SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-07-19, 10:22 AM | #256 |
Nub
Join Date: Jul 2019
Posts: 3
Downloads: 12
Uploads: 0
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08-07-19, 10:42 AM | #257 |
CTD - it's not just a job
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That would be the reason for things not functioning correctly when you attempt to activate a mod. SH3 (and SH4) is an old DirectX v9.0c game, written for Windows XP. When Windows Vista came out, they included the UAC (User Access Control) functionality that "protects" certain "system" folders from alteration by the user and / or other "un-authorized" sources... ahem - needless to say, since JSGME is an "old" Windows XP program, it is not recognized as an "authorized" source, so Windows will rollback any alterations it makes to your "C:\Program Files (x86) \Steam \SteamAps \common \Silent Hunter III" folder. This NOT to say that JSGME is a bad program, just that it is "old", as is SH3.
The way to avoid having Windows change things on you is to move the game's install folder. This can be difficult to do with the Steam version of the game. Consult the Steam Knowledgebase article "Moving a Steam Installation and Games" for their recommendations. If you are on a laptop, and only have a "C:\" drive (don't use the back-up partition), then you'll have to move all of your other games, as well as the Steam installation, due to Steam restricting you to one Library folder per Primary Partition on your computer. If you have a 2nd Partition, or a fast external hard drive that you could install the game to, then create a new Library folder there, and put Silent Hunter III there, as per the instructions in that Steam link... Once you get the game out of the "Program Files (x86)" folder, it will take and keep mod activations. For more info, check MS UAC. Windows 10 has a further "protection" feature in Windows Protected Folders (WPF), which is a function of Windows Defender, and is not the same thing as UAC - it is actually more restrictive. Just to mention it, but not to recommend it, you can turn UAC off, but that does leave your computer open to potential undesired alteration. |
08-07-19, 11:25 AM | #258 | |
Nub
Join Date: Jul 2019
Posts: 3
Downloads: 12
Uploads: 0
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Quote:
Appreciate the help |
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08-07-19, 02:50 PM | #259 |
CTD - it's not just a job
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The Steam version is fine. You just have to use the Steam Start Menu to run things. You can freely copy the game for multiple mod installs, but you have to add them to the Steam Start and go through that. Once you are out of the Program Files folder, then it is almost just like a disk version. The Ubisoft version download I have is very similar to the Steam game in that regard also. Windows won't interfere with mod activations unless there are *.cfg file alterations, or other files that would be interpreted as "system" files. So if the mod only adds new tga image files, or maybe adds to the campaign files, then they will activate at work fine
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08-20-19, 03:10 PM | #260 |
Ensign
Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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Campaign question. I checked only "TKSS18 German U-Boats Compilation" (so part1) and can't continue the campaign from the last save. CTD after loading a mission. Any idea or sugesstion?
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08-20-19, 04:51 PM | #261 |
CTD - it's not just a job
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If you add a mod, take out a mod, etc. of that type, you generally cannot use old Saves and should start a new career...
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08-20-19, 05:21 PM | #262 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
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Any idea how to add the customized side emblems that come with GWX, They dont dont show with this mod?
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08-20-19, 06:11 PM | #263 | |
Electrician's Mate
Join Date: Nov 2012
Posts: 140
Downloads: 199
Uploads: 0
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What's wrong with the emblem? Not mirrored, fix here. https://www.subsim.com/radioroom/sho...light=La+vache
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08-20-19, 06:51 PM | #264 | |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
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08-20-19, 08:17 PM | #265 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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08-21-19, 08:16 AM | #266 |
Commodore
Join Date: Sep 2005
Location: Portugal
Posts: 635
Downloads: 283
Uploads: 0
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08-21-19, 01:33 PM | #267 | |
Ensign
Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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Btw. I see that in this mod has differents renowal points than GWX. I prefer GWX realism (mutch harder). I need check basic.cfg so. |
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08-22-19, 12:58 AM | #268 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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Unfortunately, it is the authors ' idea to use personal emblems. I fixed this with s3Ditor as much as possible.
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08-22-19, 02:14 AM | #269 |
Ensign
Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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The question is I need something for this more?
1/ Shift + G or X (with both periscopes up) = I don't see small flags with tonage (I havent WAC 4.1 btw) 2/ Ctrl + Page Up (a.pericope up) need hited twice? The first auto periscope up, next pennants? I use Uboot IID in campaign now but I dont see any pennants even in Kiel dock. 3/ Shift+F (flags) works Thank You. Great compilation! Few screenies: |
08-22-19, 08:12 AM | #270 |
Silent Hunter
Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,500
Downloads: 110
Uploads: 0
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MaGui F should be enable before or after U-Boat compilation?
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