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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Loader
![]() Join Date: Jul 2003
Posts: 90
Downloads: 42
Uploads: 0
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i got it, and found no big problems. the survivability of the enemy subs seems to have gone up. I torpedoed a sierra two times and he sat on the bottom with its icon still showing live and spitting torpedoes at me. perhaps a bug?
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#17 |
Medic
![]() Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
Uploads: 0
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Posted this on the 1.01b Steam Discussion forum, but Posting here for Optimal Coverage. The Torpedo Icon glitch Can be easily replicated following steps in the Video.
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#18 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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yup, seems that is it! Very helpful Char! Replicated & forwarded
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#19 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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#20 |
Skipper
Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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I have been interested in submarines since I was a kid and I am a bit frustrated with all the "fixes" and "work-arounds" in DW. I really enjoyed RSR, 688i and others in Cold War genre.
I am doing 10-12 hour days, at least, having to think about what I am doing in D.C. since the election, but, I am going home to Arizona this week for a much easier schedule, mentally anyway. So, I am watching and trying to understand it all for getting CW via Steam when I get there. I REALLY hope that patching, updating, whatever is not a difficult thing like the older Cold War subsims. If I had the opportunity to master anything on a submarine, it would be sonar. At least I could "see" outside the boat. Am just hoping, maybe a rant, just hoping that CW updating stays simple and organized. For $40, it seems a steal and the premier sub sim in its genre. Thank-you Killerfish. |
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#21 |
Medic
![]() Join Date: Apr 2008
Location: Albany,NY
Posts: 160
Downloads: 199
Uploads: 0
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#22 |
Mate
![]() Join Date: Jul 2007
Posts: 55
Downloads: 68
Uploads: 0
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#23 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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#24 |
Seaman
![]() Join Date: Nov 2015
Location: Cracow, Poland
Posts: 38
Downloads: 42
Uploads: 2
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yes that we were aware of and trying to duplicate this but without that much of success, again thank you
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#25 |
Ensign
![]() Join Date: Aug 2005
Posts: 228
Downloads: 36
Uploads: 2
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I noticed the same (but I have 1.00 still).
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#26 |
Watch
![]() Join Date: Nov 2010
Posts: 26
Downloads: 107
Uploads: 1
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@Killerfish Games
Is sonar angle of incidence modeled? In other words, am I less likely to be picked up on Active if I'm pointing directly at the emitter? Also heads up guys, about to release a mod that includes active decoys and brings the sonar emulations to more realistic levels (less OP mk48, quieter subs) ![]()
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-- SnakeShi* |
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#27 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
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Yes, face on reflects ~25% of what the broadside does.
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Visit Killerfish Games for more info and ongoing discussion. |
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#28 |
Seasoned Skipper
![]() Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
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Reykjavik harbor is pink, all buildings missing textures in 1.01b, checked a few other harbours, they seemed ok.
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#29 |
Sailor man
![]() Join Date: Sep 2001
Location: Jacksonville, FL
Posts: 49
Downloads: 3
Uploads: 0
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When I go to the Betas tab and hit the dropdown, my choices are none or "Beta -"
If I choose "Beta -" it asks me for a code? Any ideas?
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Jim Nowak ![]() ![]() |
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#30 |
Bosun
![]() Join Date: May 2007
Posts: 64
Downloads: 28
Uploads: 0
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Just leave it blank. Worked fine for me.
-Jenrick |
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