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Old 08-23-20, 03:17 AM   #1
Pisces
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Valve: Download MSFS time will not deduct from play time refund limit:

https://www.pcgamer.com/uk/valve-say...fund-requests/

With a somewhat old beefy laptop from 2015, I'm around the minimum specs. (i5-4210H 2.9 Ghz, Nvidia 840M, 16GB) I guess I could try it, but I'm done with playing slideshows. Unless someone can provide reasonable benchmark videos I'm going to hold off.
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Old 08-23-20, 04:03 AM   #2
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Quote:
Everybody does it.
Occasionally I was there.
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Old 08-23-20, 05:55 AM   #3
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Quote:
Originally Posted by Pisces View Post
Valve: Download MSFS time will not deduct from play time refund limit:

https://www.pcgamer.com/uk/valve-say...fund-requests/

With a somewhat old beefy laptop from 2015, I'm around the minimum specs. (i5-4210H 2.9 Ghz, Nvidia 840M, 16GB) I guess I could try it, but I'm done with playing slideshows. Unless someone can provide reasonable benchmark videos I'm going to hold off.
I think with that CPU and GPU you are even below their demanded minimum specs.



Minimum systemrequirements

You will be able to install and run FS2020 when your system meets the minimal requirements set by Microsoft. Please note that Flight Simulator won't look at superb as it looks like in the movies published by Microsoft, as they used an ideal system for this.
  • CPU: AMD Ryzen 3 1200, or Intel i5-4460
  • GPU: Radeon RX 570, or Nvidia GTX 700
  • VRAM: 2 GB
  • RAM: 8 GB
  • HDD: 150 GB
  • Internetspeed: 5 Mbps (0.6 MB/s)
Recommended systemrequirements

Do you want a smooth Flight Simulator 2020 experience? If average graphics are good enough for you you need at least the speciaifcations below for your computer.
  • CPU: AMD Ryzen 5 1500X, or Intel i5-8400
  • GPU: Radeon RX 590, or Nvidia GTX 970
  • VRAM: 4 GB
  • RAM: 16 GB
  • HDD: 150 GB
  • Internetspeed: 20 Mbps (2.5 MB/s)
Ideal systemrequirements

Do you want to get the most out of Microsoft Flight Simulator 2020 and would you like to be stunned by all details this new Flightsim has to offer, including its breathtaking sceneries? Then you do need a heavy PC, including fast internet connection.
  • CPU: AMD Ryzen 7 Pro 2700X, or Intel i7-9800X
  • GPU: Radeon VII, or Nvidia RTX 2080
  • VRAM: 8 GB
  • RAM: 32 GB
  • HDD: 150 GB SSD
  • Internetspeed: 50 Mbps (6.3 MB/s)

And minding everybody, these are only the officially advertised specs.

A need for 32 GB RAM I have not seen so far, however. Even when testing the sim in ultra settings for short time, RAM consummation always was signficantly below even 50% of those 32 GB I have.


FS20 is not even the biggest heap of code on my HD, btw. It is 100+1GB. But the full pack of Dirt Rally 2 counts even 109 GB (I wonder why, tbh, its a good and good-looking simögamne, but what takes this ammount of data is a bit beyond me). Assetto cordsa Classic leads the parade with 114 GB, but that is due to a million car, skin and track mods I have collected and installed. Call of the Wild: 56 GB. Raceroom (all content): 42 GB. Wreckfest: 24 GB.
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Last edited by Skybird; 08-23-20 at 06:04 AM.
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Old 08-23-20, 06:44 AM   #4
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Just an idea. Older versions of FS had mods featuring cars: follow-me cars, police cars, well - cars, like tin boxes with four wheels and an engine.

In Google Earth it does not work well trying to skim directly on the ground and then moving through the streets, the way Earth models threedimensional objects like houses and trees differs very much from the way such structures are featured in FS20. Trees and unrealistically connected structures will obstruct your path time and again, in practically every urban street with trees in it. Or vehicles, growing out of the tarmac like geological monolithes. But in FS20's world, it could work better. A good car mod with not super-realstic physical finesse, just the basics: gas and brake pedals, steering wheel control, no hysterical car behaviour, and then navigating through the road grid of cities you know - I would like to try that!


Like rolling off the airfield in a very tiny plane, and into town.
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Old 08-23-20, 07:39 AM   #5
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This is the VR headset that will get VR support first this autumn.





I compared the resolution to my Oculus Rift.

The Oculus has 1280x 800 per eye

The G2 has 2160x2160 per eye.


The Rift has a FOV of "slightly more than 90°"

The G2 has a FOV of 98°

I want it. I need it. I must have it. Get out of my way to it, or die!

