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09-22-19, 09:43 AM | #1 | |
Ocean Warrior
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<old thread> Anyone know if Hsie's mod works in single missions/academy or only in the campaign ? I tried it in academy and single mission and nothing.
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09-22-19, 01:14 PM | #2 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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Last edited by Anvar1061; 09-29-19 at 10:49 AM. |
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09-22-19, 02:58 PM | #3 | |
Ocean Warrior
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Been trying to get the mod out of LSH that has the ships fire the flares when hit but no luck so far. Another thing AOD had outta of the box.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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09-23-19, 03:06 PM | #4 | |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 250
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Do to its nature it works anywhere: in Academy, SingleMission, or in Campaign. Greetings. |
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09-23-19, 04:01 PM | #5 | |
Ocean Warrior
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Nothing. Triple checked I had it set up right, it's not difficult. Have to look again I guess. Thanks for the info.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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09-24-19, 01:46 PM | #6 |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 250
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With the h.sie method i get normaly two red lightballs when a Ship sinks intact. None when it breaks into pieces. I use some more entries in Zones.cfg as it states in the small docu:
[NSFuelBunker] [NEFuelBunker] [NFuelBunker] [NFloodF] [BBFuelBunkers] [FuelBunkers] [Floodf] Greetings. |
09-24-19, 02:55 PM | #7 | |
Ocean Warrior
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So, you put the "Effect1....." text line in each of the zones you list vs. just the two he lists ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
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09-25-19, 01:12 PM | #8 |
Lieutenant
Join Date: Jun 2010
Location: Germany
Posts: 250
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09-25-19, 01:56 PM | #9 |
Ocean Warrior
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Thanks ! Still not working for me, but I made up a JSGME mod folder and have in installed so I'll give it more time.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
09-22-21, 01:02 PM | #10 |
Ocean Warrior
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Decided to again try H.sie's patch via post #10 of this thread. I inserted the "Effect1=#distress_Flare, 100" line via the instructions and also tried via Hebe's idea in post #16 of this thread.
Still no workee. Patch files added via JSGME, fyi. Does the Effect1=#distress_Flare, 100 line need to be edited somehow, i.e. the "#" symbol changed ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
09-22-21, 01:39 PM | #11 | |
Grey Wolf
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09-22-21, 01:45 PM | #12 |
Grey Wolf
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I think this can be corrected without the use of any pendulum object, just by editing the particle effect.
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