SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
11-05-16, 06:36 AM | #1 |
Planesman
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
|
looks great so far, it makes me realise that so far as i know no one has made a battleship simulation that would be equivalent to something like silent hunter - the closest would be destroyer command i guess but it is not battleships focussed.
i would love a battleship sim, and one that is combined with the depth of gameplay as in Action Stations |
11-05-16, 05:30 PM | #2 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
|
Looks really cool. Keep in mind that the gun directors at this time would be triaxially stabilized. The actual firecontrol computer resides deep within the citadel in what is the CiC. It is fed by constant bearings and ranges from rangefinders mounted around the ship, and the guns are aimed remotely from the gun director.
|
11-06-16, 03:31 PM | #3 | ||
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
|
Quote:
I want something like DC, but with the possibility to walk around the ship and interact more with the ship, push buttons and turn handles. I never played Action Stations, I'll read up on that one. Which gameplay functions were cool about it? Quote:
I'm still studying whatever info I can get about the German rangefinders, how they looked and how the stereoscopic view looked. But not much to be found. Triaxially stabilized means that the view from the optics was not bobbing with the ship, it stayed horizontially fixed? Yes, the FCC is temporarly put easy to reach, for testing purposes. Now it's moved again because the secondary guns are in place... Cheers! |
||
11-06-16, 04:33 PM | #4 |
Seasoned Skipper
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
|
I would recommend Battleships of the Scharnhorst class by Gerhard Koop.
|
11-06-16, 06:43 PM | #5 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
|
I have not read that book. But I've read an article by the same authors which looks similar to the preview of this book.
Good read indeed! Thanks for the tip! The heavy AA had a fully stabilized rangefinder. It was apperantly a new type of RF that they tested on the Scharnhorst classes for AA. Still don't know how or if the main 10,5m rangefinder was stabilized. |
11-06-16, 09:17 PM | #6 |
Planesman
Join Date: Sep 2016
Location: Melbourne, Australia
Posts: 188
Downloads: 142
Uploads: 0
|
Action Stations is an old game from 1990 which i have been playing recently, it is a strategy game, but why i mention it is because it has alot of detail to its mechanics, in its modelling of damage it factors in how even the damage to a crew person may in turn indirectly affect the ship, say if someone steering the ship is hit by debris and slumps over the controls and causes the ship to veer off course. You have control over all the gun directors and stations pretty much. but overall i was just meaning a combination of a simulator with a tactical simulation overall.
come to think of it, though just basing it on DC but from the BB position would be more than adequate |
11-15-16, 06:38 AM | #7 |
Grey Wolf
Join Date: Aug 2007
Location: Sweden
Posts: 765
Downloads: 15
Uploads: 0
|
That sounds like fun!
I haven't planned in detail yet how the crew management will work. But I have decided for the engine and system management. It will give you some strategic choices on wether to prioritice engine power, electrical systems or crew "happiness". Especially when the ship gets damaged or you are low on fuels. |
|
|