SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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10-29-20, 01:48 PM | #1 |
Planesman
Join Date: Aug 2005
Posts: 186
Downloads: 51
Uploads: 0
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I hope it's not Microprose.
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10-30-20, 06:03 AM | #2 |
Watch
Join Date: Oct 2011
Posts: 24
Downloads: 42
Uploads: 0
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Just saying, a must buy for me when this comes out.
It looks like the 1st person DW in modern gameplay and graphics, mechanics, multiplayer with mulitstations, that i always wanted, is there anything more i could ask? I dont think so. Good luck Maslas! |
11-13-20, 07:21 AM | #3 |
Stowaway
Posts: n/a
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Learning Modern Naval Warfare....
Very interesting....
I like the complexity of underwater warfare. But how do you learn this? My problem with the vast majority of simulators is that the "academies" "youtubes" etc. made by people who know it all very well, while a novice still knows nothing. Too often they assume foreknowledge ... They more often show how well they know than they attempt to teach a nitwit something. .. eg an incident that vexed me wildly: On Youtube: We sail from Kiel to Kristiansand. Here rises a problem for a novice: How the hell do I get my boat in Kiel ?? Often the type of English is downright bad. Mostly for a non-Englishman, way, way too fast ... To my taste, there should be "in game" lessons, in a calm manner, in plain English, clear sound, without abbreviations, with a clearly visible pointer, constantly targeting the target audience, the pointer not constantly flying across the screen etc. etc. First with the help of a teacher, where you can easily take steps back ("what did he mean exactly?"),not only with an explanation WHAT you have to do but also WHY you have to do something, then the same exercise without a teacher. Because submarine warfare is so complex, you should actually have an education expert check the lessons. In this way you will grow even more enthusiasts of this kind of simulators ... easy |
11-13-20, 04:28 PM | #4 | |
Born to Run Silent
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Quote:
I like your idea of an "academy" style tutorial, that would be very engaging. Hopefully, the devs will be able to include an easy mode where the TMA and fire control is assisted by the AI, but also a fully hands-on mode where the player will be able to work the contracts through sonar displays, classify them, designate them, develop a good solution through patient TMA, and then set up the shot. The Cold Waters style of gameplay is fun but I like the challenge of Sub Command and Fast Attack, too. |
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11-14-20, 10:28 PM | #5 |
Sub Test Pilot
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Well i can say i'm in for sure
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11-17-20, 02:47 AM | #6 |
Grey Wolf
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From the dev:
It will be the first SUB sim in the history of subsims that the ship moves with a real water physicseven on the demo that you saw a basic form of it was already there. The pilots on MNW have work todo and what you saw on the demo is only 30% completeUse of ballast tanks and fore and aft planes are going to be there working with physics the same goes with propulsionAs I said a Subsim can never become a study sim like DCS because it is just meaningless but it can become a better dangerous waters. Due to that fact and due to the quality standards that we have set, we can't give many platforms at initial release. We will have to give the rest platforms on DLCs Source : https://discord.com/channels/4590954...96639371591741
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Modern Naval Warfare Community Manager
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11-17-20, 01:43 PM | #7 |
Born to Run Silent
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It's been so many years since DW, this is going to be great. Serious modern sub action again. Oh man.
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11-13-20, 12:57 PM | #8 |
Grey Wolf
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Modern Naval Warfare Community Manager
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