![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#13 | |
XO
![]() Join Date: Jun 2014
Location: Chorrillos, Lima, Peru
Posts: 401
Downloads: 3
Uploads: 0
|
![]() Quote:
Let's run with your example. The target covers 8º and we are firing not a center shot but a salvo shot (that's what KM recommended, isn't it?) with a 4º salvo angle that we can control when we switch to salvo mode. For ease of understanding, we will label the boat thus: 3 2 1 0 1 2 3 (0 is dead center). So your torpedoes are aimed at -2 and +2 Suddenly your 27% permissible error rate goes out the window. The acceptable error rate must surely fall to 13% or less. Additionally, you are assuming that the ship is going 10 knots. Most of the convoys I attack are going about 7 or 8 knots. If we re-calculate with 7 knots, and 13% error that means +/- 0.91 knots. That means that if you think the ship is going 7 but it's really going 8, then one of your torpedoes is going to miss. Furthermore, there's another possible error involved. The speed setting is analog. You cannot digitally enter 7.0 knots. You are moving the dial and it looks like it's 7, but maybe you actually set for 6.9 and you didn't know. Or maybe you tried to set the AOB for 90º at the moment of the shot, but because of inaccuracies, it's actually set to 88º Finally, perhaps you're right that your average u-boat commander didn't care about the exact math involved. However, if we look at the list of the top 50 u-boat commanders at https://en.wikipedia.org/wiki/List_o...oat_commanders and arbitrarily pick 26 and 27 (about the middle of the most successful pack) we see that they are sinking about 3 ships per patrol and #29 drops to fewer than 2 ships per patrol. So, basically, your average u-boat captain sucked. And if you do things the way he did, you'll suck too. |
|
![]() |
![]() |
|
|