SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-08-20, 07:20 PM | #16 |
Silent Hunter
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Excellent - eagerly awaiting in game shots!
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https://www.facebook.com/WolvesoftheKaiser/ |
09-26-20, 02:50 PM | #17 |
Medic
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The main 3D parts of the ship without any texture in SH3:
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09-26-20, 05:02 PM | #18 |
The Old Man
Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Realy niice!Specially first photo
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09-26-20, 05:45 PM | #19 |
Fastest Gun Around
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,367
Downloads: 527
Uploads: 5
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Loving it!
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There are no secrets to success. It is the result of preparation, hard work, and learning from failure. — Colin Powell I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP! |
09-27-20, 03:33 PM | #20 |
Medic
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09-28-20, 11:06 AM | #21 |
Silent Hunter
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Lovely! Not to be a "rivet counter", but how about just a liiittle bit lower in the water? Unless it is supposed to be in ballast. See the image in my link of a loaded liberty ship:
https://www.uboat.net/allies/merchants/ship/2807.html
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https://www.facebook.com/WolvesoftheKaiser/ Last edited by iambecomelife; 09-28-20 at 12:01 PM. |
09-28-20, 02:58 PM | #22 | |
Medic
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Quote:
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09-30-20, 08:53 PM | #23 |
Silent Hunter
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Good to hear. Not to get ahead of myself, but I hope you could also do revised T-2 Tankers - one of my favorite standardized WWII ships. In fact, all of the original merchant ships could use a bit of work. The stock models were good for their era; after all in 2005 when SHIII was created, computer power was more limited .... now, the game is over 15 years old, and more detailed shipping would be a big boost to the Silent Hunter series.
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10-01-20, 01:56 AM | #24 | |
Medic
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Quote:
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10-21-20, 06:37 AM | #25 |
Medic
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I'm waiting for someone who is good at texture creation and UV-mapping to help me. If you like this project and you know someone who could do that, please PM me. I don't need him to do all the job. Only the UV-mapping of the hull, I can UV-map all the small details myself. Also, I need to have a nice and detailed texture which I can't create myself. And an AO-map is needed too in order to simulate the shadows on the surfaces.
So for now, this project is canceled. |
10-21-20, 07:32 AM | #26 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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I already asked the Sphere. http://brat01.mybb.by/viewtopic.php?id=197&p=20#p95717
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10-21-20, 01:41 PM | #27 | |
Medic
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10-21-20, 02:23 PM | #28 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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I'm talking about someone who can help with Kendras'.
https://www.subsim.com/radioroom/member.php?u=343057
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10-22-20, 02:41 AM | #29 | |
Medic
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10-22-20, 03:27 AM | #30 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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Quote:
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