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#1 |
Weps
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In the recent few days, the Tank Crew forum has quite a robust discussion about the current status of TC.
Here: https://forum.il2sturmovik.com/topic...isappointment/ The title of the thread more or less sums up what are the prevailing sentiments. Major complaints are about poor AI and lack of content. Comparisons are drawn with Panzer Elite and Tiger vs. T34. Not sure why Steel Fury is not mentioned more often, but this is maybe because the talk is about content, continuity between scenarios, and some sort of campaign. I cannot comment on any of the merits of those complaints, but having briefly tried most of the available WW2 tank sims I was hoping for the continuation and more vigorous development of TC as it seems to me that this som has the greatest potential. I hope the TC developers will continue making TC better. |
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#2 | |
Bosun
![]() Join Date: Oct 2020
Posts: 69
Downloads: 25
Uploads: 0
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#3 |
Electrician's Mate
![]() Join Date: Jul 2011
Posts: 134
Downloads: 2
Uploads: 0
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tc was a capricious experiment. they should make a dedicated land based platform and an aerial platform, not combine them. specificity is so important in choosing an engine. the ground war aspect is just terrible when they implement it on a game engine designed for aerial combat.
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#4 | |
Bosun
![]() Join Date: Oct 2020
Posts: 69
Downloads: 25
Uploads: 0
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#5 |
Sparky
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Today, Dec 16th, 76 years ago marks the beginning of the "Battle of the Bulge".
Time for a quick round of PE. One of the things I like about PE is the player's ability to direct , or even jump into each tank in the platoon and use the entire platoon as a tactical maneuver element. |
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