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Old 01-08-18, 03:26 PM   #1
Cdodders
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Default Playable ships

Im guessing the only weaponry available for ships are the torps and missiles?
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Old 01-08-18, 04:00 PM   #2
Ramius
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Quote:
Originally Posted by Cdodders View Post
Im guessing the only weaponry available for ships are the torps and missiles?
At the moment - yes.
I was messing around with the guns on the Iowa but it wasn't really working out the way I wanted them too
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Old 01-09-18, 10:41 PM   #3
nubbins
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Am also seeing what Matt is seeing. The dreaded only-1-campaign-visible, dialogs-drawn-over-each-other occurrence that previously signified a mod's incompatibility with the base game.

I haven't touched any Cold Waters files since the last major update (1.09e in the game, 12/30 on the mod) so I was surprised to see the glitch today.
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Old 01-12-18, 02:00 PM   #4
Gerd Kelbling
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Hello!

First,I love this Mod,especially the Russian Subs.
Now I want to ask,if we get some Day Russian Voices,or ist this not possible?

Thanks and Greetings!
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Old 01-27-18, 11:00 AM   #5
MR. Wood
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Any updates coming soon, Any Chance on reworking some of the models like we had in the early version
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Old 01-27-18, 05:00 PM   #6
nubbins
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I've noticed that the Sea Lance is not capable of attacking surface ships. In fact, it is somehow automatically prevented from tracking (and therefore attacking) any vessels within about 50-75 ft of the surface. If you launch a Sea Lance against an enemy submarine at 400 ft and they just so happen to decide to surface (maybe after getting hit by one Mk 50), a Mk 50 that is homing in on the sub will suddenly break off as soon as the sub enters the aforementioned 50-75 ft zone. The torpedo will endlessly enter circle search, even if the ship/sub is DIRECTLY above it.

Is this some sort of design feature / flaw or a bug? I ask because I have scoured the weapons.txt for all parameters relating to the usn_mk50 and usn_subrocii but there seems to be nothing responsible for this behaviour. Also, the Mk 50 has SHALLOW, DEEP modes and SNAKE, LEFT, RIGHT but the Sea Lance only permits a SKIM mode. AFAIK this also doesn't seem to work as even if I enable these extra modes on Sea Lance, the Mk 50's behaviour doesn't change.

What leads me to believe that this is probably unintended is that the Metel (Silex) and its parasitic UGMT-1 is all purpose and works against surface ships or shallow submarines, as can be clearly demonstrated if you play one of the playable surface ships.
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Old 01-27-18, 06:54 PM   #7
Ramius
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Quote:
Originally Posted by nubbins View Post
I've noticed that the Sea Lance is not capable of attacking surface ships. In fact, it is somehow automatically prevented from tracking (and therefore attacking) any vessels within about 50-75 ft of the surface. If you launch a Sea Lance against an enemy submarine at 400 ft and they just so happen to decide to surface (maybe after getting hit by one Mk 50), a Mk 50 that is homing in on the sub will suddenly break off as soon as the sub enters the aforementioned 50-75 ft zone. The torpedo will endlessly enter circle search, even if the ship/sub is DIRECTLY above it.

Is this some sort of design feature / flaw or a bug? I ask because I have scoured the weapons.txt for all parameters relating to the usn_mk50 and usn_subrocii but there seems to be nothing responsible for this behaviour. Also, the Mk 50 has SHALLOW, DEEP modes and SNAKE, LEFT, RIGHT but the Sea Lance only permits a SKIM mode. AFAIK this also doesn't seem to work as even if I enable these extra modes on Sea Lance, the Mk 50's behaviour doesn't change.

What leads me to believe that this is probably unintended is that the Metel (Silex) and its parasitic UGMT-1 is all purpose and works against surface ships or shallow submarines, as can be clearly demonstrated if you play one of the playable surface ships.
Its a known issue and has been reported already.

http://steamcommunity.com/app/541210...0279663353630/
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