SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-05-16, 06:36 AM   #1
agathosdaimon
Planesman
 
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
Default

looks great so far, it makes me realise that so far as i know no one has made a battleship simulation that would be equivalent to something like silent hunter - the closest would be destroyer command i guess but it is not battleships focussed.
i would love a battleship sim, and one that is combined with the depth of gameplay as in Action Stations
agathosdaimon is offline   Reply With Quote
Old 11-05-16, 05:30 PM   #2
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

Looks really cool. Keep in mind that the gun directors at this time would be triaxially stabilized. The actual firecontrol computer resides deep within the citadel in what is the CiC. It is fed by constant bearings and ranges from rangefinders mounted around the ship, and the guns are aimed remotely from the gun director.
Julhelm is offline   Reply With Quote
Old 11-06-16, 03:31 PM   #3
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
Default

Quote:
Originally Posted by agathosdaimon View Post
looks great so far, it makes me realise that so far as i know no one has made a battleship simulation that would be equivalent to something like silent hunter - the closest would be destroyer command i guess but it is not battleships focussed.
i would love a battleship sim, and one that is combined with the depth of gameplay as in Action Stations
True, that's why I'm taking on this, I really enjoy Destroyer Command.
I want something like DC, but with the possibility to walk around the ship and interact more with the ship, push buttons and turn handles.
I never played Action Stations, I'll read up on that one.
Which gameplay functions were cool about it?

Quote:
Originally Posted by Julhelm View Post
Looks really cool. Keep in mind that the gun directors at this time would be triaxially stabilized. The actual firecontrol computer resides deep within the citadel in what is the CiC. It is fed by constant bearings and ranges from rangefinders mounted around the ship, and the guns are aimed remotely from the gun director.
Thanks!
I'm still studying whatever info I can get about the German rangefinders, how they looked and how the stereoscopic view looked. But not much to be found. Triaxially stabilized means that the view from the optics was not bobbing with the ship, it stayed horizontially fixed?
Yes, the FCC is temporarly put easy to reach, for testing purposes. Now it's moved again because the secondary guns are in place...

Cheers!
bracer is offline   Reply With Quote
Old 11-06-16, 04:33 PM   #4
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

I would recommend Battleships of the Scharnhorst class by Gerhard Koop.
Julhelm is offline   Reply With Quote
Old 11-06-16, 06:43 PM   #5
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
Default

I have not read that book. But I've read an article by the same authors which looks similar to the preview of this book.
Good read indeed! Thanks for the tip!

The heavy AA had a fully stabilized rangefinder. It was apperantly a new type of RF that they tested on the Scharnhorst classes for AA.
Still don't know how or if the main 10,5m rangefinder was stabilized.
bracer is offline   Reply With Quote
Old 11-06-16, 09:17 PM   #6
agathosdaimon
Planesman
 
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
Default

Action Stations is an old game from 1990 which i have been playing recently, it is a strategy game, but why i mention it is because it has alot of detail to its mechanics, in its modelling of damage it factors in how even the damage to a crew person may in turn indirectly affect the ship, say if someone steering the ship is hit by debris and slumps over the controls and causes the ship to veer off course. You have control over all the gun directors and stations pretty much. but overall i was just meaning a combination of a simulator with a tactical simulation overall.
come to think of it, though just basing it on DC but from the BB position would be more than adequate
agathosdaimon is offline   Reply With Quote
Old 11-15-16, 06:38 AM   #7
bracer
Grey Wolf
 
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
Default

That sounds like fun!
I haven't planned in detail yet how the crew management will work.
But I have decided for the engine and system management.
It will give you some strategic choices on wether to prioritice engine power, electrical systems or crew "happiness".
Especially when the ship gets damaged or you are low on fuels.
bracer is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.