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Old 09-16-17, 08:15 PM   #1
Killerfish Games
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Default Version 1.08 Beta Now Available

Steam thread on this topic available here:
http://steamcommunity.com/app/541210...1682619294944/

Version 1.08 is now available. Contains what should be the final fix for broken Action Reports in Land Strike missions. Land Strike missions no longer have a circle to fire TLAMs into, simply fire and they are counted as a success once the weapon is away. Also contains shortcuts and filters to aid in searching through ship lists as well as new aircraft, weapons and a re-balance of the sensors and submarine noise levels.

To Opt Into Beta:
Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.08.


Version 1.08
In Beta

General
Kommunist Class merchant added
Mil Mi-14 (Haze) Anti-Submarine Warfare (ASW) helicopter added
Haze helicopters added to land-based missions (Land Strike and Insertion)
Beriev Be-12 Chayka (Mail) Anti-Submarine Warfare (ASW) amphibious aircraft added
MK45, AT-1, AT-2, SET-40 torpedoes added
Vessel, aircraft, weapon references to textures and audio now check external folders (override/default)
TLAM cruise altitude set to 500 to aid with terrain avoidance
Unit Reference now has filters for global/nations as well as shortcuts to submarines, warships, biologic, aircraft and weapons
Rebalanced noise levels across all submarines
Rebalanced sonar performance to be in line with performance quoted by USNI reference
Aircraft and Helos now have their historical loadouts
Tweaked the Mk48 sensor to be less overpowered
dictionary_interface.txt Noisemaker renamed to DECOY
Number of noisemakers on board displayed again in weapons rearm panel

Combat
Weapons tab now displays number of wires used/available for your submarine
Recognition manual now displays submarine test depths
Recognition manual now has shortcuts to sub, warship and merchant classes
Recognition manual now has shortcut to own sub to allow viewing of own sub statistics along with weapons data
Signature panel now has shortcuts to sub, warship and merchant classes
Different HUDs now load correctly without the need to return to main menu
Sonarman now calls out correct contact number when detecting transient from a known contact

Campaign
Land Strike missions no longer display or require a "target zone", just fire anywhere and the TLAM counts as away
Broken After Action Reports for Land Strike missions fixed
Noisemaker rearm at port uses the correct value in vessel txt file instead of 20

dictionary_interface.txt added new values for in game recognition manual:
Code:
FrequencyAbbreviatedVeryLow=VL
FrequencyAbbreviatedLow=L
FrequencyAbbreviatedMedium=M
FrequencyAbbreviatedHigh=H
ReferenceTestDepth=Test Depth
WIRES=WIRES
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Old 09-16-17, 08:33 PM   #2
Bungo_Pete
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mmm nice.
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Old 09-16-17, 09:07 PM   #3
GeneralGamer
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Default

Great changes...THANKS!!!!!!
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Old 09-16-17, 09:10 PM   #4
EnjoyableSTIG
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Default Bug Report?

Once again there are some excellent new features. This game just keeps getting better! The new aircraft annihilated me too.

Two Questions:
Is it possible to modify the Signature tab to make the ship class screen a toggle button instead of a "skip to" button? In this way clicking on "submarines" will only show submarines in the signature screen. As it stands, it's much more useful.

Also, how exactly is the MK45 supposed to function? I used a few and they seem to get to their enable points and then immediately dive to the bottom where they detonate. One got pretty close to a ship but didn't seem to want to follow it...

And a sort of bug report (seems minor):

When you see the MK45 (or don't lol)


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Old 09-16-17, 11:55 PM   #5
nesbit
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Anyone else having trouble with the Rearm and Repair Button and XO status report button? I click them, they flash green, but nothing is pulled up. Occasionally I can get XO status report to work but not consistently. I am able to pull-up the weapons panels (F7,F8) during play.

I have performed a "verify local files" from Steam (and as expected it replace my 10 modified files). I also tried using a default LA instead of my usual seawolf. Same behavior.

I do have additional files located in my default folder and do not have an override folder. So it's possible the problem comes from them...
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Old 09-17-17, 12:05 AM   #6
Killerfish Games
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The 68 campaign seems broken in this beta.

Here's the fix:
Open default/campaign002/campaign_data.txt
Replace every instance of AircraftType=wp_tu-142_bear with AircraftType=wp_il-38_may_68 which are under the various locations.
Save and play 68 campaig.
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Old 09-17-17, 12:12 AM   #7
Killerfish Games
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Missing MK45 graphic fixed for next build.
Will need more info/testing on the strange Mk45 behaviour mentioned above.

