SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-08-21, 09:50 PM | #2296 | |
Admiral
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Know that with running SH4 in stock, didn't have any issues with the frame rates dropping or any thing... & I do play some pretty graphic intensive online games, as well. For the most part, most are handled well by this rig I am on now. I have ran into a couple of newer ones that it isn't handling well.. which was to be expected sometime soon. I do have another tower that I am working on that is beefier than this 1 that I am on now is. With plans to use this 1 now being used, as more for keeping up with normal stuff, like emails, social media... & not gaming. That is what the other 1 is going to be for... My go to hard core gaming rig.. & nothing but that, that I am working on now. M. M.
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03-13-21, 02:20 PM | #2297 |
Silent Hunter
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Update on damage details to ships. U-31 class submarine showcases damage effects by attacking a German destroyer.....just don't do this for real when the game comes out, or a firing squad awaits you. Note different shell holes and how you can blow off the bow or stern without sinking the ship right away.
Stock SH4 and SH5 have problems displaying damage when ships get torpedoed or shelled - often the damage hole does not appear, or you get an ugly flickering effect on the model. Now, this has been solved and each ship can have literally HUNDREDS of shell holes depending on where it is hit. Shell holes can be painted textures or simulated voids using alpha channels. This was done using the ObjectRemains controller; an extremely powerful little controller that IMHO not enough modders use.
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03-13-21, 02:29 PM | #2298 |
Admiral
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nice detailing...
M. M.
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03-13-21, 03:14 PM | #2299 |
Frogman
Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 292
Downloads: 164
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wonderful; as always
I have a question about German light units: how many German DDs will be present in the mod? only the 1913 series or with any more modern like 1914/16 or 17 series and older types like 1906 series or old torpedo boat ? And what skins will you use ? Only the gray/ "green" paint scheme or will you add black and brown skins ?
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
03-18-21, 06:28 PM | #2300 | |
Silent Hunter
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Paint will usually be black or gray.
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03-18-21, 07:16 PM | #2301 | |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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03-18-21, 11:42 PM | #2302 |
Silent Hunter
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I am still not totally satisfied with the damage textures, I felt like the shellholes are too circular so I changed them this week. Also I felt that the holes are a bit big for an 88mm gun, so they may be made smaller.
Plus the metal doesn't look "ragged" enough. Ah well, more work for later. The nice thing is I can use Objectremains to NOT show holes unless a shell of a certain size hits the ship. Thus, battleship turrets for example can be immune to visible damage from, say, an 88mm gun, but get holed when they are hit by a 12-inch shell.
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03-19-21, 04:04 AM | #2303 |
Silent Hunter
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Good news - The Invincible Class battlecruiser has mostly been modeled (original model had been destroyed by ransomware). AND the Queen Elizabeth class. Now the only big warships left are Derfflinger Class (modeled but need major corrections) and Lion/Queen Mary (modeled but need to be skinned & detailed). And maybe HMS Tiger. Feels amazing to have all the battleships almost done!
Confirmed Battleship/BC Roster: -Bellerophon Class Battleships -St. Vincent Class Battleships -Colossus Class Battleships -Orion Class Battleships -King George V Class Battleships -Iron Duke Class Battleships -Queen Elizabeth Class Battleships -Revenge Class Battleships (Ported from SH Series) -Invincible Class Battlecruisers -Indefatigable Battlecruiser -Australia Battlecruiser -New Zealand Battlecruiser -Lion Class Battlecruiser -Queen Mary Battlecruiser -Tiger Battlecruiser ***** -Nassau Class Battleships -Helgoland Class Battleships -Kaiser Class Battleships -Konig Class Battleships -Von der Tann Batlecruiser -Moltke Class Battlecruisers -Seydlitz Class Battlecruiser -Derfflinger Class Battlecruiser To be released (possibly) afterwards in expansion pack: -Majestic Class Pre-Dreadnought Battleships -King Edward VII Class Pre-Dreadnought Battleships -London Class Pre-Dreadnought Battleships -Formidable Class Pre-Dreadnought Battleships -Canada Battleship -Agincourt Battleship -Erin Battleship -Deutschland Class Pre-Dreadnought Battleships -Braunschweig Class Pre-Dreadnought Battleships
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03-19-21, 03:40 PM | #2304 |
Watch
Join Date: Jan 2020
Posts: 22
Downloads: 136
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Plenty to torp!
And plenty of torps to go around! (Not really) |
03-20-21, 04:33 PM | #2305 |
Swabbie
Join Date: Jan 2021
Posts: 6
Downloads: 13
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Will crew on ships be dynamic? Have animations such as walking or falling down when attacked, different panic states etc
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03-20-21, 05:48 PM | #2306 | |
Village Idiot
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Yeah. We had the URC included. There's even a Tool release that will add that to an SH3 dat file for a quick conversion of the SH3 Units. |
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03-21-21, 01:49 PM | #2307 | |
Silent Hunter
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Not taking shots at anyone, but personally I have a hard time playing mods that only change a couple aspects of the game while leaving all the standard WWII pacific stuff unchanged - like modern sub mods for SH4 that only change the player units, and leave the WWII ships/planes/interface the same. GWX for SH4 clearly would have had an excellent "Atlantic" ambience. And good work with your new SH5 tool; I can't understand half of what you do on that thread but I know it's good.
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03-21-21, 02:39 PM | #2308 |
Village Idiot
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Yeah. We stopped GWX4 due to SH5 coming out and the promise it would make our stuff obsolete.
Should have known better then that but it is what it is. Thanks for the complement for the work in SH5. It will help other modders by file size reductions and that is always a good thing. |
03-22-21, 09:00 AM | #2309 | |
CTD - it's not just a job
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04-01-21, 10:09 PM | #2310 |
Helmsman
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
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Found this cool video
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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