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Old 10-23-20, 04:59 PM   #1
Von Due
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Hey, I'll sign on for duties any time, just know I am still very much a beginner in this game. And I still need a mic or I'll have to type everything.

As for the 4 bearing method, to me it's the maths. It's just a really neat piece of maths which I like, historically accurate or not. To me, these games are just as much about challenging those old grey cells as it is to play a submariner, perhaps even more so. I've been called a nerd on a few occations.
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Old 10-23-20, 05:16 PM   #2
derstosstrupp
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Quote:
Originally Posted by Von Due View Post
Hey, I'll sign on for duties any time, just know I am still very much a beginner in this game. And I still need a mic or I'll have to type everything.

As for the 4 bearing method, to me it's the maths. It's just a really neat piece of maths which I like, historically accurate or not. To me, these games are just as much about challenging those old grey cells as it is to play a submariner, perhaps even more so. I've been called a nerd on a few occations.
Oh no, I totally get that about the math. Also yeah, definitely a mic, makes things much much easier.
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Old 10-24-20, 04:17 AM   #3
Pisces
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You'll find the 4 bearing method a lot harder to get results with because the hydrophone readout isn't as precise as in SHx series games. You don't get readout of a precise bearing (light bulb indicating the edges of the cone), or something drawn on the map. (well, the hydro-operator bot reports bearings) You rather have to listen yourself and try to narrow down the bearing as much as possible from the sound only. The high and low pass filter settings and gain can help with that. But it is quite hard to narrow it down to 1 degree bearings accurately for reliable 4-bearing plots.

In the harder difficulty levels the convoys change course every some interval and you won't have the time to do this anyway. Getting a visual sight and following it is the quickest way to get results.

But I hear yah, it's an interesting technique to try. I just wish we would have more standoff distance at spawn.
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Old 11-09-20, 07:01 AM   #4
Von Due
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.... I just wish we would have more standoff distance at spawn.
I absolutely hear you. In one way I'm glad this isn't a SH game with full length patrols, hunts and attacks, in one way I would prefer it to be a SH game with at least the hunt being more prominent. Since fast travel isn't optimal for MP games, at least not in my mind, the idea that someone out there would actually be interested in playing a submariner, or anything else for that matter, for 1-6 months straight is fascinatingly terrifying.
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