SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-21-21, 11:51 AM | #2626 | ||
Silent Hunter
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Sam: What we need is a few good taters. Gollum: What's taters, precious? What's taters, eh? Sam: *Po-tay-toes!* Boil 'em, mash 'em, stick 'em in a stew... Lovely big golden chips with a nice piece of fried fish. [Gollum makes a noise of disgust while sticking his tongue out] Sam: Even you couldn't say no to that. Gollum: Oh yes we could. Spoilin' nice fish. Give it to us raw and w-r-r-riggling; you keep nasty chips.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-21-21, 12:28 PM | #2627 |
Chief
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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In the game, when do the Japanese wise-up and form convoys? Right now, my campaign date is 7/43 and all I see single merchants, sometimes 2.
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"It's impossible to make anything fool proof....Fools are too ingenious!" |
01-21-21, 01:12 PM | #2628 |
Torpedoman
Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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Medal Award System
I have a question: what changes have been made to the medal award system?
I just completed a first patrol out of Cavite that began in Dec 1941 and sunk 7 ships: Kongo BB Takao Heavy CA DD 3 submarines 1 merchant I completed my assigned missions. Total renoun earned was 1890. I received the Navy Commendation Medal. This doesn't seem remotely correct based on other mods I've played such as TMO/RSRDC.
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granite00 |
01-21-21, 04:15 PM | #2629 |
Bilge Rat
Join Date: Jan 2021
Posts: 1
Downloads: 3
Uploads: 0
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Questions
I have some questions after trying out this mod.
Is the periscope view much shorter range than the stock one? Seems like it to me?? Is night darker than stock? Is there any way I can add back the course indicators and sight range for enemy ship in navigation view? I've only played the beginning of the war, is the radar and sonar on my boat nerfed? |
01-21-21, 05:19 PM | #2630 |
Gefallen Engel U-666
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Welcome aboard!
fishcorp!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
01-21-21, 06:45 PM | #2631 | |
Silent Hunter
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gotta sit down in the right lanes and it also depends on the date range. things tighten up after Saipan falls and then again after the Philippines are re-invaded. right now, we are late 1942. we have found convoys:
Keep searching, you'll find them.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-21-21, 06:54 PM | #2632 | ||||
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-21-21, 07:00 PM | #2633 | |
Silent Hunter
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IMHO, FOTRSU is kind of miserly when it comes to renown. the Lion's share of your total is for the Kongo.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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01-21-21, 08:11 PM | #2634 |
Admiral
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Re: Question...
Ahoy...
My question is comprised of a couple of points... 1. Concerning when in peri view... when you go from seeing ship info, speed... etc., then click on the itty bitty grey box near the bottom, which takes you to torp settings, (Sargo boat, by the way...) there are 2 dials there, 1 I know is to set the depth of the torp... that's the bottom 1. The top 1, am assuming relates to offset of the torps travel, based on 3 fish I sent off after a Fuso BB, in a task force comprised of 1 Fuso, 1 Kongo, 3 cruisers... I think 1 heavy the other 2 light ones.... escorted by 6-8 DD's... or was, I should say... they now have 5-7 now. With regards to that dial, I assume, again... that adjusting it down, sends the torp on an offset to the right & adjusting it up, offsets its travel to the left. This is based on sending 3 fish at the Fuso, in the above mentioned task force. End results were, 1 missed aft of it & ended up taking out a Fubuki destroyer, by sheer dumb luck... the remaining 2, 1 struck aft, near the waterline, destroying it's rudder (blew it slap clean off... yet it managed to somehow do a turn to starboard, once the props got to going again... when that torp hit, it caused the ship to lose engines for about... mmm... 30 or so seconds. The 2nd torp, impacted about mid point between the 1st torps impact point, & the # 4 gun mount (main gun... sucker had 6 of them, 2 fore, 2 mid & 2 aft.. wow.. ) no appreciable damage to see... once it regained forward movement, 3 of the 4 props, were spinning... the out board 1 by where that 1st torp hit, was dead in the water... it weren't spinning... any way, 1st torp I sent off, I did an adjustment down, near about 1 tick of dead center on the top dial, the 2nd fish I sent off.. I set to dead center... & the 3rd, I adjusted the dial to .5 from dead center up. That ends this part of the question, am I correct on the assessment of that top dial.? Point 2. This pertains to that self same task force above... after they steamed off away from Me, (after I sent them 3 fish off, I dropped scope & dove for 3-350 deep, all quiet, & headed on course 315, away from the task force... after seeing the hydro lines disappear from sight, I then went back to My original heading of 015, to go through Sibutu Passage, on My way to My 1st assigned objective for Patrol 3. Imagine My surprise, to learn I had a task force on a rough SW heading just a bit ahead of Me. Double that surprise, to figure out, somehow I had that same task force I attacked, heading back... Oh joy... a 2nd crack at the Fuso... or so I thought... Imagine My being confounded, to get a look see through the Uzo, at the group.. & see not the Fuso, spewing flames & dragging arse, but instead.. the Kongo was... say whaaa.... you read this right... Kongo, not the Fuso... was bringing up the rear... no props moving at all... & down by the arse end, looking ready to give up & sink... & supposed to be cranking out 17 knots, no less... sayyyy whaaaa.... Ok... what gives...???? M. M.
