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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1516 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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@mikey Do i need to change something in Locations.cfg also ? I changed the name to Constanza in en_menu but i still spawn in the Gulf of Guinea
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#1517 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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No you need not change location name, try Konstanza ( German spelling ) also in flotilla name
Try Konstanza that is what I did following anvar1061 Paths in his post. In the land in editor the harbor name is Constanta, however the marker is Konstanza. I did one more thing but don’t think It was necessary. |
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#1518 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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I brought the Waterstreams On line in my Playable Type IIb.
As we are limited to the U-Boat Slots available, it is actually in the type IIa slot. Once enabled you are in a Type IIb. ( My mod is a stretched to proper type IIb dimensions, a Type IIa hull, with proper fitting of Type IIb Hardware and fittings, Plus in two types early and 1943 with a Wintergarten, and eyecandy MG-15s ) U-18 Leaving Konstanza with Crew Wearing Crude but functional Tropical Uniforms. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#1519 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
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Wow!Nice work!
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#1520 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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Thanks mikey , it worked
![]() It needs to be Konstanza , with "K" |
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#1521 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,354
Downloads: 850
Uploads: 0
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Thanks Anvar1061
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#1522 |
Medic
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Yes, thank you. You were right. Thanks to you, I learnt something new.
![]() The name of harbour must be written exactly the same way in: -data/menu/"en_menu.txt" -data/Campaigns/Campaign/"Campaign_LND.mis" Moreover, the number assigned for each harbour in "en_menu.txt" is used in: -data/Cfg/"Flotilla.cfg" |
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#1523 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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Yes being away from any subsim, and my PC over two years,
I would have never repaired the campaign without Anvar1061 advice on where to look! Thanks Anvar1061!! HanSolo78 for WAC! Now since its release in 7 months no HotFix was asked for? I Suggest it be made for others who may wish to use it. There may be new interest in this campaign very soon. Now back to the Playable Type IIb Restarbieten und Raparature ![]() |
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#1524 |
Watch Officer
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Have succeeded in getting the Black Sea campaign to actually work with SH Commander but any Konstanza starts still begin at zero degrees lat and long in spite of editing Constansa to read Konstanza. I've given up but good on you for getting it to work.
A hot fix would be nice but it is clear none will be forthcoming. -C |
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#1525 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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I would be lost without SH3 Commander in any
Lengthy Campaign. I will dig around in there When I can to fix any flotilla files etc. to make it Work. It must be in there somewhere! I will report Any fix asap. |
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#1526 |
Seaman
![]() Join Date: Oct 2014
Location: Jyväskylä Finland
Posts: 37
Downloads: 66
Uploads: 0
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Question; what exactly does UCS and TAM do? I know UCS stands for User Command Sounds or something like that but i didn't find any information on them.
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Wir fahren gegen Engeland! Bass player @wrathofpersecution |
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#1527 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,354
Downloads: 850
Uploads: 0
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![]() Quote:
![]() https://www.designmodproject.de/foru...ermods#1401395 https://www.designmodproject.de/foru...art=45#1408172 |
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#1528 | |
Seaman
![]() Join Date: Oct 2014
Location: Jyväskylä Finland
Posts: 37
Downloads: 66
Uploads: 0
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Wir fahren gegen Engeland! Bass player @wrathofpersecution |
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#1529 |
Engineer
![]() Join Date: Mar 2012
Location: Kalifornia
Posts: 211
Downloads: 162
Uploads: 0
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The Fix is Here!
It is one single Date Entry that confuses the entire SH3 Commander Platform the Fix: uninstall ( if you want ) SH3 Commander and delete its folder. Make sure you have a Campaign saved, or Start with a "player" profile enter a campaign, go to barracks, then exit. Open your Silent Hunter 3 Folder, then Data, then the Folder Cfg. Scroll down to flotillas.cfg and open, go to entry 1: Flotilla0=902 TO0=940 NbStartingDate0=5 NbDate0=6 Emblem0=data/Emblems/SubEmblems/Flotillas/1st flotilla.tga NbBases0=2 Base0_0=750;Kiel Date0_0_0=1939 Month0_0_0=8<<<<<<<<<<<CHANGE!!!! Date0_0_1=1941 Month0_0_1=6 DeparturePointLong0_0=1219239.000000 DeparturePointLat0_0=6517773.000000 Heading0_0=296.965698 Base0_1=751;Brest Find Month0_0_0=8 Change to read, Month0_0_0=9 ( 9!!! ) SH3 Commander is confused by the Pre-War August 1939 date to start a campaign ( in GWX 3.0 gold I don't remember this happening but don't care ) FIX Part Two!!! reinstall SH3 Commander in a directory separate from SH3. Install SH3 Commander light for WAC Install SH3Weather 1.5 ( link provided if you do not have it ) or SH3 Commander will give an error message ( unable to write Cfg to Scene.Sim ) Start a New Career and enjoy! Link for SH3Weather1.5 a weather generated program based on calendar month below: (works fine with, or without EnvSimAct_10 enabled ) https://www.mediafire.com/file/9kavq...r_1_5.zip/file |
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#1530 |
Navy Seal
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Just a quick one: does the harbor ships spawning problem on return from mission has been fixed?
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