SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
07-06-16, 10:10 AM | #61 |
Swabbie
Join Date: Jul 2009
Location: South Africa
Posts: 10
Downloads: 291
Uploads: 0
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Great News!
Best of Luck! Will Support You!
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07-07-16, 12:28 AM | #62 |
Swabbie
Join Date: Aug 2011
Posts: 5
Downloads: 26
Uploads: 0
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Next release?
Any news on when a new demo version might be released? I know they were working on the player model and the Steam refactor of all the netcode. Has anything new happened? Have you made it to Sweden yet?
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07-07-16, 04:23 PM | #63 |
Born to Run Silent
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I'm in DC this week. Stay tuned for fresh radio traffic.
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SUBSIM - 26 Years on the Web |
07-07-16, 08:08 PM | #64 |
Electrician's Mate
Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
Uploads: 0
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Excited!!!!
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U-Boot Spezial Cocktail......neidisch? |
07-07-16, 10:17 PM | #65 |
Watch
Join Date: Mar 2014
Location: Germany / Netherlands
Posts: 16
Downloads: 39
Uploads: 0
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I never really been a big part of the subsim community,
however whenever i engaged in these forums - mainly because of questions i had here and there regarding amazing mods you guys shared - i always fell under the impression that y'all are a great bunch of very talented and dedicated folks.. Just making this post to say "Thank You" for not only pushing this amazing project forward, but also for changing the whole setting, and mainly the sub, to an iconic Type VII [though Type IX's are probably my favs for their size/shape/looks & endurance]... Naturally, i wish y'all the "best of luck and loads of success" with this project. I'm sure to check in for more exciting news frequently from now on! |
07-07-16, 10:45 PM | #66 |
Born to Run Silent
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Yes sir, thank you for the supporting words. The devs are really going full tilt now, engineering the game for a U-boat and characters.
Iconic is the word for the German Type VII U-boat. I am researching for a co-op campaign, where a crew of players will team up and fight the convoy war from 1939 to 1945. So many legendary phases to the Battle of the Atlantic....The Happy Times, the Flak boats, Operation Drumbeat, Metox struggles, Milch Cows, Black May, Scapa Flow, Bay of Biscay transits.... really rich stuff that will be all new with a co-op subsim.
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SUBSIM - 26 Years on the Web |
07-10-16, 04:12 PM | #67 |
Mate
Join Date: Jul 2006
Posts: 51
Downloads: 2
Uploads: 0
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I'm tremendously excited to see how Subsim guides this game into something special.
I am curious if someone has passed the ONI data on U-570 off to the devs yet? |
07-11-16, 06:16 PM | #68 |
Swabbie
Join Date: Aug 2014
Location: West Coastal Fishing Village
Posts: 8
Downloads: 87
Uploads: 0
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Huzah!
Incredible news! I backed this game and I'm really stoked to see that a community I've been supporting was ready to swipe it up! Great work Subsim!
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07-16-16, 03:41 PM | #69 |
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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No offence here, but if this project is supported by Subsim - would it be supported by community?
I mean work done by Subsim community for outher game producers like Silent Hunter series or others. These products are sell indepedently and have their own business model to sell. Marulken will have their business model I guest... But now I'm reading that devs working with Uboat type VII interior... WHY??? Subsim modders may build ship models, campaigns, mission scenarios, interios from german uboats to japanese submarines. In my opinion devs (and Onkel Neal) waste their time and money - devs should focus on game engine only, mods supporting and maybe further development plan like playing versus human-controlled destroyers as it was in old, good Destroyer Command. Neal and devs, please: do not ignore power of community. See what modders did for SH3/4/5. Focus on engine. Playing italian Calvi class or british DD Tribal versus other players may be funny too. Make project open for modders activation and focus on engine.
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07-17-16, 02:01 AM | #70 |
Electrician's Mate
Join Date: May 2004
Posts: 136
Downloads: 94
Uploads: 0
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Fantastic news
A Uboot sim produced / co-developed by subsim. Can the community really ask for anything else? Cheers, Lost |
07-17-16, 01:45 PM | #71 |
Nub
Join Date: Jul 2016
Posts: 2
Downloads: 9
Uploads: 0
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If this ends up becoming a simulation with the fidelity of say DCS, this could be incredible. Good effort so far!
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07-19-16, 12:13 PM | #72 |
Swabbie
Join Date: Apr 2016
Posts: 6
Downloads: 47
Uploads: 0
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A Good Concept - Hijacked
Yet another boring U-Boat thing.
Has anyone considered prosecuting UBISOFT for releasing 5 (V) faulty products? |
07-19-16, 04:51 PM | #73 |
A-ganger
Join Date: Jan 2011
Location: Sweden
Posts: 75
Downloads: 488
Uploads: 4
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07-20-16, 01:52 AM | #74 |
Grey Wolf
Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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Uboat means submarine, but submarine doesn't mean uboat.
I suppose Bigfish6156 is not a fan of german submarines...
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07-20-16, 02:35 PM | #75 |
Born to Run Silent
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Update: In Stockholm 1 week now, devs are UV mapping the new Type VII model; established basic game scope and timeline established; Dr Pepper is available in Sweden if you know where to look for it; some early VIVE VR testing done (it's amazing!); trip to Kiel set.
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SUBSIM - 26 Years on the Web |
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