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Last edited by Mad Mardigan; 01-22-21 at 12:12 PM. |
01-21-21, 08:20 PM | #2635 | ||||
CTD - it's not just a job
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01-21-21, 10:06 PM | #2636 |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,062
Downloads: 397
Uploads: 0
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Artwork Praise and a couple of questions (not urgent!)
While you all are fussing with the problems, bugs, and "hidden features" as evidenced by the preceding 3 pages of entries, I thought I'd pass along another compliment. The artwork you have inserted into the "NipponMaru" add-on is fantastic! Such realism there. I also noted that you have "dirtied" up the skins, especially on the marus, to be much more realistic. Perhaps someday, when the artists on the team have time (!) they could add some of that dirt to the explosion upheavals. Now most of them look like a large steam burst, or fire, of course. Having the non-fire blasts have some black and or gray included would just make it so much more realistic IMHO. In comparing the game explosion ejections to some of the films of real explosions out there, the SH4 upheavals seem pretty tame and much smaller. NO biggie to me.
Btw, I am currently getting ready to leave on my fourth patrol out of Tulagi in the Gato. I'm happy to report no adverse incidents encountered in receiving or leaving on patrol assignments. I guess I got lucky when I accepted the command of the Gato before taking the transfer. Since then I have turned down two new subs - in my mind it's too early for a Balao. Another item is that equipment upgrades, including a refit conning tower and more powerful AA guns are not readily forthcoming in September 1943 in Tulagi. I do have the twin 20mm and the 4" deck gun, and was able to buy the Improved SJ, but I was hoping for the conning tower refit. Maybe if I keep going it will come. Lastly, there is an upgrade that is puzzling. I can add a bow or stern mount deck gun of the same type I currently have that is paired with a second 20 mm AA gun. I tried that once, but went back to a previous visit to the office because (1) I could not access the 2nd AA gun, and (2) there were no crew slots for the 2nd AA gun. Finding it basically useless, I restored to a previous save and went without. All that is minor and does not affect my enjoyment of v1.39 plus the NipponMaru add-on. And again, my compliments to whomever added the artwork and modified the skins on the merchies. I salute you!
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Run Silent, Run Deep, and Sink 'em All |
01-21-21, 10:52 PM | #2637 | |
Chief
Join Date: Nov 2019
Location: Minnesota
Posts: 325
Downloads: 535
Uploads: 1
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A lot of air traffic and moderate ship traffiic. Bagged a couple oilers and a freighter. I'm going to be there for a few more days. My setup for this campaign was 'normal' difficulty. Now that I got a feel for 1.26p, I'm going to kick up the campaign a few notches. Take it up to 'hard' difficulty and load up the Harder Escorts mod. I like this flavor of FotRSU. Has a good balance with air and sea. Aircraft aren't all that aggressive though. A couple things on my wish list: max optics with scaf and more down time with SJ1. All the books I've been reading mention the radar have a considerable amount of down time do to fragility of the electronics. The were repaired, for the most part, in a few hours. The operators were really talented. I think the detection model could be tweaked a bit more. And, before I forget, FotRSU has the prettiest water of all the megamods! I think this is the best release yet! MacGregor sends Bravo Zulu to the team
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"It's impossible to make anything fool proof....Fools are too ingenious!" Last edited by Macgregor the Hammer; 01-22-21 at 09:33 AM. |
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01-21-21, 11:29 PM | #2638 | |
Sonar Guy
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Third aircraft-related CTD?
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01-22-21, 12:05 PM | #2639 |
Stowaway
Posts: n/a
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First CTD since loading 1.39!!
Been running without issues since installing 1.39. This play started beginning Jan '42 with all patrols starting from Midway. Current patrol, Balao, from Midway, entered from East, 5 day patrol area around Truk, Jan 15 '44. patrolled till Jan 18 when encountered warships exiting Truk from SW. Avoided these and moved around from north spotting a stationary Hiyo CV where they had exited. Sank it, continued patrolling till Jan 23, taking five Saves since sinking the Hiyo. Last save was Jan 23, East of Truk, surfaced, no contacts of any kind. Tried to restart last save, loaded thru to "No mission too difficult" and then CTD. None of those last 5 saves will load, all CTDs. Only save working is from starting this 5 day patrol Jan 15.
Play up till this with 1.39 has been faultless. No change to any of the MODs used since using the 1.2 versions and now the 1.39. Haven't been keeping up with other posts lately so if something like this has been reported please let me know. |
01-22-21, 04:27 PM | #2640 | ||||
CTD - it's not just a job
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