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09-30-18, 07:59 PM | #3646 | |
CTD - it's not just a job
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Over in the Data / UPCDataGE / UPCCampaignData folder, the Flotillas file, working with the PatrolObjectives file is what assigns you "Mission Objectives", which call the files back in the CampaignGE / PatrolObjectives folder. When you "see" something enroute, and you call in a Contact Report, that goes through the DynamicMissGE.cfg file, which uses the DynamicMiss folder structure to give you another Objective, if appropriate. If you call in a Situation Report (Status Update) after you've completed your assigned Primary and / or Secondary,and any Hidden Objectives, then it might assign you another Objective through the DynamicMissGE.cfg also. Needless to say, potentially lots of places to go astray with edits. I'm working on doing some housecleaning in the mod, which might take a day or two, if I don't get interrupted by FotRSU (oh, I just ~had~ to say that... ), and I'll let you know. I have found several errors in an SH Validator run, though most of them do not cause the issues you're encountering. I'll try to track those down after I do regular housekeeping... |
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09-30-18, 08:37 PM | #3647 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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09-30-18, 10:47 PM | #3648 |
CTD - it's not just a job
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Well, it does fine on mine. Do you have LAA enabled on at least the SH4.exe file? Of course, you have to have a 64-bit OS with at least 4 gig of RAM, and the best place for advice on it is of course, CapnScurvy's Windows10; Large Address Aware; SH4 Install. Most of what he says applies to all Windows versions Vista onwards. As always, the SH4.exe has to be write-enabled by right-clicking on the SH4.exe file, choosing "Properties", then on that General tab, make certain that the "Read-only" tick box is empty in the bottom section. Now, if you happen to have a 32-bit OS, LAA may not take. In that case you could try NTCore 4Gig Patch. Originally written for WinXP 32-bit machines with 4gig or more of RAM. If you don't have 4 gig of RAM, none of these will work. Sorry to do the memory stuff again, since you already went through that with FotRSU, but just-in-case. The Game Booster is not going to help in this case usually, since the Museum in OM might actually be a little bit bigger than the one in FotRSU...
How about you run JSGME, do the "Tasks..." thingie in the middle, and "Export activated mod list to > clipboard" (if you have v2.6, or just copy it, and then post that here. Mine is: Generic Mod Enabler - v2.6.0.157 [F:\Games\SH4OpMonsun\MODS]Just so you can get an idea of my set-up. As a little side-note, I've completed all of the house-keeping chores and a few errors that SH Validator can find, but problem with it is that it does not search the "GE" folders...Anyway, going through the Air folders, one country at a time and trying to get them to display in the Museum. So far, fix count two, crash count over a dozen... Edit: I forgot to mention the fact that you cannot run the Museum after having run anything else in the game. Likewise, if you try to run the game after the Museum, you run the risk of weirdness that may cause you issues in the game... Exit and re-start before doing the other... Last edited by propbeanie; 09-30-18 at 11:03 PM. Reason: Whoops! small tiny detail neglected... |
09-30-18, 11:38 PM | #3649 |
CTD - it's not just a job
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I'm giving up for the night mark bonamer, but so far, the Museum has issues with:
1. US - Long Range Bomber = CTD 2. US - USAAF B24 = CTD 3. US - Search Plane = CTD 4. Panama - Liberty is skinless, otherwise OK 5. Poland - DDWicher = Dead in water CTD after The all-clear has been sounded for 1. Australia 2. Brasil ("z"?? I'll check the German spelling later) 3. Bulgaria 4. Denmark 5. Egypt 6. Estonia 7. Finland 8. Greece 9. Latvia 10. Lithuania 11. Norway 12. Occupied Greece 13. Occupied Norway 14. Palestine 15. Panama (other than the skinless Liberty above) Notice that I skipped some "big" countries, as far as the assets go. Check the easy ones first is my motto... but SH4 won't run after the Wicher crash... - I'd better check into that beast. Late Last Things: If your game crashes, and the game won't run anymore, copy your Save folder to a safe location, and then delete the original. Re-start the game and re-do your settings. Exit. Afterwards, bring back in the folders and files that aren't already there, and try it that way. Also, there are some issues with quite a few cfg files in the Sea folder if you use OMEGU, so I'm going to back that off of my installs until I can sort all of those out... Don't need no BB Iowa doing 270.4 knots on me!... (ship length and maxspeed are the same figures). Might 'splain a bit of what you had when trying OMEGU... Last edited by propbeanie; 10-01-18 at 01:15 AM. |
10-01-18, 08:40 AM | #3650 | |
Silent Hunter
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here is my MOD config. i backed off on OMEGU and added Max Optics quite a while ago. Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\SilentHunter4\MODS] 1OpsMonsun_V705 2OMv705_to_V720 3OMv720_Patch5 4MaxOptics IV for SH4 1.5
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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10-01-18, 08:50 AM | #3651 |
CTD - it's not just a job
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OK, I backed-off OMEGU also, and yes indeedy, the Museum crashes almost immediately on my machine... s7rikeback and myself are looking into the issues. Quite a conundrum though... which error came first? Why does the Museum run better under OMEGU (although very unstable), yet won't even begin to load in v720p5 plane-janed? Most interesting. Thus far though, most of the merchants appear to be OK for the most part, and the DDAdroit, which is the basis for the DDWicher definitely has problems, as do several planes. We'll get back with you maybe tomorrow, but it might be a few days...
