SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-11-16, 09:47 AM | #121 |
Sea Lord
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 624
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01-11-16, 09:50 AM | #122 |
Silent Hunter
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Hmm, okay!
But in the patSH3r.cfg File from the d/l Link on Post #1 I don´t find entries for the "Supid petty officer bugfix", therefore my question! |
01-11-16, 10:59 AM | #123 | |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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The stupid petty officer is a permanent fix. You can't disable it. It may have been a bad decision? |
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01-11-16, 11:14 AM | #124 | |
Eternal Patrol
Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
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i don't think that it is a bad decision. In CCoM all Petty Officer have a (special) qualification, fixed in the Crew_Config*.cfg files (data/cfg; 12 files). Not all (only in type II), in the types VII, IX and XXI 4 Petty Officer have no qualification so the player can ad one as he like it. But i think your fix don't hurt this CCoM solution. Greetings rowi58 |
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01-11-16, 02:50 PM | #125 | |
Silent Hunter
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And how rowi wrote, it is a good fix! |
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01-11-16, 03:03 PM | #126 |
Silent Hunter
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Sorry, another question in regarding the Night vision settings...
# --- Night vision factor ----------------------------------------------------- # Night vision factor sets the view range penalty for darkness at night. # 1.0 = no penalty, 0.5 half view range, 0.66 = h.sie mode, 0.0 = off What's the difference between 1.0 = no penalty and 0.0 = off? Is no penalty and off not the same? I play with Night vision factor disabled in h.sie patch, because I don´t like this. What is now the best setting in your fix for me, 1.0 or 0.0? Best regards, Magic |
01-11-16, 04:40 PM | #127 | |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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01-13-16, 06:01 AM | #128 | |
Silent Hunter
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01-14-16, 12:36 PM | #129 |
Swabbie
Join Date: Apr 2013
Posts: 7
Downloads: 256
Uploads: 0
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Its a bit of a big ask, but I'm curious; have you found anything that might allow the game to handle more subs? So that we can have functioning VIIC/41's and VIIC/42's?
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01-14-16, 03:23 PM | #130 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,390
Downloads: 856
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01-14-16, 03:31 PM | #131 |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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No. I've never thought of it. It's probably impossible bit I'll have a look on it later on.
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01-19-16, 07:20 AM | #132 |
Bosun
Join Date: Jul 2014
Location: Warsaw, Poland
Posts: 63
Downloads: 118
Uploads: 0
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Hey,
It seems that I have some problem with revision 36. When I surface, I get CTD. When I change patch to revision 32, there is no crash on surfacing. My modlist if it's relevant: http://www.subsim.com/radioroom/show...1&postcount=47
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SH3, GWX 3.0 or NYGM, h.sie/Stiebler hardcoded fixes, patchSH3r, Hitman's GUI, Hide My Sub, Evan82's Uniforms II SH4 TMO |
01-20-16, 03:56 AM | #133 |
Pacific Aces Dev Team
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I shut down the normal crew fatigue and watches system long in favour of a different system suggested by Kaa long ago: My crew suffers progressive fatigue during the whole patrol, so that they are exhausted -but will never stop working completely- after one or three months at sea, depending on the Uboat type. I change that manually for each boat in SH3 Commander.
But looking at your fixes regarding the stupid petty officer and the watch officer, I wondered if you are planning to somehow make a more comprehensive automation of the crew system and implement auto-shift rotation and such. It would be good to leave to the player only the task of clicking on the menu buttons that either call surface attack, torpedo attack or normal cruising, as a way of implementing calling/quitting battlestations. As in SH4, more or less.
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One day I will return to sea ... |
01-20-16, 05:25 PM | #134 | |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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Quote:
Are you using the steam or another version of SH3? |
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01-20-16, 05:41 PM | #135 | |
中国水兵
Join Date: Jun 2009
Location: Uppland, Sweden
Posts: 278
Downloads: 48
Uploads: 0
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Quote:
If anyone can come up with an bright idea how to manage the crew rotation - other than the quite messed up solution I already tried, I'm in for it. Is it possible to add a such feature to SH3 Commander, or isn't it developed anymore? |
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