SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-03-20, 05:49 PM | #256 |
A-ganger
Join Date: Nov 2012
Posts: 79
Downloads: 50
Uploads: 0
|
My issue was a conflict between my game Basic.cfg and the Basic.cfg installed by commander which I have now corrected.
Rick |
06-11-20, 02:10 AM | #257 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
|
I recently met this unsuccessful "Fix for CCoM12". https://www.subsim.com/radioroom/sho...13&postcount=1
I suggest once again to look at your notes and share what you fixed. To not do the job twice.
__________________
|
06-11-20, 02:24 AM | #258 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
Uploads: 0
|
__________________
|
06-13-20, 09:58 AM | #259 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 858
Downloads: 360
Uploads: 0
|
1st Impression of CCoM 12
finally got around to installing CCoM12, WOW, very nice and a very easy job to do. I have been playing GWX3 since I began playing SHIII and have modded that up pretty good. I felt like a new look, so CCoM12 was it. Other Super Mods were considered. I've now on my 3rd day of my test drive and all is good. Couple of saves and reloads, couple of long pause's and running higher (then what I use), time compression's. Love it. I will admit, that I made my first run to AO83 without torpedoes. Then I remembered reading about that. But anyway, just wanted to say, its worth give'n this a try, you be glad you did. Here is my mods list, any suggestions are welcome. Also if I use, "CCoM_RadioMessages_English", do I need "CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120". Not really sure if CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120 is necessary if I play in English.
thanx (Jerry) Doolar CA45 eneric Mod Enabler - v2.6.0.157 [D:\SilentHunterIII-CCoM\MODS] CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_120 CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120 CCoM_CaptainsChoiceOfMods_Update_Ohne-Orden_120 CCoM_ExtentedChallengeBlackContacts CCoM_RadioMessages_English Ccom_New_Antenna&Guns Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1 - 12 - FULL MAP UPDATE
__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
06-13-20, 10:24 AM | #260 | |
Navy Seal
|
Quote:
You’ll have then full radio messages in english...it’s a traduction of GrossFunk You’ll see Ccom12 is awesome mod, my favorite with NYGM But don’t try to use the German Compilation U-Boat with it: CTD for sure... Be careful with planes! They are deadly! That’s the only mod that render the planes threat so well to me. Gute Jagd
__________________
|
|
06-18-20, 11:00 PM | #261 |
Expert Shipsinker
Join Date: Feb 2007
Location: Baltimore,Md./ CA45
Posts: 858
Downloads: 360
Uploads: 0
|
a question
If this post is in the wrong place, sorry. Please redirect. I don't have technical question or modding question. I have a CCoM12 gameplay question :
OK, I've been playing around with CCoM12 for about a week. Loving it. After forgetting torpedoes on my first attempt at a career. I completely restarted from scratch, I know, but hey I’m a newbie at CCoM12, I needed a do-over, but anyway ..... Now I'm about 25km east of Bornholm as instructed. looking for 2 target ships. How do I ID the target ships ? There are 3 Russian warships very close, We are about 25km east of Bornholm. Not sure what I'm looking for. Are they marked. Hey, sorry if this is covered somewhere, but my search has come up empty. thanx
__________________
ONEALEX 1.53 ARB / NYGM "ENHANCED Steel Coffin Edition" v6.2 DGUI / CCom12 DGUI / WAC 5.2 DGUI / Toyotagt86 v2.3 ARB / GWX3 DGUI |
06-19-20, 12:17 AM | #262 | |
Navy Seal
|
Quote:
I think it’s the same in LSH3, Ccom has been built on this base.
__________________
|
|
07-01-20, 03:15 PM | #263 | |
Nub
Join Date: May 2007
Posts: 4
Downloads: 91
Uploads: 0
|
Quote:
|
|
07-01-20, 05:04 PM | #264 |
A-ganger
Join Date: Nov 2012
Posts: 79
Downloads: 50
Uploads: 0
|
HSie's Periscope Fix doesn't seam to work with CCoM 12, Has anyone noticed this too?
Rick |
07-23-20, 12:37 AM | #265 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
|
CCom 12.0
Big Thump up for this Mod!
I tested different Mega- Mods the last years but this one is the finest solution of many, many experiences... Allerdings muß ich gestehen, daß ich den TKSS18- Mod von Ahnenerbe mit eingebaut habe. It works realy fine Now i'm look for a improved waterspray - Mod (like WAC 5.1 or Dark Waters/SH4) Keep up your good working and many thanks for this CCoM-Mod. Last edited by midnightcrisis; 07-23-20 at 12:52 AM. |
07-23-20, 01:42 AM | #266 | |
Navy Seal
|
Quote:
Unfortunately you won’t find a water spray mod for Ccom... But check your PM
__________________
|
|
07-23-20, 05:25 AM | #267 | |
A-ganger
Join Date: Nov 2012
Posts: 79
Downloads: 50
Uploads: 0
|
Quote:
Rick |
|
07-23-20, 11:34 AM | #268 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
|
|
07-23-20, 11:39 AM | #269 |
Gefallen Engel U-666
|
welcome aboard!
midnightcrisis! after a 5 year silent run!
__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
07-23-20, 02:11 PM | #270 |
Seaman
Join Date: Feb 2015
Location: somewhere in southgermany
Posts: 32
Downloads: 337
Uploads: 0
|
|
|
|