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Old 07-28-17, 11:11 AM   #1
Kendras
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The same picture, with two island layouts overlayed on top of it: the drawing that my previos proposals were based on (in white), and a new layout I have just drawn by strictly taking into account only the coastline (in yellow):



As above, but in SHIII (equirectangular) proportions. Note that after the resizing, the coordinate grid is square:



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Which one looks better?
This one (something between your two versions) :



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You said you based the proportions of your island drawing drawing on the following picture below that you have (not enough) expanded horizontally, don't you?

Well, for the island to be in scale with the coordinate system used in game, the grid on the map you use as template should be square, not rectangular. If you follow the correct method (I invite you to give it a try!), the result wont be too dissimilar from what I already got.
OK.

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Changing of topic... when you finish drawing that island in a proper way, what do you think about tweaking a bit the light flash effect, so that it resambles more the light of a carbide lamp?

Imo, the outer border of the light should be red-violet towards its outer border, not blue as it is now. What do you think?
Nice effect. But my halo is white, not blue. I guess this is the blue sky that you see, because the halo is a bit transparent.
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Old 07-28-17, 11:48 AM   #2
gap
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This one (something between your two versions) :

I like it, but I had to change a bit the port area, otherwise the local lighthouse would have been in the water... unless we want to create a simple port model for the island, of course



In the meanwhile I had been working on something similar, but smaller:



I like more your version, but I thought I would share that layout too, in case you want to take inspiration from it for some last minute changes (before I create the new mask/elevation files)

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Nice effect. But my halo is white, not blue. I guess this is the blue sky that you see, because the halo is a bit transparent.
Could you give it reddish hue, but very faint, so to obtain some shades of violet where the flare colour melts with the sky colour? Just for trying how it looks

P.S: I have removed the RayTracedHalo controller from the light effect (seemingly without any loss of quality), and replaced it with the WaterReflection controller. Light reflections on the water look so cool
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Last edited by gap; 07-28-17 at 11:56 AM.
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Old 07-28-17, 01:49 PM   #3
Kendras
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... unless we want to create a simple port model for the island, of course
Are you ready to create a simple 3D model of the Sein island, instead of adding squares to the terrain and having something which looks like nothing ?
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Old 07-28-17, 03:49 PM   #4
gap
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Are you ready to create a simple 3D model of the Sein island, instead of adding squares to the terrain and having something which looks like nothing ?
Come on Kendras... If people can enjoy sinking ships with this level of detail...
 

...why should you mind sailing around an island like this?
 

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Old 07-28-17, 04:43 PM   #5
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Come on Kendras... If people can enjoy sinking ships with this level of detail...
 

...why should you mind sailing around an island like this?
 

I guess that means 'no' ?



In this case, why building so nice lighthouses, with such an ugly island ?
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Old 07-28-17, 05:32 PM   #6
gap
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I guess that means 'no' ?



In this case, why building so nice lighthouses, with such an ugly island ?
Come on Kendras, I like well done stuff too, but let's be realistic: who will notice if the shape of a small and totally flat island which we will hardly spot through the binoculars, is not so exciting? Put some houses around it, a couple of jetties, a dock, two or three fishing trawlers anchored along the dock, two well modelled lighthouses and little more, and Sein will look as good or as bad as the rest of SHIII.

If on the contrary we decide to model it as a 3D mesh, what will come next? The Orkneys? What about the Norwegian Fjords? And why not Helgoland, the Azores, or the Canary Islands? And I don't want to imagine what will happen when it will be the time of the Greek Islands

I don't want to sound too categoric: if need be, I am okay to quickly model some rocks which are not even the size of a single pixel on the SHIII terrain map, but anything bigger than that should be made of the same matter as the rest of SHIII's land IMHO
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Old 07-28-17, 06:10 PM   #7
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And why not Helgoland?
Yes, why not ?

http://www.subsim.com/radioroom/show...79#post2490379

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but anything bigger than that should be made of the same matter as the rest of SHIII's land IMHO
These new small islands 3D models have the same role as the new lighthouses : improve the aspect of the world with more realistic objects. But ... as this thread is not dedicated to the reworking of islands, let's give up.

You will come again to this one day !
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