![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seaman
![]() Join Date: Oct 2016
Posts: 31
Downloads: 19
Uploads: 0
|
![]()
Well hopefully this can be fixed. Would hate to not be able to play at 1:1.
![]() |
![]() |
![]() |
![]() |
#2 | |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
|
![]() Quote:
![]()
__________________
-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
|
![]() |
![]() |
![]() |
#3 |
Seaman
![]() Join Date: May 2014
Posts: 40
Downloads: 50
Uploads: 0
|
![]()
good find!
this explains why I feel now my sub is getting easier to be detected, or the game became harder with all the latest patch, even I always on 1/3 speed and Shift-s and on the other side of the layer when I get detected. now I will try again with distance scale 1:2. thanks Tinman764. killerfish should make a detection probability setting in the game. If I have done all the all the right thing: 1/3 speed and Shift-s and on the other side of the layer, I should not very easy to detect. while now, very often, some plane or helo always drops torpedo right above me and I do not know what I am doing wrong. after a few times like that, this game ceases to be fun. |
![]() |
![]() |
![]() |
#4 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 177
Uploads: 0
|
![]()
I hope Killerfish fix the issue with the 1/1 distance scale. I'm enjoying the game but I think the engagements happen too quickly with the shorter distance scale.
|
![]() |
![]() |
![]() |
#5 |
Swabbie
![]() Join Date: Jan 2017
Posts: 7
Downloads: 9
Uploads: 0
|
![]()
Has anyone tried if this is still an issue with 1.04?
I wouldn't mind driving all the way from the base SH style, so even 1:1 has barely long enough distances, really don't want to have to use 1:2 or worse ![]() |
![]() |
![]() |
![]() |
#6 |
Medic
![]() Join Date: Mar 2017
Location: Somewhere
Posts: 167
Downloads: 78
Uploads: 0
|
![]()
I tried it, I got instantly engaged at 15 ky before I detected anything.
I switched to 1:2 and reloaded the mission, now I could creep up on them. |
![]() |
![]() |
![]() |
#7 |
Electrician's Mate
![]() Join Date: Sep 2001
Location: Under the sea
Posts: 140
Downloads: 119
Uploads: 0
|
![]()
In Campaign 68, v. 1.04, elite difficulty, I found a Foxtrot at about 4 Ky, me in a Sturgeon. I shot 3 or four torpedoes at soviet sub and he never found where I was (many of the time at different side of the layer, moderate in that case). I play at 1:1 distance scale.
|
![]() |
![]() |
![]() |
|
|