"Is it possible to modify the Signature tab to make the ship class screen a toggle button instead of a "skip to" button? In this way clicking on "submarines" will only show submarines in the signature screen."
Yes. But we then have to display/hide the various icons based on what vessels are in the list as well as highlight the current selection. So we decided to keep it flexible, simple and consistent with the behaviour in the Unit Reference where the icons act as shortcuts rather than filters.
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Old 09-17-17, 12:13 AM   #8
Killerfish Games
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Quote:
Originally Posted by nesbit View Post
Anyone else having trouble with the Rearm and Repair Button and XO status report button? I click them, they flash green, but nothing is pulled up. Occasionally I can get XO status report to work but not consistently. I am able to pull-up the weapons panels (F7,F8) during play.

I have performed a "verify local files" from Steam (and as expected it replace my 10 modified files). I also tried using a default LA instead of my usual seawolf. Same behavior.

I do have additional files located in my default folder and do not have an override folder. So it's possible the problem comes from them...
Let us know if this issue persists with a vanilla (no mods) install of Cold Waters.
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Old 09-17-17, 12:28 AM   #9
Capt Jack Harkness
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My first Mk 45 had similar results. Did the convoy intercept quick mission, fired one in their general direction with an enable point close by and once their it nose dived into the sea floor. Can't tell if this happened exactly at the enable point because ambient noise was 112 dB and sonar lost track of it shortly after launch.
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Old 09-17-17, 12:38 AM   #10
Halcyon
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The toolbars won't show up in 1.08. They are turned on in the default.txt file, but fail to show in either the 1984 campaign or a single mission (I tried the Duel).
Pressing the key commands to make them appear won't work either. They're just missing completely.

Also, the image for the Kommunist MS ship is just a white box.

Code:
[HUD LAYOUT]
//All positions in screen pixels
//From element's default anchored screen corner/position
BottomLeftPanelPos=0,0

//Toolbar position 0,0, (1 to anchor to minimap or 0 for no anchor)
//Default toolbars overlap and enabled via tabs/keys
//ToolbarsPos=0,0,1
//ForceAllToolbarsOn=FALSE
//HelmToolbarOffset=0,0
//DiveToolbarOffset=0,0
//SensorToolbarOffset=0,0

//Force all toolbars on in bottom horizontal row
ToolbarsPos=0,0,0
ForceAllToolbarsOn=TRUE
HelmToolbarOffset=331,-346
DiveToolbarOffset=640,-346
SensorToolbarOffset=953,-346

//Force all toolbars on in right vertical stack, anchored to mini-map
//ToolbarsPos=0,0,1
//ForceAllToolbarsOn=TRUE
//HelmToolbarOffset=0,0
//DiveToolbarOffset=0,71
//SensorToolbarOffset=0,142

BottomRightPanelPos=0,0
UpperRightStatusIcons=0,-3
UpperCentreBearingTapePos=0,-2
BottomCentreWaypointInfoPos=0,153
UpperRightTacMapZoomReadoutPos=0,-45
UpperRightPeriscopeZoomReadoutPos=0,-45
UpperRightRecognitionManual=0,0
UpperLeftPeriscopeESMPos=0,0
MainCameraFieldOfView=30
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Old 09-17-17, 01:33 AM   #11
Berserker
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Something did not click..Installed 108 and all I have is training missions and only one mission...Basic torpedoes...Nothing else...
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Old 09-17-17, 01:56 AM   #12
SiegDerMaus
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Can also confirm the weird Mk 45 behaviour. Diving for the sea floor on activation.
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Old 09-17-17, 05:41 AM   #13
Stuart666
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Its because the command logic, ie snake, straight, and the depth control fields have not been put in. If you paste the ones in from the M48 it works fine.

Also, the texture for the loading screen of the Mk45 doesnt work. Again, if you change the sprite name from 45 to 48, you get a Mk48 in the loading screen, but it works fine.

Off to mod mine with a 20 Kiloton warhead, just for giggles...
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Old 09-17-17, 06:14 AM   #14
Captain Haddock
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I've got the same problem as nesbit, verified files and the rearm toolbar is firmly anchored(no pun intended)at the bottom right hand corner of the screen. All the other toolbars once out of Holy Loch are fully functional.
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Old 09-17-17, 07:31 AM   #15
Delgard
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I got a

Error:system.collections.generic.dictionary'2[system.string.system.string]Does not contain value for wires

where the first world in the text is covered by a picture of a submarine.

It stopped everything.

(Slobbers over a beer at the Pier Pub)

Last edited by Delgard; 09-17-17 at 01:17 PM.
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