SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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11-14-20, 08:39 PM | #1 |
Bosun
Join Date: Oct 2020
Posts: 69
Downloads: 19
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Outstanding design
Overview: Tutorial: Last edited by Captain Reyes; 11-14-20 at 09:08 PM. |
11-15-20, 12:20 AM | #2 |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
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Haha, nice, thanks for kind words. Oof, that tutorial was rough, disilusioned me quite a bit =), and here I thought my explanations were good. If that's what it takes for an subsim-experienced person to complete, can't imagine the struggle for a person completely new to subsims. I guess much more work should go into the tutorial later. In Windows10 you can snap window to half of your screen by pressing Win+Left/Right. No, it's obviously too cruel to place maneuvering bots into tutorials, they were all swimming in straight line. I need to state that in text hints, I guess. Last edited by Boris-Barboris; 11-15-20 at 02:31 AM. |
11-15-20, 03:31 AM | #3 |
Bosun
Join Date: Oct 2020
Posts: 69
Downloads: 19
Uploads: 0
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Tutorial video is currently undergoing cut in order to remove confusing parts. An hint about tgt´s bearing/course or a greater starting distance could help not to get entangled with the tgt right from the beginning. A truth mode switch (sp only) could help understand what is actually going on thus assist in learning. However It is a sim so some investment and trial and error is natural process.
Last edited by Captain Reyes; 11-16-20 at 05:56 AM. |
11-16-20, 03:45 AM | #4 | |
Watch
Join Date: Jul 2004
Posts: 17
Downloads: 4
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11-16-20, 05:58 AM | #5 |
Bosun
Join Date: Oct 2020
Posts: 69
Downloads: 19
Uploads: 0
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11-26-20, 02:00 PM | #6 |
Mate
Join Date: Dec 2010
Location: Moscow
Posts: 56
Downloads: 0
Uploads: 0
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v0.2.5
https://github.com/Boris-Barboris/ds...ses/tag/v0.2.5 * Tornado supercavitating torp for Lima and November. * Kilo bot now spawns in the circular arena. * Circular arena reloads your boat fully when there are no enemy bots. * Bots lead their shots much better and use spiral pattern. * Death/victory screen shows your kills. * Boost Minoga active sonar sensitivity to better lock on Stork. * Torpedo active sonar ping frequency in search mode increased. * CIC trim contact data to last 900s available. * Older ray data samples are less bold on tactical map. * Fix contacts extrapolating during pause. |
01-19-21, 07:30 AM | #7 | |
Swabbie
Join Date: Feb 2006
Location: Germany
Posts: 11
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This is gorgeous! Play it every day, the waterfall and physics behind are fantastic. Hope you continue this project. Cheers |
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