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Old 03-03-20, 12:49 AM   #1
Leoz
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Originally Posted by Fifi View Post

You can check the realistic ships sinking time via SH3 Commander
With this option checked, some ships are sinking from quickly (not often) to very long (sometimes have to finish it with more torp hit)
In fact, it depends where you hit the ship, i believe.
Thank you Fifi,

I have not been able to find this option in SH3 Commander.
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Old 03-03-20, 02:20 AM   #2
Fifi
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Originally Posted by Leoz View Post
Thank you Fifi,

I have not been able to find this option in SH3 Commander.
Sorry Leoz, it’s not in SH3 Commander!!...this option is in Hsie Patch who is already installed in LSH3
But it’s not activated by default, you have to check the box (as well as others options if desired)
Pffff...my poor brain...
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Old 03-03-20, 01:25 PM   #3
THEBERBSTER
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Hi Guys
Default LSH3-2015 settings.
HSIE manual in the manuals folder.




Peter

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Old 03-03-20, 01:48 PM   #4
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Hey Peter, what if we check the night vision fix (GWX) and the crash dive fix (NYGM) in LSH3? Any bad side effects?
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Old 03-04-20, 01:11 PM   #5
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Hi Fifi

19. Night Vision Fix (GWX)
This fix addresses the so-called „Vampire Night Vision Bug“: In a clear but dark night, your U-boat watch crew can see a ship in 15km distance, while an enemy warship watch crew can only see your U-boat in 300m distance (at least in GWX). This hardcode fix eliminates this problem. Not only the watch crew has lowered visible range, also the player on his monitor, since the mod changes the rendering of the objects at night using a simple environmental hack: A fog-curtain is moved, depending on the sun position. At daylight, the fog curtain is not changed, but as soon as the sun hides behind the horizon, the fog-curtain is continuously moved closer to the U-boat. So the balance between the players eyes and the watch crews eyes is widely kept.
Per default, the fix reduces visibility at dark night about 50% (factor 0.5), but this factor can be adjusted in the hsie.ini file. Set the value e.g. to 0.75 in order to have a 25% reduction of visibility at night.
Recommended Crew Sensor Settings in data/cfg/Sensors.cfg (tentative values):

 Visual range factor = 0.5
 Visual fog factor = 1.02 (see below!)
 Visual light factor = 0.8
The „best“ Visual fog factor depends on the chosen environment and your monitor settings and must be individually fine-adjusted between approx. 1.00 and 1.05. If your crew detects a ship at night, before you can see it through the binocular on your monitor, the Visual fog factor must be slightly enlarged and vice versa. (Fix by Makman94, Rubini, h.sie)


8. „Crash dive blues“ - Bugfix (NYGM
From now on, you don't lose control over the U-boat anymore if you interrupt a crash dive before the U-boat has reached its designated crash dive depth. Especially NYGM players will benefit from this fix, since in NYGM the Crash dive blues is more noticeable. (Fix by h.sie and Stiebler)
This Fix is not necessary for LSH3 2015.



Peter
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Old 03-04-20, 02:04 PM   #6
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Fifi

19. Night Vision Fix (GWX)
This fix addresses the so-called „Vampire Night Vision Bug“: In a clear but dark night, your U-boat watch crew can see a ship in 15km distance, while an enemy warship watch crew can only see your U-boat in 300m distance (at least in GWX). This hardcode fix eliminates this problem. Not only the watch crew has lowered visible range, also the player on his monitor, since the mod changes the rendering of the objects at night using a simple environmental hack: A fog-curtain is moved, depending on the sun position. At daylight, the fog curtain is not changed, but as soon as the sun hides behind the horizon, the fog-curtain is continuously moved closer to the U-boat. So the balance between the players eyes and the watch crews eyes is widely kept.
Per default, the fix reduces visibility at dark night about 50% (factor 0.5), but this factor can be adjusted in the hsie.ini file. Set the value e.g. to 0.75 in order to have a 25% reduction of visibility at night.
Recommended Crew Sensor Settings in data/cfg/Sensors.cfg (tentative values):

 Visual range factor = 0.5
 Visual fog factor = 1.02 (see below!)
 Visual light factor = 0.8
The „best“ Visual fog factor depends on the chosen environment and your monitor settings and must be individually fine-adjusted between approx. 1.00 and 1.05. If your crew detects a ship at night, before you can see it through the binocular on your monitor, the Visual fog factor must be slightly enlarged and vice versa. (Fix by Makman94, Rubini, h.sie)


8. „Crash dive blues“ - Bugfix (NYGM
From now on, you don't lose control over the U-boat anymore if you interrupt a crash dive before the U-boat has reached its designated crash dive depth. Especially NYGM players will benefit from this fix, since in NYGM the Crash dive blues is more noticeable. (Fix by h.sie and Stiebler)
This Fix is not necessary for LSH3 2015.



Peter
Ok then, the crash dive fix is not necessary but the night vision yes

I’m in love with this mega mod
Some are saying it’s too easy, but with all Hsie patch checked + SH3 Commander difficulties on + 95% realism on + LSH3 extended challenge activated, it’s very good for me
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Old 03-11-20, 11:45 AM   #7
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Default LSH3 no valid sh3.exe

Hi guys,


I checked every single forum thread here and on Google and I cannot find a working solution. I just bought the game from Uplay, downloaded the mod (the full one) and followed every single instruction out there. And still, I can't get the installer to accept the SH3.exe as valid. I am stuck. Any ideas here?


P.S Renamed the folder with no spaces, checked if the sh3.exe has the read-only unchecked, reinstalled the game 4 times and nothing.
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