SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-24-16, 09:14 AM | #871 |
Sink'em All
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Careful, Billy. Doing things like that could get you in trouble.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
07-24-16, 10:27 AM | #872 | |
Officer
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"Show me your friends to tell you what you are"
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1912 December 9 – Greek submarine Delfin became the first submarine to launch a torpedo at an enemy ship, though the ship did not sink due to a weapons malfunction. |
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07-24-16, 10:58 AM | #873 | |
Sink'em All
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Quote:
Your grandmother sounds like a wise lady.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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07-24-16, 03:54 PM | #874 | |||
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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07-24-16, 07:03 PM | #875 |
Village Idiot
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07-24-16, 07:29 PM | #876 | |||
Admiral
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If you want a Command Button along the bottom of the tray (You mean there isn't one?), I can do that. The only Command Button I added to the FOTRS Command Button group was a button for selecting a Radar Range Toggle......the rest is how FOTRS had them......EXCEPT for correcting the A-Scope Button going to the PPI screen / the PPI Button went to the A-Scope (thought no one would mind me FIXING things while I'm in there?). Quote:
As far as the sounds, I've got the stock phrase "Torpedo Impact" back into the nine different voices. I'd like to fix the voice Phrase for the "Ahead Slow" to "Ahead Two-Thirds" and that's it for the phrases. Some of the other sounds are getting a face lift for better playability.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 07-24-16 at 07:39 PM. |
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07-24-16, 09:30 PM | #877 |
Sink'em All
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Ok, I now have 15 single missions ready to upload to our super secret storage area. That will probably happen sometime tomorrow as it's getting kinda late now. Nine of these missions are Kido Butai related. These Kido Butai missions don't all contain all elements of the Mobile Striking Force but they should keep your interest. Below you will find the names of the missions, the sub class involved and whether they are Kido Butai missions or not. I know that you guys are all involved in working on other parts of the project, but if you have some time and can give them a try I would greatly appreciate you taking a minute or two and tell me what you think of them. All the missions will be in JSGME form. Below is the listing of the missions.
Good Luck and Good Hunting to you all. Appari Bound - Sub class: S-18 Bungo Suido - Sub class: Tambor Kido Butai Happenstance - Sub class: Sargo Kido Buitai Heading To Palau - Sub Class: Gar Kido Butai IJN Oil - Sub class: Gato Indian Ocean Foray - Sub class: Sargo Kido Butai Joining Up - Sub class: Salmon Kido Butai Leaving Palau - Sub class: Salmon Kido Butai Maximum Effort - Sub class: Tambor Northward Bound - Sub class: Balao On The Move - Sub class: Tambor Kido Butai Rabaul - Sub class: S-42 Ryukaku Run - Sub class: Balao Staring Bay - Sub class: Salmon Kido Butai Wake - Sub class: Tambor Kido Butai Well, that's about it for me tonight. I'm gonna go watch some "Run Silent, Run Deep" on the tube and then it's nighty nite for this old man.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines Last edited by cdrsubron7; 07-24-16 at 11:32 PM. |
07-24-16, 10:08 PM | #878 | ||
CTD - it's not just a job
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As for the voice ogg files, I haven't even started on those, and if you could do them, and eliminate the excessive cheering, fantastic. Quote:
6. Submarine_diving.wav 7. Aircraft Carrier_hyd.wav 8. amb_OceanSkyline.wav 9. amb_OceanSkylineLight.wav 10. amb_SubmarineInterior.wav 11. amb_Underwater.wav 12. amb_Wind1.wav 13. B-24 airplane damaged 2.wav 14. B6N2 airplane.wav 15. Cargo_hyd.wav 16. Catalina airplane damaged.wav 17. Collision_AntiSubmarineNet_ext.wav 18. Corsair airplane.wav 19. Corvette.wav 20. Corvette_hyd.wav 21. Corvette_mix.wav 22. Destroyer_hyd.wav 23. ****ewulf190 airplane.wav 24. Ju52 airplane.wav 25. JU87Stuka airplane.wav 26. Liberty Ship Engine.wav 27. Liberty_hyd.wav 28. Liberty_mix.wav 29. NakajimaKi44 airplane.wav 30. NF_boat.wav 31. NF_boat_hyd.wav 32. NPT_hyd.wav 33. Old_Diesel_Engine.wav 34. P06#Splinter_explosion_hyd.wav 35. P10_#Shell_fire_explosion.wav 36. P10_#Shell_fire_explosion_hyd.wav 37. P16#oil_explosion.wav 38. P16#oil_explosion_hyd.wav 39. P25#Dust_underwater.wav 40. P25#Dust_underwater_hyd.wav 41. periscope_UpDown.wav 42. Propeller_4_hyd.wav 43. Propeller_5_hyd.wav 44. Scufundare vapor.wav 45. Scufundare vapor_hyd.wav 46. Ship_Alarm_EXT.wav 47. Short Sunderland airplane damaged.wav 48. Short Sunderland airplane.wav 49. Sonar.wav 50. Sub_Sinking.wav 51. Submarine propellers 2.wav 52. Submarine waves lap.wav 53. Submarine waves lap3.wav 54. Submarine_diesel_exterior4.wav 55. Submarine_diesel_underwater.wav 56. Submarine_DiveAlarm_INT.wav 57. Submarine_EmergencyBlow_INT.wav 58. Submarine_GQ_battle_stations_INT.wav 59. Submarine_GQ_secure_battle_stations_INT.wav 60. Submarine_Surface_INT.wav 61. Submarine_surfacing.wav 62. Submarine_surfacing3.wav 63. Swordfish Torpedo Bi-Plane.wav 64. Torpedo_Tubes.wav There is no evidence yet that any of the above mentioned files cause any trouble (yet). They are either too long time-wise (about a third of them), or have a bit-rate mis-match with stock (about a third of them), or have some other issues, such as being a "stereo" file where stock has "mono". That sort of thing. I still have found no empirical evidence of the radar contact issues some of us have experienced. I've only gotten it to happen maybe three times myself, and I cannot get the process to repeat consistantly. The original "fix" for the CrashDive sequence gets rid of "The Sound", and shortening the "Creaks" files gets rid of most occurrences of "The Click", or whatever we'd want to call most of the other issues... |
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07-24-16, 11:00 PM | #879 | |||
CTD - it's not just a job
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Waiting, baited breath... |
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07-24-16, 11:35 PM | #880 |
Sink'em All
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Guess I wasn't tired as I thought. The single missions have now been uploaded to our super secret storage area. They are in the WIP folder and labeled FOTRS Single Missions.
