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07-25-16, 07:45 AM | #886 | ||
Admiral
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What I've had to do is with some of the .wav files is adjust the volume within the file itself. The Sh.sdl has a volume control for each .wav, but if the .wav is too loud or too soft the volume control within the Sh.sdl won't make much of a change. As you've found out, if the .wav file doesn't have the right properties to start with, your just spinning your wheels trying to adjust things within the Sh.sdl. If its alright with you, I'd like to work with the following files to put them as they should. Again, the Museum is a good testing ground for these assets: 7. Aircraft Carrier_hyd.wav 13. B-24 airplane damaged 2.wav 14. B6N2 airplane.wav 15. Cargo_hyd.wav 16. Catalina airplane damaged.wav 18. Corsair airplane.wav 19. Corvette.wav 20. Corvette_hyd.wav 21. Corvette_mix.wav 22. Destroyer_hyd.wav 23. ****ewulf190 airplane.wav 24. Ju52 airplane.wav 25. JU87Stuka airplane.wav 26. Liberty Ship Engine.wav 27. Liberty_hyd.wav 28. Liberty_mix.wav 29. NakajimaKi44 airplane.wav 30. NF_boat.wav 31. NF_boat_hyd.wav 32. NPT_hyd.wav 33. Old_Diesel_Engine.wav 47. Short Sunderland airplane damaged.wav 48. Short Sunderland airplane.wav 63. Swordfish Torpedo Bi-Plane.wav I'm wondering, are you using the "periscope_UpDown.wav" that the 0.1Beta has, or the original FOTRS .wav? And, why did you pick it? If it has to do with being longer in play time....that's expected. The length of the .wav file I use exactly relates to the amount of time the scope raises or lowers.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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07-25-16, 08:02 AM | #887 | |
Navy Seal
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In the meantime looks like you've thought of everything there. I wouldn't go adding buttons to an already byzantine button bar system unless something is totally inaccessible otherwise. When we're done I'll have to make an FOTRSUltimateKeys mod for players of other mods who would like to use it. The Bearing Tool should read correct range, as well as Relative Bearing of the sub. I'm asking what guys use so I can add a Bearing Tool that reads correctly for whatever resolution is most used. I put a 1024x tool in the Optical Correction_Interior addition. The only ones who will use the tool as intended are those using the 1024x res. Since everyone uses different resolutions......yes a stand alone mod for correcting the range at 1500 yards is going to be needed for the various res. Why the 1500 yard size instead of the 3000 yard mods.......pure memory usage. The 1920x 3000 yard Bearing Tool uses 46Mb of memory to display, the 1920x 1500 yard Bearing Tool uses less than half that. Just trying to be economical with a mod that's already tipping the scales at 30% larger than the game itself. As far as the sounds, I've got the stock phrase "Torpedo Impact" back into the nine different voices. I'd like to fix the voice Phrase for the "Ahead Slow" to "Ahead Two-Thirds" and that's it for the phrases. Some of the other sounds are getting a face lift for better playability.[/QUOTE] Understood. Hogging all the memory with 3000 yard bearing plotters will hinder playability for people without the memory to burn. It would be a disaster to include them in the core mod. Good, no, very good thinking there. We can't afford to grow this mod much farther than it's already grown. I have a special sound request for you and/or propbeanie: "Rudder amidships." "Rudder zero" is better than "rudder, rudder" but the proper command is "rudder amidships." If it's possible it would fix something that has bothered me for nine years! Holy cow, we're putting out fires and not adding features any more. That means we're on the home stretch for the core mod. Thanks for a modding team better than any I could have imagined! I'm privileged to serve with you guys.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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07-25-16, 08:16 AM | #888 | |||
Admiral
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Seems to me the stock game used to say "Rudder Amidships"??......I'll have to check. As far as I'm concerned, if there's things that need to be fixed/changed, this is the time to do it. In my opinion, the less additional mods to fix things, the better. This is the time to put the core mod right. ===================== Quote:
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 07-25-16 at 08:28 AM. |
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07-25-16, 09:12 AM | #889 | |
Sink'em All
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Thanks for the feedback, pb. I always leave the crew experience at the default setting which is veteran. The first time I played the scenario I got one of the troopships and the tail escort wandered into the path of the second pair of torpedoes meant for the second troopship.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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07-25-16, 09:40 AM | #890 | |
CTD - it's not just a job
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07-25-16, 09:49 AM | #891 |
Navy Seal
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Absolutely my thinking as well. Our quest for a Maddy Monument mod can't be allowed to keep us from correcting things that are just plain wrong. The reason the original FOTRS mods never were as popular as RFB or TMO is that they were beautiful but full of deal breaking errors, like the rocking Asashios I posted earlier. And stop watches that couldn't be accessed........etc.
If FOTRS Ultimate is going to be the go-to mod of SH4, then simple matters of opinion have to be the only issues. And we'll have plugins to deal with personal opinions.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-25-16, 09:55 AM | #892 |
Navy Seal
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You know, I think you're right. Seems like before 1.3 it said "rudder amidships." After that it was "rudder....rudder."