I race a lot, and exyclusively in VR. This will benefit from a G2 as well. 90HZ is perfectly enough, the Rift runs on 90Hz as well. If now Google Earth runs on this hardware, too the buying is almost decided, but Google Earth VR is a must. The pixel resolution per eye is 4.5 times higher, I did not know they were this far already. And no tracking cameras needed anymore (consume two USB slots). And Oculus Facebook account and their highly intrusive Oculus software not needed anymore.


P.S. Maybe I keep my head and wait anc check how tmy old Rift will work in FS20, specs-wise. If it kills the rig sanyway, there is no reason to go for the G2. But one can dream, can't you...
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Old 08-25-20, 04:54 AM   #6
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Some very good tutorials especially useful for managing the glass cockpits and how to properly plan according to IFR rules. But also some more.


https://www.youtube.com/channel/UCGW...ZO65heQ/videos





Over the Berlin Grunewald, flying south. On the left rim the southern tip of the Schlechtensee (=Battle Lake ), then the basin of the Wannsee and the Pfaueninsel, behind that at a distance Schloßpark Glienicke, on the right side the river Havel, and the land on the right rim is Kladow and Gatow. On clearer days you could see Potsdam from this position.


No more linear artificial render distance limits. No more razor sharpo horizons. I love it. Room temp is down over here, and my system temps at high vary between 70 and high 80s, the latter as spikes, usually it is in the high 70s with small GA planes. I still have not touched the airliners.
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Old 08-25-20, 05:04 AM   #7
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Quote:
Originally Posted by Skybird View Post
I think with that CPU and GPU you are even below their demanded minimum specs.



Minimum systemrequirements

You will be able to install and run FS2020 when your system meets the minimal requirements set by Microsoft. Please note that Flight Simulator won't look at superb as it looks like in the movies published by Microsoft, as they used an ideal system for this.
  • CPU: AMD Ryzen 3 1200, or Intel i5-4460
    ...
....
I compared both my CPU model and the i5-4460 in Intel's site and they seemed to be quite comparable in features and frequencies, etc. But it's on the edge so I'm not going to bother trying.
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Old 08-25-20, 07:34 AM   #8
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One indeed doe snto want mere min imum specs for hardware-killing sims like this. At low settings it looks significantly inferior, wehreas, middle an d high and ultimate settings all are acceptable. And even low settings at minimum specs does not sound tempting. you probably choose correctly not to go after it.


-------


Another tutorial recommendation, on camera setups. The system allows enormous versatility but can be anti-intuitive and very complex.








Somewhere over the Dutch coast, on my way from Amsterdam to Calais.






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Old 08-25-20, 03:03 PM   #9
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This is a website for free IFR flight planning. It costs no monthly fees like severla others. Som weof thes ecommercial onlöine products really are expensive, imo. I mean, we are talkign about a game planning tool, not real life needs.


Skyvector has a nice map and interface.



https://skyvector.com/


For saving files, you need to create an account, but the printout of the navlog with all course data and waypoints and frequencies can be printed any time. It serves you good compared to the default planning toy that FS once again is equiopped with as default. Thei8r included flight plannign toys always have been just, well, toys.



I hope that Aerosoft Flight Commander will see a new incarnation. I loved to use it in FSX.
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Old 08-26-20, 11:23 AM   #10
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New computer ordered. Not MSFS capable, I suspect but it's upgradable and I will continue to watch how MSFS is received by the sim community. I will probably need to up my graphics card to something like the 2080TI or better. Going for the 2060 and I should at least have a pc capable of a decent DCS experience.
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Old 08-27-20, 08:02 AM   #11
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You have red my feedback on how it handles, its okay with my rig which is three years old. Windows build 1903. My specs you can see in my profile.



The mix of planes in this version of FS is somewhat different. The focus is on small GA airplanes, obviously in lpine with the focus of the sim on VFR flying, whcih is no surprise with this scenery. Using the Delux Prfo version, there are many, many smaller planes. My only "complaint" is that so very many of them come with glass cockpits only. I understand that this is the way things go in reality, still, I prefer the old analogue instrument setups with a separate additional GPS. First, I am used to handling these, and second, the glass cockpits have all numbers and data on their displays in very small fonts and they are difficult to read for me although using TrackIR and also instrument views, also, the clickspots for the turning buttons are very small and you can easily mis-enter data. That cannot become better with VR and its limited resolution, I fear. There is also a substantial need to learn to handle these Garmin devices, if one does not know it already, you can in most cases not operate navigational aids without them.



Its strange to see these devices now as defaults, while 15 years ago you had to spend money on additional modules simulating them and then with even limited system depth. Things have so much changed.


Garmin tutorials:


G1000:




G3000:



G3X:
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Old 08-27-20, 03:39 PM   #12
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"Achoo!"



Gloomy morning over London




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