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Old 03-07-19, 11:28 AM   #1
bstanko6
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@abaileyatd...

Awesome thank you for your addition. Yes there are the white buoys we need to stay away from when navigating and yes they have bell tones.

As far as lighthouses and light ships I was going to save those for a coastal navigation video I was going to make. But yes they are navigation points.

You did make a great point, I can’t remember if this is all ports but I do know Wilhelmshaven is wrong in the lights. It’s back wards! The red buoys should be switched with the green ones! I did not think of that but you are right.

And no the AI ships are basically scripted and do their own thing. Which is why commanders should be on the bridge when navigating harbors even with harbor pilot activated. I don’t know how many times I had to break hard to port/starboard because of this. Thank you!

Maybe all of the commanders here at subsim could chime in and tell us if the harbor buoys are wrong in different ports?

Last edited by bstanko6; 03-07-19 at 11:43 AM.
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Old 03-07-19, 12:05 PM   #2
abaileyatd
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Next time I'm in game I'll take a look at the rest of the charts, I know Wilhelmshaven is for sure the way described.
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Old 03-09-19, 12:45 AM   #3
bstanko6
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After watching the traffic in Wilhelmshaven even though the buoys are backwards, the ships still follow Red Right Return.

Small fishing boats do not seem to be following the rule.

Last edited by bstanko6; 03-09-19 at 01:18 AM.
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Old 03-09-19, 05:39 PM   #4
les green01
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very nice read i decided to reinstall after a few years away glad to find people that likes to play like i do
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Old 03-09-19, 05:45 PM   #5
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@les green01...
Glad you like my boring tirades! Welcome back and Have fun.
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Old 03-12-19, 08:21 AM   #6
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Another, often overlooked thing if you want to play realistic:

Use G7e Torpedoes
The U Boats mostly used electric torpedoes, since it was believed that the disadvantages of slower speed and lower range are outweighed by the Torp not leaving a line of bubbles on the surface that points straight back to the sub.
I keep a few steam torps on board but try to use them only at nighttime.
Also, electrical torpedoes could not be stored in the external reserves, since they require constant maintenance. Therefore you should always load Steam torpedoes into those.

BTW, Bstanko, what UI Mod are you using?

Could you make a video on how to do a proper night time surface attack?
I do not know how to get the range to target with the UZO

Last edited by Tonci87; 03-12-19 at 09:43 AM.
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Old 03-12-19, 12:02 PM   #7
bstanko6
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@Tonci...
Thanks for that about the electric.

I'm using SH5 Enhanced. I turned off most of the hud for immersion through the options selector.

Now I have to get my depth from command room gauges. I use speech recognition so I dont need the dive buttons on the left. If I want to know fuel or battery levels, I get a report from the chief icon. My heading bar at the bottom is set to closed so if I need to see where My boat is going I just click it open, there were several compasses in the boat, so I would believe getting a heading was easy for a captain.

Also my TDC dials are set to off in the scope. I open them only when needed.
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Old 05-03-19, 08:16 AM   #8
DieReeperbahn
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Quote:
Originally Posted by bstanko6 View Post
@abaileyatd...

Awesome thank you for your addition. Yes there are the white buoys we need to stay away from when navigating and yes they have bell tones.

As far as lighthouses and light ships I was going to save those for a coastal navigation video I was going to make. But yes they are navigation points.

You did make a great point, I can’t remember if this is all ports but I do know Wilhelmshaven is wrong in the lights. It’s back wards! The red buoys should be switched with the green ones! I did not think of that but you are right.

And no the AI ships are basically scripted and do their own thing. Which is why commanders should be on the bridge when navigating harbors even with harbor pilot activated. I don’t know how many times I had to break hard to port/starboard because of this. Thank you!

Maybe all of the commanders here at subsim could chime in and tell us if the harbor buoys are wrong in different ports?
It seems only North America and a few harbours in the east actually follow RRR. Everywhere else in the world is opposite. It's like the Brits always driving on the wrong side of the road!

Great thread, BTW.
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Old 05-03-19, 10:38 AM   #9
XenonSurf
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TDW Generic Patcher (last version 168):
A lot of people here think this is just a mod, but it's far from that.

From its readme notes, the TDW Generic Patcher has been done to patch the most horrendous malfunctions in SH5 and to make the game ready for modding. It should not be changed by any means, rather use separate mods if you want to achieve something special (like higher wind speeds, more performing deck guns, torpedo behavior etc.). Essentially, the values set in this Generic Patcher may not be those you like, but they are those which will make the game work correctly.
Everyone ever wondering what flaws are in the stockgame 1.2 should read the entire patcher readme (v.168) to know.

You can do some changes in it however, like enabling the intro sequence or such stuff, but why should you...Keep it well as it is and don't mess with it


@Lanzfeld,
for the journal you need or TWoS installed or a modlist with the NewUIs 7_5_0 which contains the journal stuff. What you do: you save the journal in-game with a name and reload it each time you load a save. That's it, it will save messages, supermaks and navigation fixes. Destroyed shipmarks are sometimes saved but these are broken, even in WoS.

Last edited by XenonSurf; 05-03-19 at 11:00 AM.
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Old 05-03-19, 03:09 PM   #10
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Thank you XenonSurf. I did figure this out. Even the destroyed ship marks bug.
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Old 05-06-19, 04:29 PM   #11
bstanko6
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Warning! Extreme Nerdery ahead... you’ve been warned!

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Old 05-06-19, 05:35 PM   #12
Markus Witt
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I just completed a patrol in TWOS. During this patrol I kept a log in the style of the real logbooks used and I tracked my progress on a gridmap.
It's a bit of work but quite good for the immersion. It slows the game down and it makes you think twice before making any decisions because of the work you put into it. Can't post the log as the file is too big.

Last edited by Markus Witt; 07-05-21 at 12:46 PM.
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Old 05-06-19, 06:54 PM   #13
bstanko6
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Where did you get the grid map?
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