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Old 03-01-21, 12:16 PM   #1
Onealex
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The new version has been uploaded


GWX Onealex Edition v1.41 - changelog:
1. New models of periscopes have been added.
2. New models of rotating radars have been added.
3. New models of late DF antennas have been added.
4. Added the ability to rotate the radar / hydrophone more slowly using the mouse wheel.
5. Fixed reticles of UZO and observation periscope.
6. The number of depth charges of escort ships and submarine deck gun shells corrected to +/- historical values.
7. The campaign in the Atlantic Ocean has been updated.
8. Correction of radiograms.
9. Fixed a bug when batteries on U-boat type 21 were not charged to 100%.
10. Minor fixes.
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Old 03-01-21, 12:22 PM   #2
Belmondo
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Quote:
Originally Posted by Onealex View Post
The new version has been uploaded


GWX Onealex Edition v1.41 - changelog:
1. New models of periscopes have been added.
2. New models of rotating radars have been added.
3. New models of late DF antennas have been added.
4. Added the ability to rotate the radar / hydrophone more slowly using the mouse wheel.
5. Fixed reticles of UZO and observation periscope.
6. The number of depth charges of escort ships and submarine deck gun shells corrected to +/- historical values.
7. The campaign in the Atlantic Ocean has been updated.
8. Correction of radiograms.
9. Fixed a bug when batteries on U-boat type 21 were not charged to 100%.
10. Minor fixes.
I have a question about depth bombs, how many pieces did a destroyer have. During a dispute with three destroyers, they dropped 130 bombs is it plausible.
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Old 03-01-21, 12:31 PM   #3
Onealex
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Originally Posted by Belmondo View Post
I have a question about depth bombs, how many pieces did a destroyer have. During a dispute with three destroyers, they dropped 130 bombs is it plausible.
It depends on how many DC Racks/ KGuns/YGuns are installed on the deck.
1 DC Rack - 20 depth charges
1 KGun - 5 depth charges
1 Y gun - 6 depth charges
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Old 03-01-21, 01:30 PM   #4
Fifi
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Quote:
Originally Posted by Belmondo View Post
I have a question about depth bombs, how many pieces did a destroyer have. During a dispute with three destroyers, they dropped 130 bombs is it plausible.
Easy enough, google frégates/destroyers etc
In example, frégate River class had up to 150 depth charges...for one ship!
Little destroyer class Hunt type III had 110 depth charges.
Testimonies from Kaleuns who survived (like H.Werner) mentioned hard attacks with more than 300 depth charges launched for dozens of hours...

So yes, 130 DC with 3 DD is small average.

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Old 03-01-21, 01:37 PM   #5
Belmondo
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Originally Posted by Fifi View Post
Easy enough, google frégates/destroyers etc
In example, frégate River class had up to 150 depth charges...for one ship!
Little destroyer class Hunt type III had 110 depth charges.
Testimonies from Kaleuns who survived (like H.Werner) mentioned hard attacks with more than 300 depth charges launched for dozens of hours...

So yes, 130 DC with 3 DD is small average.

It's cool, I know what I can count on
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Old 03-02-21, 09:33 AM   #6
John Pancoast
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Quote:
Originally Posted by Belmondo View Post
I have a question about depth bombs, how many pieces did a destroyer have. During a dispute with three destroyers, they dropped 130 bombs is it plausible.
SH3 escort ai needs all the help it can get. If that means more depth charges than in reality, so be it.
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Old 03-01-21, 02:37 PM   #7
CapZap1970
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Quote:
Originally Posted by Onealex View Post
The new version has been uploaded


GWX Onealex Edition v1.41 - changelog:
1. New models of periscopes have been added.
2. New models of rotating radars have been added.
3. New models of late DF antennas have been added.
4. Added the ability to rotate the radar / hydrophone more slowly using the mouse wheel.
5. Fixed reticles of UZO and observation periscope.
6. The number of depth charges of escort ships and submarine deck gun shells corrected to +/- historical values.
7. The campaign in the Atlantic Ocean has been updated.
8. Correction of radiograms.
9. Fixed a bug when batteries on U-boat type 21 were not charged to 100%.
10. Minor fixes.
Thank you very much, Onealex!!!
Fantastic work! This is getting better and better with every update!
One question if you don't mind... If I would like to have the stealth meter back, would it be enough to replace the Menu.ini file from a previous version that still has it or is it more complicated than that? not a matter of life and death, so if it is too hard to bring it back, it doesn't matter at all. Thanks a lot again and keep up the excellent work!!!


