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04-15-19, 08:21 PM | #1 |
Bosun
Join Date: Jul 2008
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On the subject of SoPs and best practices, it seems very few captains that I've been watching on live streams have any conception of periscope discipline. All the actual manuals from the era repeatedly stress the shortest possible exposures, at low speed, to collect the data you need calcuate/check/update a solution.
I get it, because it's fun to see what the heck is going on, but it's a product of the fact that nobody is actually going to die if your scope gets spotted. |
04-15-19, 08:29 PM | #2 | |
Grey Wolf
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Quote:
Side note - apparently the range estimation advantage of having binocular optics in there outweighed the disadvantage of having to sacrifice stadimeter/RAOBF to install it! Too bad we are looking through a “monocular” computer monitor!
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05-12-19, 02:15 PM | #3 |
Born to Run Silent
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I like this better, just divide the grid
|1|2|3| |4|5|6| |7|8|9| That's close enough for wolfpack coordination.
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06-02-19, 08:42 AM | #4 | |
Seaman
Join Date: Feb 2008
Location: Houston, Texas
Posts: 41
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Quote:
Use the keyboard 10-Key keypad as the reference for numbering the grid. I used this system for many years in a WWII flying game and it works well. We used to report position as follows in text: POSIT<GRID>KP<#> In your example, in the OP, the position is AF5149x83x23 Using the Keypad system POSIT/AF5149KP3 The keypad system can be used in a manner that becomes more precise if desired. The Grid AF5149 is broken into nine squares |7|8|9| |4|5|6| |1|2|3| The boat is in the 3, actually it is in the top left corner of the three or in the 7 square of the 3 square. Break the three square into the same nine squares and the position report becomes POSIT/AF5149KP37 Two digit keypad position should be all the precision ever needed. |
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06-02-19, 10:26 AM | #5 |
Silent Hunter
Join Date: Dec 2004
Location: AN9771
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Sorry, but taking the grid reference order provided by the game as a base ( which was historically used) and then reversing the number order when the maps stops displaying it further than 4 levels is just plain silly. Common sense would be to continue the same order just to avoid confusion. Using the keypad ordering has little benefit over the existing order. I would say it is only because of muscle memory for those having a numerical key pad on their keyboards. That may be the majority of players but it is not a rule that everyone has one. Aside from that, those that are more used to telephone keypads follow the KM grid order anyway.
In discord a common counter argument is given that it doesn't matter, as long as it is agreed among players before the game starts. Well, that last part is true. Agreements made on deviations to conventions trumps always. (no politics in there ) But that only works if you know who enters the game session. If you leave the lobby open for players unknown to you and they enter a different boat then you cannot be sure of their level of understanding. Following conventional grid numbering (as was historical and exampled in the game) is then the most simple and right course of action.
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06-02-19, 11:20 AM | #6 | |
Seaman
Join Date: Feb 2008
Location: Houston, Texas
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Quote:
And EVERYONE found it much easier to use the 10-key pad visual reference versus the more traditional telephone style numbering because there was an easy visual reference sitting right in front of them at all times. It was a flying game and the pace was, obviously, much faster than a submarine game so anything that saved a few seconds and a few brain cells was important. It doesn't matter much to me what the SOP is eventually but I do know people make fewer mistakes when presented with easy to understand visual aids. Long years of real world crew resource management training and practice taught me that. |
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06-02-19, 05:07 PM | #7 |
Born to Run Silent
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Good point, if it works, use it.
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