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02-21-19, 07:33 AM | #1516 |
Ocean Warrior
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Yes, and yes. Takes some editing of text files though. It's easy enough to do, but one has to know how to do it.
The instructions tell what is needed.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
02-24-19, 08:22 PM | #1517 |
Ocean Warrior
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I should add, editing files only pertains to using hsie's/Stiebler's patches on non-NYGM mods.
The work is already done for you when using NYGM.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
03-07-19, 06:14 AM | #1518 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
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it would be great if someone would make a mod that will activate Penang as a base , the mod has Indian Ocean traffic but since you cannot refit your sub at any Asian base, there isn't any incentive to linger in those waters until the end of the war .
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03-17-19, 08:58 AM | #1519 |
Swabbie
Join Date: Jul 2014
Location: Barcelona- España
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SHIII Mods NYGM
Buebnos dias caballeros, he instalado estos mods NYGM, funciona todo perfectamente, excepto los zafarranchos de combate, repariciones,zafarrancho aereo, , y bajo el agua. Al clickar los iconos correspondientes no interactuan. Cunado se instala latripulación mnaualmente en sus puestos de combate, reparaicon y navegación, entonces si funcionan y bien. >Mi pregunta es ; si es esto normal con estos mods, y que haya que situar manualmente la dotacion en sus puestos para qeu actuen.Cordial saludo a todos. Gracias por su deferencia
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04-03-19, 03:47 PM | #1520 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Maybe I do not understand something?
Hi, all.
Mod: Anvart_Stiebler_TurmsR01R02 ??? I was very surprised when I saw this mod name. I did not take part in this work... this is a pure self-activity of Stiebler. Many years ago, I animated DF antenna for NYGM, so you see the string 'Edited by Anvart'. I looked at the turms * .dat files ... from Turm2A_1_hd.dat to Turm7a_1_hd.dat no one edited the files after me... the rest of the files have traces of editing after me. Obviously, Stiebler edited the files... he said about above. Therefore, the string 'Anvart_' in the name of the mod is not true... must be 'Stiebler_TurmsR01R02'. What were done in this mod, I do not know, but something made me puzzled... see the pictures. Of course there was a period when the rotating radar antennas were mounted on the turms where an antenna case was absent. These antennas did not move Up/Down and such antenna was mounted in a special thickening of the wall of observation deck. So I do not understand what Stiebler wanted to do.
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-03-19 at 03:55 PM. |
04-03-19, 03:57 PM | #1521 |
Admiral
Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
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Many years ago I suggested using the State Machine Control System of behavior of NPC (crew) for animation of various objects (not NPC). I made a few mods to show what to do and how to do... IIRC: DF antenna, Radar antenna, submarines Flags, pennants, open hatch and so on (the best pupil was Diving Duck)... Therefore, all constructions animated in this way became sensitive to compression parameters:
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 04-03-19 at 06:15 PM. |
04-03-19, 04:02 PM | #1522 |
Admiral
Join Date: Jan 2006
Location: Russia ®
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About radar antenna Up/Down...
Many years ago, I offered Stiebler to introduce my new mod 'FM30_UpDown' into his mega mod, but he did not accept my proposal... he said that he was satisfied with my first mod on this theme, in which I used the Dial controller for raise/lower of antenna.
And suddenly I find out from 'Radar Rotation Problem' and from other threads that Tycho and Stiebler are inserting my mods into NYGM without even talking me about it. But the most unpleasant thing is that Tycho, not understanding, not knowing my work, is misleading the readers of his stupid writings. I skimmed through the NYGM_2017A files ... at first glance, he accurately copied my work to NYGM ... but there are inaccuracies.
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 09-08-20 at 07:37 PM. |
04-03-19, 06:29 PM | #1523 |
Admiral
Join Date: Jan 2006
Location: Russia ®
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H.sie code in sh3.exe
Many years ago I asked H.sie to find in the hard code (sh3.exe) the initialization of the Fumo30 radar and turn it off. He did it. But he added the second fix for prevent the radar from being turned off during a high wave (stormy sea) into the same patch where the first fix was... Since 2005, 2006, for this purpose, moders have used the simple editing of the MinSensorHeight parameter in the SensorData radar property. For example, assign MinSensorHeight = -2 and the radar will turn off when PvP antennas reach 2 meters below water level. In other words, the second fix of the she.exe file was not needed... The second fix led to the impossibility of applying the first fix (fixes are in one patch). The second fix led to a disruption the synchronization of radar work and antenna rotation ... IIRC, the antenna could rotate up to 12 ... 13 meters when submerging the submarine.
P.S. If Stiebler doesn't mind, I wanted him to remove the second fix from the patch... then everyone could use the first fix. Good luck. Last edited by Anvart; 04-04-19 at 07:07 PM. |
04-04-19, 08:55 AM | #1524 | |
Hellas
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Quote:
But the theme is that you can't talk with these rude expressions for other members in public. Would you like it if other members start talking to you in the same style ?
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04-04-19, 09:30 AM | #1525 |
Grey Wolf
Join Date: Jul 2011
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Anvart
By the way, it's the umpteenth time you come back to this topic, For example here http://www.subsim.com/radioroom/show...postcount=1233 We understand your point of view, you don't need to remember it us in Aeternum, I don't think anyone has called you into question / offended as you do.
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 04-04-19 at 09:45 AM. |
04-04-19, 10:05 AM | #1526 |
Chief of the Boat
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Might I suggest any misgivings and or concerns be taken to PM please.
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04-04-19, 07:11 PM | #1527 |
Admiral
Join Date: Jan 2006
Location: Russia ®
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Captain do not drive the wave... obviously you do not understand much.
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Alex ® Moses said: "Don't create yourself an idol"... |
04-05-19, 02:14 AM | #1528 |
Grey Wolf
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Sorry Jimbuna you right, just my last think..
Thank God ἓν οἶδα ὅτι οὐδὲν οἶδα
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 04-05-19 at 02:51 AM. |
04-05-19, 02:35 PM | #1529 |
Admiral
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Location: Russia ®
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Moses said...
"Shall not create for yourself an idol, captain." Moses.
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Alex ® Moses said: "Don't create yourself an idol"... |
04-09-19, 10:31 AM | #1530 | |
Sonar Guy
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Quote:
I barely remember what his problem is. Something about the way I use the radar. Of course, I will continue to use it that way. My antennas, radars and flags are long ago setup how I want, and don't even think about that anymore. About my attempt to integrate radar, antenna and flag mods in NYGM! Was some years ago. I already have them in my NYGM based installation, and thought, I can make this for NYGM and give them to Stiebler. I can not know who to whom, what was offered, why and when refused, and so on. I ask Stiebler, are you want, he say OK. I take the available at this time versions and transfer them one to one to the NYGM files. At this time, parallel is running the topic "Radar rotation problem", where this person began to stink about the way, we discuss and experiment with things. From all there, I understood that, he think that there is only one way, his way. And no one can try, experiment, discuss and play with something different. After that, I have no desire to have anything common with this. From then I have no occasions to communicate with Stiebler. So, about "NYGM_2017A", I have no idea what is inside. And what are these key commands, I don't have key commands. I don't use this patch, it is incompatible with my game, need to be manually integrated, don't found time for this yet. So, don't put me there, and generally, don't bother me with yourself.
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