SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-02-16, 08:44 AM | #16 |
Chief of the Boat
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Rig is back from the repair shop, mail received, will try the demo this weekend.
Welcome to SubSim Kiler
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
08-15-16, 11:00 AM | #17 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,335
Downloads: 421
Uploads: 0
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Something for Devs to note
I took the demo out for a ride. Great run. However, I noticed the batteries have a total life of less than 10000 seconds, or 167 minutes. That should be adjusted to survive in the Atlantic.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
08-15-16, 11:31 AM | #18 |
Born to Run Silent
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Consumables are accelerated, because in a MP game, they have to become a factor quickly enough to have an impact on gameplay decisions.
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SUBSIM - 26 Years on the Web |
08-15-16, 12:32 PM | #19 | |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,335
Downloads: 421
Uploads: 0
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Wishlist thoughts
Quote:
I guess a MP game would likely take no more than four hours. Could a game be saved on the host PC? Maybe just position, fuel & ammo status, to be continued in a campaign game? I'm not expecting Silent Hunter, but the "audience" has been enjoying such great gameplay in that series that replay value and continuity is almost expected.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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Tags |
multiplayer, team |
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