SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-25-17, 05:21 PM | #106 | |
Stowaway
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Never blamed you guys for creating the game the way you did, having no stations, etc. - but I wanted to share my honest opinion, as a fan of naval simulations, anyways. It's called feedback and constructive criticism. Didn't even say the game is bad, ever. I just explained that it isn't what I would expect under the tag of "simulation", adding that at least two major components are missing (from my perspective) and defended myself against your fanboys, unable to accept that not everybody loves this game. And I beg to differ: Quite a lot of players said here and on Steam that they really want the new control scheme and crew voices, so I wouldn't be so sure about the irrelevant minority. Also, your game and your team didn't tank because people like me supported it anyways. You're welcome. Many things you already fixed in CW where exact complaints I voiced here and on Steam, so I wonder if problematic customers like me are really that counter-productive for you/your game in the end, and their opinion is that irrelevant. But if customers like me really are a problem to you - no worries, that can be fixed for sure! |
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06-25-17, 05:37 PM | #107 | |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
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If you really want someone to step up and make Fast Attack 2.0 you want to show that this genre is a viable market to make money in. And the best way to do that is probably not to troll the forums of the only new sim released since 2010, scaring potential customers away - because that's exactly what you do when you bash the game for being arcade, and you know that as well as I do so let's be honest here. So bottom line, if you want to see more subsims, you'd want as many people as possible to buy our game, and act accordingly. Who knows, we might even end up making it ourselves. |
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