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02-04-17, 05:01 AM | #1 |
Weps
Join Date: Sep 2002
Location: SW France
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This is the link to Gap's file I modded to show AO - green weed on rocks should be visible as shown in screenshot in post #90.
https://www.mediafire.com/?0frif35111ektqz If I have this wrong would someone please share a screenshot or file of what this reef looks like with everything working OK?
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Je pense donc je fuis! Last edited by MLF; 02-04-17 at 06:18 AM. |
02-04-17, 09:58 AM | #2 | ||||
Stowaway
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- create a child node for the 3D model of the rock, which is placed accordingly to the sea surface. The parent node will always be placed at the sea surface if you set "On land=false" in Locations.cfg. - or just choose the 0 height of the rock model where the sea level must be. Quote:
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Make something simple, especially underwater. The aspect of the island is important (you can sea a "big" and a "small" island on the left, the black circle is the lighthouse to give the scale. On the right, you can sea how the sides of the rock are diving into the sea bed. I think it would be much easier to do something looking natural with GeoControl 2 software (http://www.subsim.com/radioroom/show...8&postcount=67), but I don't know if it is a freeware, I didn't find any working download link ... |
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02-04-17, 11:49 AM | #3 | |
Weps
Join Date: Sep 2002
Location: SW France
Posts: 361
Downloads: 137
Uploads: 0
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Quote:
"I played around with settings in Gap's reef model (hope he doesn'tmind?). I found that by giving the Node-Reef1 Node Positioning Translation Y value a negative number (here -30 see 2nd screenshot) the model did go beneath the sea (see 1st screenshot of underwater view of sub)" Post 82 of this thread: "I did as Gap asked, moved specular mask down under the "Reef1AO.tga" texture map - no change noticed. I then deleted the specular mask controller - again no difference noticed." Hope this answers your questions. I had to add an AO controller in the texture for the reef to be able to see the weed. I cannot see your version of the rock in your last posting as it is not visible (see posts 89 and 90) Possibly, by adding the lighthouse to reef model you are in fact testing a completely different thing to myself and SquareSteelBar. We are testing just Gaps reef. My lighthouse was placed on the reef using locations.cfg - I did not change the reef model to add it.
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Je pense donc je fuis! Last edited by MLF; 02-04-17 at 03:14 PM. |
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02-06-17, 01:24 PM | #4 | |
Stowaway
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I'm testing Gap's rock by adding it into SH3 world with the Locations.cfg. That's all. I have just added a LH in Gap's file, which allows me to control its position with the rock. I think another good solution would be to place the LH in a file in the Libray folder, and add a placement node into Gap's file (still placed in the Terrain/locations folder) which calls the specific LH. |
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02-12-17, 10:45 PM | #5 |
Stowaway
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Any news ?
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02-25-17, 08:47 AM | #6 |
Stowaway
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We are lost in the fog here. We really need a lighthouse !
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04-01-17, 09:56 AM | #7 |
Stowaway
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Still no news ?
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