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Old 09-10-17, 11:13 AM   #16
Miggs
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HI,
The d/l link seems dead and I can't find it in the downloads forum?
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Old 09-10-17, 12:36 PM   #17
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Hi Miggs
Trust me, its alive amd kicking.
http://www.mediafire.com/file/8zj4j6...SH4%282%29.zip
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Old 09-10-17, 06:28 PM   #18
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Quote:
Originally Posted by Rockin Robbins View Post
Hey mods, can we get this thread stickied? What could be more important to the future of the game than giving a clear blueprint for success to newbies?

3 out of 4 doctors recommend Peter's thread for relief of pain and frustration caused by the steep learning curve of Silent Hunter 4.
I second that emotion, and I do believe now RR, that the College of Theraputic Gaming now has it at 9 out of 10 doctors. They can't get the 10th doctor away from his computer long enough to talk... I give it two thumbs up!

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Hi Miggs
Trust me, its alive amd kicking.
http://www.mediafire.com/file/8zj4j6...SH4%282%29.zip
Peter
"Alive and Kicking" and ~FUN~!
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Old 09-11-17, 03:22 AM   #19
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Thread stickied
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Old 09-13-17, 09:29 AM   #20
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Originally Posted by Jimbuna View Post
Thread stickied
Well done, Chief! Salute! (Jimbuna is not only moderator at Subsim, but also Chief of the Boat for the Grey Wolves)

Peter, how about uploading all this to the Subsim download area? PM Neal and if you need any help I'll be glad to lend a hand.
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Old 09-13-17, 09:49 AM   #21
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Hi RR
Thanks for the endorsement.
Took your advice and got it stickied.
Can I still edit the mod from the downloads section if I need too?
I do not know how that side of it works.
Peter
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Old 09-13-17, 10:23 AM   #22
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Well done, Chief! Salute! (Jimbuna is not only moderator at Subsim, but also Chief of the Boat for the Grey Wolves)
Your most welcome sir
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Old 09-13-17, 01:44 PM   #23
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Originally Posted by THEBERBSTER View Post
Hi RR
Thanks for the endorsement.
Took your advice and got it stickied.
Can I still edit the mod from the downloads section if I need too?
I do not know how that side of it works.
Peter
Absolutely, you can edit the download. Pull up the page in your browser and you'll have the option to edit that looks like you can only edit the text. That's wrong, and you can replace the file from that screen and update the text all in one operation.
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Old 09-13-17, 02:01 PM   #24
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Hi RR
Thanks for the information.
Peter
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Old 10-01-17, 09:43 AM   #25
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Added
http://www.subsim.com/radioroom/down...o=file&id=5298
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Old 11-10-17, 11:59 AM   #26
KaleunMarco
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Default CTD on torpedo hit

peter,

i got a CTD at the first torpedo hit playing the GFO+Beginners Mod list. I wish i could provide more specific info but there was no extraordinary condition.
s-18 out of manila, dec 12, 1941, location just west of the convoy college, firing standard mark-10 torpedos. the failing module was SHcollisions.act.
brand new install of SH4 1.5 from CDROM. New install of JGSME. All previous SAVEGAMES deleted.

any ideas?
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\SH4\MODS]

1 Game Fixes Only Mod v1.1
2 New Orders Bar Menu
3 Real Environment mod install
4 GFO Patch for Real Env
5 Webster's No Crew Fatigue
6 Bigger Better Protractors
7 Extra Allied naval bases for Stock SH4 + UBM (V3.0)
8 Webster's Upgraded Deck Gun v2
9 Webster's New sonar view for v1.5
10 MaxOptics IV for GFO 1.1
11 Eye Patch for Stock
12 Webster's Improved US Torpedo v3
13 Pacific Sound Mod
14 Stop The Shouting
15 sobers compass mod_version color
16 3000 Yard Bearing Tool (1920x)
17 Magnified Hud Dials for v1.5_Large
18 Webster's Eliminate Floating Plankton
19 Remove grain effect
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Old 11-10-17, 02:13 PM   #27
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Hi mb
I hope this is just an isolated case for you.
I have never had a ctd with the GFO mega mod to date.
The only difference between us is I have never used v3 of 12 Webster's Improved US Torpedo v3 only v2.
I will try and track down some targets and see how I get on.
I have a Porpoise class out of Manila December 1941 and have just completed a special mission.
Peter
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Old 11-10-17, 02:54 PM   #28
KaleunMarco
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Quote:
Originally Posted by THEBERBSTER View Post
Hi mb
I hope this is just an isolated case for you.
I have never had a ctd with the GFO mega mod to date.
The only difference between us is I have never used v3 of 12 Webster's Improved US Torpedo v3 only v2.
I will try and track down some targets and see how I get on.
I have a Porpoise class out of Manila December 1941 and have just completed a special mission.
Peter
ok. i'll back out US Torpedo v3 and install v2 and see if that makes a difference.
btw, i am playing a career patrol not a mission. do you think that makes a difference.
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Old 11-10-17, 03:08 PM   #29
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Hi mb
Quote:
i am playing a career patrol not a mission. do you think that makes a difference.
AFAIK only possibly in the length of time it takes you to complete the mission may be a problem if it is timed where as a career is on going.

Incidentally mod number 2 can be disabled as it is already included in number 10.
Peter
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Old 11-10-17, 03:23 PM   #30
KaleunMarco
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Quote:
Originally Posted by THEBERBSTER View Post
Hi mb
AFAIK only possibly in the length of time it takes you to complete the mission may be a problem if it is timed where as a career is on going.

Incidentally mod number 2 can be disabled as it is already included in number 10.
Peter
so new orders bar is included in max optics?
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