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10-01-18, 07:12 PM | #3652 | |
Silent Hunter
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what a marvelous little tool! so, i went to work resolving all of the errors. restarted SH4 with the Iceland save file but received the same result. ---- i am going to try the rebuild-save-folder now.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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10-01-18, 07:23 PM | #3653 | |
Silent Hunter
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whew! so, fixing the anomalies and then rebuilding the CFG-Save-folders did the trick. the only Validator errors i did not fix were the plane errors. some were missing files, such as eqp, etc. i can send you the log file if you want it.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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10-01-18, 10:53 PM | #3654 |
CTD - it's not just a job
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Yeah, that Save folder can be a beach, eh?
SH Validator will not scan the Campaigns CampaignGE folder. However, there might be a little trick to that, which I'm going to try tomorrow, and that is to copy the Campaign files from one side to the other. Some file names and folders' names may have to be changed, but we'll see what happens! |
10-02-18, 09:22 PM | #3655 |
Silent Hunter
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compressed air will not recover
ah, the joys of SH4-OpMunson.
so, during a patrol i notice that my compressed air is declining with every dive and not replenishing. i do some research and someone suggested save/reload similar to the CO problem/fix. that did not work. someone else suggested that i dive and then manually alter the depth and then surface. that did not work but it did lower my compressed air level. so, has anyone experienced the non-recovering compressed air syndrome?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
10-12-18, 02:48 PM | #3656 | |
I break things
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I can now load this mod, with the new corrections on both my listed systems and view every Air / Sea / Submarine model without any freeze or CTD. What this does not currently do: Correct any errors in the two OMEGU mods, at this time. As i still have to fix the 4 German Submarines that have no turms showing in the museum. propbeanie now has the files, and his much prized excel spreadsheet I created for this task. so that he can do a compare in the campaign files and flush out all the errors. Propbeanie, there is a newer spreadsheet about to hit your inbox, i have noticed several errors in the Sea > type column which would not have helped you at all.
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10-19-18, 02:50 AM | #3657 |
Watch
Join Date: Oct 2018
Posts: 15
Downloads: 57
Uploads: 0
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Kiel Locks
Hi!
I really like Kiel locks and was wondering if there is a mod that adds them to SH4 OM? I found a thread on this forum where Nautilus42 ported his SH3 Kiel locks to SH4 but the download link is long dead. Does anyone still have those files? Also how hard is it to adapt SH3 assets to work for SH4? I run assisted plotting mod for sh3 on sh4 no problem....I guess its not that easy for objects and textures? 1akula1 |
11-12-18, 07:58 PM | #3658 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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From the first post of the thread, under know problems 14. Do not attempt to enter the museum. Due to the large number ships added by OM, SH4 will CTD |
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11-12-18, 10:45 PM | #3659 |
CTD - it's not just a job
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That is a good point lurker_hlb3, and it is really good to see you post, sir! Probably the biggest change with modding lately has been the use of LAA applet to open the memory beyond the old 2gig limit. But we are using the Museum as the "test bed" for "asset" compliance, and actually do have it working now. Would you like to see the tweaks? We can PM you a link with the files tweaked thus far. Unfortunately, both of us "editors" have been having computer issues ("wonderful" Windows 10 update troubles), and have run into time constraint issues. We have not "finished" anything quite yet, so it's still just a rough draft, still in the "pre-alpha" stage...
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11-15-18, 05:55 AM | #3660 | |
Admiral
Join Date: Apr 2005
Location: San Diego Calif
Posts: 2,290
Downloads: 187
Uploads: 12
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No thanks, I've retired from modding, just happen to be passing by |
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