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Old 05-30-18, 07:26 AM   #1
tAKticool47
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Default OK quick question-

I don't think this is really anything to do strictly with Reinforce Alert- but let me ask you this.

When you're playing as the FFG-7 ... when you fire shipboard torpedoes, and you reload them, is there a way to select WHICH of the torpedoes you reload?

What I mean is this... You can select from MK50 or MK54s in the 3 tubes on each side. Then in the ships stores, you can select up to 24 reloads. (These also get used by the helicopters). Whenever I fire shipboard torpedoes, and then reload them, the ship automatically picks the torpedo to reload, and then reloads ONLY THAT KIND, until they are totally depleted, THEN reloads only the other kind.

is there a way to say, OK, I shot the 3 Port-side torpedoes, I want to reload a specific type in a specific slot etc.?

OK thanks much.
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Old 06-01-18, 09:47 AM   #2
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Quote:
Originally Posted by tAKticool47 View Post
I don't think this is really anything to do strictly with Reinforce Alert- but let me ask you this.

When you're playing as the FFG-7 ... when you fire shipboard torpedoes, and you reload them, is there a way to select WHICH of the torpedoes you reload?

What I mean is this... You can select from MK50 or MK54s in the 3 tubes on each side. Then in the ships stores, you can select up to 24 reloads. (These also get used by the helicopters). Whenever I fire shipboard torpedoes, and then reload them, the ship automatically picks the torpedo to reload, and then reloads ONLY THAT KIND, until they are totally depleted, THEN reloads only the other kind.

is there a way to say, OK, I shot the 3 Port-side torpedoes, I want to reload a specific type in a specific slot etc.?

OK thanks much.
Have you checked the manual?
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Old 06-06-18, 11:48 AM   #3
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*************** Patch # 1 for -Reinforce Alert- version 1.44 *************


1. Placed unzip this add-on [ "!_PATCH_#1_for_144" Folder Name and "!_Patch#1_Install.bat" file ] at root directory Your game [ C:\...\Dangerous Waters ].

2. Launch "!_Patch#1_Install.bat" file for install pack.

3. When the CMD window closes, patching is completed. All installation files and folders will be automatically deleted.

4. New version 1.45 will be installed. (Old LOD files has automatically delete)

IMPORTANT !: To successfully install this add-on you in the root directory of the game after unpacking the archive, should be: Folder "!_PATCH_#1_for_144" and the file "!_Patch#1_Install.bat".

Changes in patch:

1 - Akula-I SSN: Special Forces added for user sub.
2 - Bergamini User platform: fix bug when 127 mm gun unable to shoot the front sector.*
3 - fixed bug when Ataka missile in Helo controlled from user Udaloy, with ASUW loadout. unable attack LAND based targets.
4 - Some cosmetic alterations in the interface of the launch panel of Akula's - more contrast readable text in the windows.*
5 - Fixed a bug at the pilot's station of the helicopter - DDI display, where the scale is specified in nautical miles instead kiloyard.*
6 - KA-27 User platform: Pilot and ATO DDI display scales has been increased.
7 - AI helos controlled from user ship: The transit speed is increased to the maximum when the player does not specify programmable modes.
Removed active ping option, when the player does not specify programmable active-passive dipping modes.
8 - KA-27 User: Dipping sonar cable fix to real length value. (150 m. 505 ft)
9 - Removed bug when weapons hit the corvettes Kotor Beograd Koni, game gets CTD.
10 - The distance of the blast wave from the detonation of the weapon was reduced.*
11 - Torpedo-Rockets ( Shkval and other ): an additional option is added to the weapon preset. The setting of the preset depth is 0005 (mode 0) or 1005 (mode 1),
sets the depth of the Shkval to the current launch depth. This allows for quick activation of the weapon.
12 - ESM meter level gauges (include periscope station): has been fix.*
13 - Collins Towed Array - lendth fix to 340 meters.
14 - Some Object added: Kashin DD, Chengdu FFG, Riga FF, Shershen PT, SU-57, Bastion SSM Site.
15 - User Viking: Fix bug with weapon reload in multiplayer game.
16 - Non Nuke Sub (AIP), Kilos - noise profile was corrected.
17 - Some propeller blades for surface platform set to real values.
18 - USNI DATA: RBU reference section added.
19 - User Udaloy: External view for helo and gun camera was redone.*
20 - Akulas IceTV (HF Sonar Station) was redone.*
21 - Some ASR Radars was redone.
22 - HF Sonar mark bug - potentially fix.*
23 - Udaloy User: UGST torpedoes replaced to SET-65 Torpedoes.
24 - Udaloy User: graphics Acoustic Display Station was redone.*

***************

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Old 06-25-18, 12:20 PM   #4
MANoWAR.U52
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I started the converted Sub Command Seawolf campaign in RA and are supposed to excercise PD attacks wihtout launching a weapon but somehow the missions does not proceed.

Also I have a hard time to hear anything on sonar, even surface ships on standard are just fading in at 7nm, is this supposed?

Last edited by MANoWAR.U52; 06-25-18 at 02:07 PM.
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Old 06-25-18, 02:46 PM   #5
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Use Narrowband instead Broadband or audio
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Old 06-26-18, 07:33 AM   #6
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I am using the narrowband


I am detecting a Alreigh Burke making revs for 8 kts at about 6.5nm on narrowband towed, is this what is expected or is there something wrong?

Last edited by MANoWAR.U52; 06-26-18 at 07:51 AM.
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Old 06-26-18, 08:12 AM   #7
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That mission utilizes a different ocean bottom type that greatly reduces the distance sound propagates. Yes, that mission is working as intended and yes, it's kind of ridiculous lol
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