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Old 08-26-16, 01:44 AM   #16
nsomnia
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Original post revoked by Nsomnia.
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Old 08-29-16, 02:19 PM   #17
PL_Andrev
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Looking for next dev update...



Not yet kamaraden, not yet?
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Old 08-29-16, 03:36 PM   #18
Onkel Neal
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From yesterday
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Old 08-31-16, 06:11 AM   #19
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Default Single player ideas

Hi,
I think there should be AI whenever there are less than 4 players, including a replacement if a human disconnects or joins after game start.

The game should save on the captain's PC so an ongoing mission is possible.

There should be a chat window for cases when/where the voice gets disconnected or a player doesn't have the voip setup.

If the captain gets disconnected, game is saved on Exec machine.

A log book should be available to the captain and crew so that a player who joins an existing mission can read up on what has been happening.

The game should automaticaly put an AI icon in place when a human isn't present at game start and again any time a human leaves his post or disconnects.
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Old 09-18-16, 09:41 AM   #20
Onkel Neal
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Sept update:

The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation. Einar has been busy making the instrumentation for the radio/sonar room, while I have been building the new systems for the propulsion and buoyancy. The next thing to be modeled is the hydrophone station.



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Old 09-18-16, 09:47 AM   #21
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Onward and upward
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Old 09-19-16, 02:39 AM   #22
THE_MASK
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Little things like turning the handle to open and shut the hatch cover . Just small things combined would make the game more fun imo . The sub crowded with movable objects like food boxes etc . Watch Das Boot again
A sub sim is what you want but it has to have some atmosphere to it . Watch Das Boot again .
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Old 09-19-16, 05:07 PM   #23
redcoat22
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Quote:
Originally Posted by Onkel Neal View Post
Sept update:

The new sub exterior is completely modeled, but lacks textures. We are currently working on the inside and the instrumentation.
Wow, seems like you guys have been keeping busy. Good work.
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Old 09-23-16, 10:27 PM   #24
Onkel Neal
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Dev Update: Periscope controls, hydroplanes, and Radio room
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Old 09-23-16, 11:03 PM   #25
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Looking very cleaned up
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Old 09-27-16, 05:07 AM   #26
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Quote:
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Old 09-30-16, 06:30 PM   #27
Onkel Neal
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Buoyancy and drag calculations (Video)
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Old 10-01-16, 01:25 AM   #28
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Quote:
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It is exactly what we're waiting for...
Good work, devs!
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Old 10-01-16, 05:47 AM   #29
Sailor Steve
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Looking good so far.
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Old 10-01-16, 10:18 AM   #30
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Quote:
Originally Posted by Onkel Neal View Post
Coolio
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