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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: Mar 2010
Posts: 457
Downloads: 52
Uploads: 7
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I have already downloaded, and installed, the previous version, following these instructions:
1. Copy files in the folder ARB WideGui 1920x1080 into the game folder. 2. Copy files in the folder TychoSh3Patch_v3 into the game folder. 3. Run the TychoSh3Patch.bat What do I need to do in order to properly update this to its newest version? |
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#2 | |
Stowaway
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#3 |
not dead yet
Join Date: May 2017
Location: Romania
Posts: 193
Downloads: 130
Uploads: 1
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God job, sir !
![]() Don't forget about that Atack map night filter, please ![]() |
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#4 | |
Stowaway
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![]() Last edited by Brodaga222; 06-27-18 at 03:18 PM. |
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#5 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Hello Brodaga222,
as you know I am currently rescaling this to 1680x1050 for myself. I made a lot of progress but where do I change the position of the loading screens? Could not find it in the menu_1024_768.ini? |
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#6 |
Electrician's Mate
![]() Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
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Great Mod! The F5 and F6 screens are large, legible and make a huge difference in being able actually use them. My question...I do not notice any contact lines or bearing lines to a target. Has this feature been eliminated in your GUI or simply disabled. If disabled could your tell me how to activate that feature once again?
Thanking you in advance. SilentwayIII |
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#7 |
Electrician's Mate
![]() Join Date: Apr 2006
Posts: 135
Downloads: 166
Uploads: 0
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Did not have gods eye engaged when I reset realism settings. Again, great F5 and F6!
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#8 | |
Stowaway
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#9 | |
Stowaway
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If you meant data\Menu\Loading then: 1. First make a picture of 1680x1050. 2. Then change the resolution to 1024x768 and paste it for example in Map.tga at the top (see how done I have). In the game, the picture will be 1680x1050 resolution, but with poor quality. It is difficult to fix this because it is embedded in the game engine code. If you meant the position of the loading bar: http://www.subsim.com/radioroom/show...8&postcount=11 |
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#10 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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Hello,
Thank You for this mod. Looks ok (the rest) but I noticed on F5 and F6 picture like this (double map). Any idea? ![]() Installed on Windows 10, 3.0v + 3.1 fix. SHIII Uplay. Maybe here is the issue? ![]() Last edited by YoYo; 08-01-19 at 09:14 AM. |
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#11 | |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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YoYo - are you running GWX? I am - and I am just wondering if this mod is compatible with GWX
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#12 | |
Watch
![]() Join Date: Aug 2019
Location: Texas
Posts: 18
Downloads: 165
Uploads: 0
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#13 |
Gefallen Engel U-666
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Iraqveteran99!
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__________________
"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
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#14 |
Machinist's Mate
![]() Join Date: Mar 2019
Posts: 124
Downloads: 517
Uploads: 0
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Hi captains
I have tried this mod, it is a great Gui mod but I have some questions everynight in the game, the graduation marks on the Periscope never turn green,they remain black ,only the cross hair line in the center position turns green.Is this normal?? thanks a lot. |
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#15 |
Silent Hunter
![]() Join Date: Aug 2005
Location: Figueira da Foz, Portugal
Posts: 4,490
Downloads: 109
Uploads: 0
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A little help with the installation.
So, I enable ARB WideGui .30 (do I need to install the language pack?) and then 0.31 patch, but in ARB WideGui there is a folder named SH3 commander, this one have to be enable via jgme in SH3 commander, correct? |
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