SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
11-07-20, 06:06 PM | #2161 | |
Silent Hunter
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ok, back to being Kaleun Serious. How many objectives did you complete on that mission? and How many ships did you sink on that mission?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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11-07-20, 08:20 PM | #2162 | |
CTD - it's not just a job
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11-07-20, 09:15 PM | #2163 | ||
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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1. Standby for additional orders in Area 7 2. Sink enemy merchant shipping in area 7 3. Patrol Area 7 for 5 days. I sank over 33,000 tons, enough to be awarded a bronze star before getting thrown into the brig, lol. I sank maybe 5-7 ships, of course not counting the hospital ship. Quote:
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
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11-08-20, 09:21 AM | #2164 | ||
Silent Hunter
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I stand corrected. if you got court-martialed then i was probably censured for supporting you. let me buy you a drink when you are released.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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11-08-20, 10:19 AM | #2165 |
Sonar Guy
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Serious kudos on getting the dual 5"/25 bow-and-stern guns operational. Not sure how I missed the announcement, but it was a very nice surprise.
Are the second gun crew's abilities a mirror of the first? |
11-08-20, 12:08 PM | #2166 |
Admiral
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An Hospital ship is designated as a Type13=Auxiliary Ship in fotrs and would display a blue sonar line, that should make it a valid target to attack me thinks. Can Mr beanie confirm if this is the case and its definitely classed as a Type13 and its not a typo, if it is true then you've stuck 2 fingers up to the Geneva conventions rules of engagement wotsit.
[UnitClass] ClassName=NSHOS UnitType=13 AppearanceDate=19180101 DisappearanceDate=19470101 DisplayName=RC Hospital Transport [Texture 1] TextureName=data/Sea/NSHOS/NSHOS_T01.tga LightmapTextureName= NormalmapTextureName= StartDate=19000101 EndDate=19991231 Frequency=1 [Unit 1] Name=Hospital Transport DOC=19180101 DOD=19470101
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11-08-20, 01:07 PM | #2167 | |
Silent Hunter
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you will have to assign specific crew to man each weapon. if you choose to man only one weapon but use the same crew then the abilities would be the same. however, if you decide to attack a target with both weapons, you will have to have crew to man both weapons and their skill will be indicated by the GUNS skills of each crewman. does that make sense?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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11-08-20, 02:22 PM | #2168 | |
Sonar Guy
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I have both 5"/25 guns in place and firing as ordered, and am capable of firing the fore gun myself with no delays in reloading. However, the fore gun is operating without any visible crew members - just like my twin 40 mms have only one gunner present - and there are no gun crew spaces on the crew management page for either the fore gun or the second gunner's position on either 40 mm. Where the program is drawing the ghost crewmembers' attributes is a mystery. I don't mind this a bit; I'm just curious and imagine it will be addressed by Mazzi's solution in the next update, though I'm not sure that applies to the 40 mm issue. |
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11-08-20, 03:33 PM | #2169 | ||||
CTD - it's not just a job
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But with what mazzi said, and his fix, applying that 3" gun to the Balao and Tench both, now both boats upgrade properly. I have done the same with the radar equipment, but had not done a full set of that yet, but the preliminary testing in the Balao does indeed show proper "upgrades". As to whether they function as intended, I have not had enough time on them yet. But previously, the Balao started with the Improved SJ, and did not have a "standard" SJ listing. When a player would get the ST Periscope radar, their radar range fell to 4-6000 yards, and while that works for a submerged submarine with their radar array exposed, it does NOT function as well as a skipper would want when surfaced, expecting a 16-20k yard range. That should have been "fixed" for the Balao last round, quite by accident, but it did function in testing prior to the 1.26p release. The Tench was not touched. At this time, s7rikeback and I are going through the files, and he is trying to match the eqp files to the upc files, such that a player knows what they'll get & when, while I'm going through the upc files and adding any missing equipment from day one of the game. The deck guns, AA guns, sonar, hydrophones, surface radar, and air search radar all would probably have a similar "front-end", even though there are three different sections of the game that handle deck guns, AA guns, and submarine equipment... We'll see how well this works in a few weeks. Quote:
The Awa Maru 1945There are several sources for the story, including Silent Victory, with one story mentioning that Loughlin was immediately removed from service with the Executive Officer then assuming command of the boat. I do not find that in any "historical" stories of the incident, but maybe it did happen, I do not know. https://en.wikipedia.org/wiki/Elliott_Loughlin Technically NOT a hospital ship, it had been given free passage as such... A very interesting, unfortunate story. Lockwood did take blame for it also. |
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11-09-20, 10:08 AM | #2170 |
Frogman
Join Date: Dec 2010
Posts: 291
Downloads: 56
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Well if the ST periscope radar works at all that would be an improvement. Couple versions of FotRSUE ago, selecting it left me with no air search radar at all.
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Windows 10 Pro (x64) |
11-10-20, 09:53 AM | #2171 |
Swabbie
Join Date: Oct 2013
Location: Kamloops, British Columbia, Canada
Posts: 11
Downloads: 498
Uploads: 0
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Help needed!!
OK, first off, I have really enjoyed playing the various Fall of the Rising Sun game mods. I admit that I am not very tech savy, and am having trouble with this V1.24 upgrade and the V1.26 patch.
I keep reading instructions for me to download "100_FalloftheRisingSun_UltimateUpgrade_v1.2_EN.7z ", move it here, etc. In spite of trying to search the site, have not been able to locate this download file. I can only find the "100_FalloftheRisingSun_UltimateEdition_v1.24_EN.7 z" file. What am I missing? |
11-10-20, 10:17 AM | #2172 |
Seasoned Skipper
Join Date: Jan 2002
Location: Freeman Missouri
Posts: 1,753
Downloads: 1390
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hadn't got it downloaded yet and don't go to any extra trouble on my account if that time can be use to work on the mod i play a mod years ago don't remember which one it was now getting old sucks where when you upgraded equipment it sideline you for how many days it took to place it on the boat i like that
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I'll tell you what bravery really is. Bravery is just determination to do a job that you know has to be done. Audie Murphy |
11-10-20, 12:08 PM | #2173 | |||
CTD - it's not just a job
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11-10-20, 12:33 PM | #2174 |
Swabbie
Join Date: Oct 2013
Location: Kamloops, British Columbia, Canada
Posts: 11
Downloads: 498
Uploads: 0
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Help needed!!
Many thanks for your reply, but when I tried to put both the V1.24 and the V1.26 files into the MODS folder, I received the error message that the second mod was trying to change files that had already been written.
Do I just accept and let the patch overwrite the files? Thanks in advance! |
11-10-20, 01:59 PM | #2175 | |
Admiral
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The hospital ship should be designated as either a military ship or as a hospital ship you cannot have it both ways Mr beanie. Breaking International law whenever it suits you just to spice the game up is not the done thing now is it. That ship needs fixing for the next version and you need to keep your itchy little fingers off it.
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