SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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03-01-21, 12:16 PM | #1 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
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The new version has been uploaded
GWX Onealex Edition v1.41 - changelog: 1. New models of periscopes have been added. 2. New models of rotating radars have been added. 3. New models of late DF antennas have been added. 4. Added the ability to rotate the radar / hydrophone more slowly using the mouse wheel. 5. Fixed reticles of UZO and observation periscope. 6. The number of depth charges of escort ships and submarine deck gun shells corrected to +/- historical values. 7. The campaign in the Atlantic Ocean has been updated. 8. Correction of radiograms. 9. Fixed a bug when batteries on U-boat type 21 were not charged to 100%. 10. Minor fixes. |
03-01-21, 12:22 PM | #2 | |
Soundman
Join Date: Aug 2008
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Quote:
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Leutnant z.S. kimanu-96 |
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03-01-21, 12:31 PM | #3 | |
Seasoned Skipper
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1 DC Rack - 20 depth charges 1 KGun - 5 depth charges 1 Y gun - 6 depth charges |
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03-01-21, 01:30 PM | #4 | |
Navy Seal
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In example, frégate River class had up to 150 depth charges...for one ship! Little destroyer class Hunt type III had 110 depth charges. Testimonies from Kaleuns who survived (like H.Werner) mentioned hard attacks with more than 300 depth charges launched for dozens of hours... So yes, 130 DC with 3 DD is small average.
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03-01-21, 01:37 PM | #5 | |
Soundman
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Quote:
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Leutnant z.S. kimanu-96 |
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03-02-21, 09:33 AM | #6 |
Ocean Warrior
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SH3 escort ai needs all the help it can get. If that means more depth charges than in reality, so be it.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-01-21, 02:37 PM | #7 | |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
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Fantastic work! This is getting better and better with every update! One question if you don't mind... If I would like to have the stealth meter back, would it be enough to replace the Menu.ini file from a previous version that still has it or is it more complicated than that? not a matter of life and death, so if it is too hard to bring it back, it doesn't matter at all. Thanks a lot again and keep up the excellent work!!! CapZap
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03-01-21, 03:03 PM | #8 | |
Seasoned Skipper
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03-01-21, 03:08 PM | #9 |
Sea Lord
Join Date: Mar 2007
Location: La Paz, Bolivia
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Got it! Thanks for the reply my friend!
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03-02-21, 09:00 AM | #10 |
Commodore
Join Date: Sep 2005
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Why some contacts appear as red when zoomed in oh the map?
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03-02-21, 09:22 AM | #11 |
Seasoned Skipper
Join Date: Mar 2010
Location: Ukraine, Lviv
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Maybe due to tga files. Some modders who made new ship models did tga files different from GWX 3.0 tga files
Last edited by Onealex; 03-02-21 at 09:31 AM. |
03-12-21, 10:05 AM | #12 |
Navy Dude
Join Date: Sep 2001
Posts: 172
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re-supply ships??
playing onealex 1.40 noticed on a long range patrol that there were no
re-supply ships or cows at any locations on the map it was june and july of 1942 The only thing I have added is the Med campaign recently could this caused the problem???? or is something else the cause??? |
03-12-21, 10:44 AM | #13 | |
Seasoned Skipper
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03-02-21, 09:32 AM | #14 | |
Ocean Warrior
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I don't play with it, but understand why some would. I.e., irl you'd get much better info. from your phone man vs. the one in the game.
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03-02-21, 10:20 AM | #15 | |
Sea Lord
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