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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1606 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 456
Uploads: 0
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#1607 |
Gefallen Engel U-666
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xrsitoskaiti!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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#1608 |
Seaman
![]() Join Date: Jan 2017
Location: Finland
Posts: 32
Downloads: 1027
Uploads: 0
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#1609 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 456
Uploads: 0
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#1610 |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 456
Uploads: 0
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#1611 |
Seaman
![]() Join Date: Jan 2017
Location: Finland
Posts: 32
Downloads: 1027
Uploads: 0
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#1612 | |
Lieutenant
![]() Join Date: May 2007
Location: pireas
Posts: 256
Downloads: 456
Uploads: 0
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if you want too much, here to try https://www.subsim.com/radioroom/sho...d.php?t=206493 |
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#1613 | |
Seaman
![]() Join Date: Jan 2017
Location: Finland
Posts: 32
Downloads: 1027
Uploads: 0
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#1614 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#1615 |
Officer
![]() Join Date: Apr 2016
Location: Near The Rockalls Bank
Posts: 236
Downloads: 253
Uploads: 0
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Interesting trivia. I am using Makman's WAC MaGui for NYGM.(a widescreen mod).
I altered it only slightly. I got rid of the AOB wheel. I have been unable to find any wartime photos of attack or night scopes that had them (at least on type 7 and 9 boats). So, only personal preference. I removed them. Running a 34" monitor with this mod. Beautiful!!! and useful The hash marks on both the scopes are set "close enough" for 1.5x an 6.0 zoom. I am getting visual range calculations that are close enough. Example: let us say I declare that a ship's stack is 15m above water. let us say it shows as 20 milirads or whatever you call it on the scope. 1.5 zoom 15 divided by 2 is 750 meters away.... When viewing as 6x power, x4 for 6 x power about 3000 meters away for 20 milirads. Again, not perfect but good enough for plots. Very impressive.
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Leoz "Auf gefechtsstationen!" NYGM |
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#1616 | |
Ocean Warrior
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But that's because of my old eyes <g>
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#1617 |
Ocean Warrior
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Having a problem getting the shift + h open hatch command to work. Loads fine, everything else works.
Via some testing it works on stock sh3 and gwx but after installing even just NYGM 2.5 only, shift + h doesn't work. I am loading it last in jsgme so it's not the commands file. I'm thinking something in the changes NYGM does to the sub and/or turm files is the problem. Search didn't provide any answers; anyone have an idea ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#1618 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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ofc, the first question is : is the Weapon Officer at his station when you try to open the hatch ?
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#1619 |
Ocean Warrior
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<dope slap> That did the trick, many thanks !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#1620 |
Ocean Warrior
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Just got sunk by one of these, 1943. Darn watch crew never saw the plane (afternoon, came in out of the sun I believe. I saw it flying low after the attack), no rwr notice. It gave me minor damage on a machine gun pass over.
I dived and a couple minutes or so later, I get the "Incoming torpedo !" notice. Well done Stiebler !
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 01-28-20 at 02:23 PM. |
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torpedos through hull |
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