CapZap
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Old 03-01-21, 03:03 PM   #8
Onealex
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Originally Posted by CapZap1970 View Post
Thank you very much, Onealex!!!
Fantastic work! This is getting better and better with every update!
One question if you don't mind... If I would like to have the stealth meter back, would it be enough to replace the Menu.ini file from a previous version that still has it or is it more complicated than that? not a matter of life and death, so if it is too hard to bring it back, it doesn't matter at all. Thanks a lot again and keep up the excellent work!!!


CapZap
Replacing of menu.ini file will owerwrite other changes made by me. So the best way is to play on high realism.
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Old 03-01-21, 03:08 PM   #9
CapZap1970
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Originally Posted by Onealex View Post
Replacing of menu.ini file will owerwrite other changes made by me. So the best way is to play on high realism.
Got it! Thanks for the reply my friend!
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Old 03-02-21, 09:00 AM   #10
Kumando
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Why some contacts appear as red when zoomed in oh the map?
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Old 03-02-21, 09:22 AM   #11
Onealex
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Quote:
Originally Posted by Kumando View Post
Why some contacts appear as red when zoomed in oh the map?
Maybe due to tga files. Some modders who made new ship models did tga files different from GWX 3.0 tga files
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Last edited by Onealex; 03-02-21 at 09:31 AM.
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Old 03-12-21, 10:05 AM   #12
johnlax
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Default re-supply ships??

playing onealex 1.40 noticed on a long range patrol that there were no
re-supply ships or cows at any locations on the map it was june and july of 1942 The only thing I have added is the Med campaign recently could this caused the problem???? or is something else the cause???
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Old 03-12-21, 10:44 AM   #13
Onealex
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Originally Posted by johnlax View Post
playing onealex 1.40 noticed on a long range patrol that there were no
re-supply ships or cows at any locations on the map it was june and july of 1942 The only thing I have added is the Med campaign recently could this caused the problem???? or is something else the cause???
Med campaign mod activates traffic only in Mediterranean sea
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Old 03-02-21, 09:32 AM   #14
John Pancoast
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Quote:
Originally Posted by CapZap1970 View Post
Thank you very much, Onealex!!!
Fantastic work! This is getting better and better with every update!
One question if you don't mind... If I would like to have the stealth meter back, would it be enough to replace the Menu.ini file from a previous version that still has it or is it more complicated than that? not a matter of life and death, so if it is too hard to bring it back, it doesn't matter at all. Thanks a lot again and keep up the excellent work!!!


CapZap
It is very easy to put it back into any menu.ini file. I.e., look at the menu.ini items needed in a file with it present and then just add them to the ini file you want to use including any ini file renumbering needed. Something else may have physically taken its place in a modded ini file, in which case simply move it via the "Pos" lines to where desired on the screen.
I don't play with it, but understand why some would. I.e., irl you'd get much better info. from your phone man vs. the one in the game.
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Old 03-02-21, 10:20 AM   #15
CapZap1970
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Quote:
Originally Posted by John Pancoast View Post
It is very easy to put it back into any menu.ini file. I.e., look at the menu.ini items needed in a file with it present and then just add them to the ini file you want to use including any ini file renumbering needed. Something else may have physically taken its place in a modded ini file, in which case simply move it via the "Pos" lines to where desired on the screen.
I don't play with it, but understand why some would. I.e., irl you'd get much better info. from your phone man vs. the one in the game.
Thanks for the info JP!!!
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