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
07-25-16, 10:13 AM | #893 | |
CTD - it's not just a job
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As for the periscope_UpDown file, if you listen closely to what I included in the "fix" (which was not intended), you'll hear a mix of what you gave me, what FotRS v2 had, and stock, all mixed together. It matters little to me what is used for the mod. I'm thinking that we'd just leave Maddy's in there, since it seems to comply to length also. I'll double-check that "compliance". I do know that your file fit *exactly* to spec for I believe it is 3 cycles of the "stock" sound looped... (maybe four? however long it takes the scope to up or down)... but you are down to THE sample level on that. What I'm saying, is that your precision on that was to one little bit representing 44,100 samples per SECOND, and you nailed the length exactly to that. Let me know how you're going to work those files please, Capn. I'll pick-up the rest. Do you have a copy of that excel spreadsheet I did? Do you have Excel, and which version? I'll put a copy up on the shared directory. Last edited by propbeanie; 07-25-16 at 02:45 PM. Reason: Boo-boos on the Corvette & Liberty!... |
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07-25-16, 10:27 AM | #894 | |
CTD - it's not just a job
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btw, I *really* like your Recognition Manual, especially with the page turning arrows up higher than stock or any of the other mods. Last edited by propbeanie; 07-25-16 at 10:36 AM. |
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07-25-16, 11:40 AM | #895 | |
Admiral
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Propbeanie, I'll work on those files that I listed. As I looked over your list, I can see the things that can be fixed......mainly cutting the play time down to a respectable level. 10 or so seconds is plenty of time for a loop .wav file to run as long as the two "ends" match in tone and volume. I'll get the others to play in the right kHz.
My copy of Excel is 2002 SP3. Not the newest by any means. I may not be able to open newer versions. One thing about the RM that I think FOTRS doesn't do (I'll have to look at my 1920x resolution) is the measuring scale bar along the bottom of the RM page get's out of wack with the larger resolutions. Least it did with the stock game. The scale would be right 4 to 6 inches off the RM page, hanging in mid air! Since the scale doesn't relate to actual measured distance anyway, my fix in the past has been to eliminate the scale bar all together. Maybe this was fixed in FOTRS (or may not). I'm happy to say that getting the TBT to scale properly when compared to the periscope view is one of the things I recently accomplished. It's in FOTRS Ultimate Beta now......meaning I won't have to make a specific resolution mod for the different resolutions a person may choose to use. I had described in this past post, the differences between the TBT/UZO views and the periscope scaling that OTC corrected. With putting in the corrected parameters into the menu_1024_768.ini file for the TBT/UZO, the thing will scale properly for the different resolutions one will use, without an additional mod.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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07-25-16, 11:55 AM | #896 |
CTD - it's not just a job
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OK, I just *had* to post these, and I'm sorry up front for any sizing issues of the pix... but:
I left the URL link on the last one there, but if you go there, it's photobucket, and they've got more junk on their pages than even MediaFire, so be careful what you click on... These are from where I just came from, and still are, for that matter. I saved and exited, with 3 hunters still dogging my tail when I left. This is like two minutes after the first torpedo impacts in cdsubron7's "Bungo Suido" Single Mission in FotRSUbeta. All I wanna know is: Do I get credit for the DD's sinking, if he can't get off that bow? If they BOTH go down, do I get credit for that? I mean, after all, I am the reason for the confusion here... I've turned to the North now, and my intention is to try to follow these two, since they are going a bit slower than the rest of the Task Force, and I'm expecting the destroyer to swamp shortly. However, them other three DD devils above me may complicate matters... I did get two of the flat-tops though cdsubron7. Three hits on both. I'll have to go look at my log later to see which two I got, but like #1 in the middle, #2 on the east line. There didn't appear to be any screenie escorts on my side, but they were there in the haze of the day... Took two shots at the one, and he was definitely fleet-footed (yes, that is supposed to be a joke... tic) and just sash-shayed around them both... I went deep, and there I are still, listening to depth charges. At least there aren't any side-throwers. Yet... In my opinion, I do believe that from the three recent Single Missions the cdsubron7 has created that I've played, that we'll have another rush to get to downloading and playing them. You have an excellent sense of suspense there cdsubron7. Sneaky, nasty little devils, them DD escorts. It's difficult to quit playing this, but I gotta get back to audio editing... btw, it's kind of tough to pay attention to how things are working, when you're worried about your "life" and that of your "crew"... shtinking destroyers - I have no idea, until I go back and review the replay, as to sinking times or "jack-rabbit" escorts... |
07-25-16, 11:59 AM | #897 | |
Officer
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Nothing of this would have happened without your brilliant brain farts! Cheers!! Billy.
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1912 December 9 – Greek submarine Delfin became the first submarine to launch a torpedo at an enemy ship, though the ship did not sink due to a weapons malfunction. |
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07-25-16, 12:01 PM | #898 | |
CTD - it's not just a job
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oh man, my avatar changed again... I'd better get me some money to our Onkel, so I don't have to look at some of those goofy faces... Just put my own up there, and let everyone laugh at that... Edit: I didn't have to do any converting CapnScurvy, so look in the "root" of the shared folder for XLSsheet.7z for a notes text file and the 26 page spreadsheet. Like I mention in the text file, there are some mistakes, so tread carefully, and double-check my work... |;^) . Last edited by propbeanie; 07-25-16 at 12:48 PM. Reason: For CapnScurvy |
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07-25-16, 01:13 PM | #899 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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I'll give them a go
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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07-25-16, 01:15 PM | #900 | |
Grey Wolf
Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 393
Uploads: 0
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Looking forward to it Billy
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon |
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