Good Luck and Good Hunting all.
__________________
Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
07-25-16, 12:32 AM | #881 |
CTD - it's not just a job
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I'll just go get those *now* then, and try them out first thing tomorrow.
I have a question though: Has anyone noticed a total lack of lifeboats in some of your encounters? Is there a setting for those in a ships "description" in their respective data files? I've not been paying much attention to such, but the last couple encounters, I did notice that, so I added in Websters Real Lifeboats Fix, which seemed to take just fine, but I did not notice a difference in the next Single Mission I just did. No lifeboats, but I do NOT know what I sank, since I was too busy trying to get away (I failed), but I sank two merchants and a light cruiser. When I did an external camera, all sorts of the usual SH4 debris, but nothing bobbing in the water with signs of cartoon life... Never thought to save the game, but I guess I'll start watching closer as to what I do encounter and then sink, and for "signs of survivors"... |
07-25-16, 01:37 AM | #882 | |
Officer
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Yeah!! Nice time sighted ahead! History repeats itself. 15 single missions from the Master mission maker. This time for SH4 with Kido Butai at all its glory, and not only. I have a mission request, but I want to give you more details and historical facts. I'll inform you when I'm ready. For now, I'm finishing the "Ship Acceleration Model". I'm in the final stage, it will be released for team evaluation in the next few days. That will give a great deal of realism in the mod since the ships will not any longer have Ferrari acceleration characteristics, their tonnage matters now. Thanks again Commander. Cheers, Billy.
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1912 December 9 – Greek submarine Delfin became the first submarine to launch a torpedo at an enemy ship, though the ship did not sink due to a weapons malfunction. |
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07-25-16, 03:57 AM | #883 |
Torpedoman
Join Date: Dec 2011
Location: Florida, USA
Posts: 116
Downloads: 105
Uploads: 0
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Teleportation Curser
Saw this mentioned in another thread and Rockin Robin was interested in including into FOTRS. Not sure if was discussed already, hope this helps in chasing mods or developments.
Stops wandering curser http://www.subsim.com/radioroom/down...do=file&id=436 Fith |
07-25-16, 06:31 AM | #884 | |
Officer
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SurvivalRate SurvivalPrecentage Try editing these two fields, I think that's the key to more crew members surviving after abandoning ship. Webster's Real Lifeboat Fix reduces the lifeboat speed. I'm not sure if it enables more crewmembers to survive, but if it does, it covers only the stock ships. Regards, Billy.
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1912 December 9 – Greek submarine Delfin became the first submarine to launch a torpedo at an enemy ship, though the ship did not sink due to a weapons malfunction. |
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07-25-16, 07:37 AM | #885 | |
CTD - it's not just a job
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I just finished - or should I say: "They just finished me... off" in cdsubron7's "Appari Bound" Single Mission... I got one transport, and damaged a second, that limped-off doing about 2-3 knots last I saw them. The next forty-two (!!!?!???!!??) minutes were spent listening to straight-dropped and side-thrown depth charges from the 2 DD escorts. Either they have super ears, or they are "Elite"... - An S boat can't go as deep as they sent me, and survive... My mistake was in coming back up to do a second attack on the cripple... Sneaky devils, sitting there watching and waiting. The one DD I saw, or should I say "saw the side of - up CLOSE" blocking my view, was definitely weather-beaten and rusty. I got a good look through the periscope at the skinning done on that dude S-boats don't move fast enough forward, nor up-to-down to get away from that... I was ~maybe~ at 115 when a can from the 2nd DD landed on the deck and exploded. No lifeboats needed for me and my crew. We went down, and fast! Total playtime: about an hour and a half. Quality of playtime: priceless. |
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