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08-29-19, 06:28 AM | #1 | |
Ocean Warrior
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My course/speed readings have been accurate. Packs just seem to be more frequent in NYGM under similar circumstances, but maybe not and I don't know why that would be so anyway.(I know it has some scripted into the campaign, but there's not that many). On an unrelated note, does anyone know if darkwraith's ship fire damage mod in incorporated into GWX ?
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08-29-19, 08:30 AM | #2 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
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08-29-19, 03:05 PM | #3 |
Sonar Guy
Join Date: Apr 2005
Location: Middlebury, VT, USA
Posts: 378
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I've had wolf packs show up with GWX 3.0. They are just infrequent, as they should be.
My guess as to how it works is that when you send the information, and the program decides a wolf pack attack is happening, it spawns a few special U-boats x distance away from your position based on the speed of the convoy in the direction you report. The reason I suspect this is one time I got the order that a wolf pack was a go, and I was in heavy weather. The front end of my boat dipped under the waves and I got a one-off hydrophone contact that was a combat ship. It's residual direction line passed by quickly enough to indicate that it was close by. The attack started shortly thereafter. This would also account for how the wolf pack could be a go, but not materialize, especially if the convoy changes direction after the U-boats spawn, but before they are in range. |
08-29-19, 09:14 PM | #4 | |
Ocean Warrior
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Yeah, I've had a periscope go by nearby once !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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08-29-19, 09:15 PM | #5 |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper |
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