_U669; 03-20-21 at 12:08 AM. |
03-20-21, 12:52 PM | #228 | |
Silent Hunter
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Quote:
Wonderful, good luck to your work! |
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03-22-21, 11:51 AM | #229 |
Navy Seal
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Not satisfied with the negative buoyancy.
It’s working fine, until you get minor damages, like the deck gun deck or the Flak gun after some bombing close to you. It becomes unrealistic, U Boat not able to keep any depth at 3/4 knots...even with full hull integrity. So i will not release this feature anymore in next update, it can be real game breaker.
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03-22-21, 01:09 PM | #230 | |
Ocean Warrior
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Quote:
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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03-22-21, 01:46 PM | #231 |
Navy Seal
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Yes strange.
Stiebler made it from scratch, not me, only adaptating his work to an other work...and here have no clue. So best is to avoid any bad side, Ccom is rock solid even without this damn buoyancy. Don’t want any game breaker.
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03-22-21, 02:32 PM | #232 | |
Sea Lord
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Quote:
_boat types 7 speed=0 2.30/3.00 -1 metre _boat types 7 speed=0 1.30/2.00 -1 metre (Onealex) Regarding the pistol problems, I haven't looked at it yet Last edited by Kal_Maximus_U669; 03-22-21 at 02:49 PM. |
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03-22-21, 02:37 PM | #233 |
Ocean Warrior
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Good idea.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-22-21, 03:40 PM | #234 |
Sea Lord
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just compared the files isn't it a problem armor of the boat a lot of different things i don't have enough knowledge for that nor enough time for that
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03-23-21, 04:47 AM | #235 |
Navy Seal
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Last version final 4 is out!
See post #1
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03-23-21, 10:28 AM | #236 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,956
Downloads: 265
Uploads: 51
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Bravo Fifi!!!!! Thank you very much!
Can't wait to be home to try it out!!! From your screenshots I can tell you those colors are fantastic! CapZap
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03-23-21, 03:30 PM | #237 |
Silent Hunter
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Looks very nice, great work Fifi! Many thanks, I´ll test it in a few days! |
03-23-21, 07:35 PM | #238 |
Sea Lord
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version final 4
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03-24-21, 05:17 PM | #239 |
Samurai Navy
Join Date: Jan 2014
Location: Strasbourg F
Posts: 572
Downloads: 109
Uploads: 0
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03-25-21, 08:22 PM | #240 |
Watch
Join Date: Mar 2020
Posts: 19
Downloads: 127
Uploads: 0
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First timer trying out Ccom12. Had a few questions I was hoping to get some help with... I was wondering what to run in Commander for options? I like to get my game as realistic as I can for a game and I was mostly wondering about the fatigue model to use and if any of the game options are required? I know in nygm you had to adjust deck gun reload time etc in the options. Im assuming malfunctions is also good to have turned off?
Second question is in regards to the hsie options, I have all ticked except the diesel damage and bad weather fix seeing as I wanna run this enhancement pack. Im assuming Diesel damage is over exaggerated and best left off? also the oxy in boat and comp oxy sliders what is the best setting for a close to real value? Sorry for all the questions just trying to check this mod out and want it set up the best i can for a nice experience. |
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