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09-29-15, 05:11 AM | #181 |
Silent Hunter
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I never created a proper damage model for it. But it would be possible to create unique compartments within the hull, then give them a crash depth in zones.cfg deep enough so that they do not incur damage below the surface like normal plane/surface ship compartments. Then, hopefully, it would be susceptible to anti-submarine weapons without taking damage from being underwater.
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https://www.facebook.com/WolvesoftheKaiser/ |
09-29-15, 12:26 PM | #182 | ||
Admiral
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I'm not home right now, but I'll answer your question when I do. Although I did change the Cameras.dat file to make the correction for visual sizing of the viewable world......this file doesn't have anything to do with the clarity of the view. I'll have to check just which files I changed (I don't want to rely on memory). I can forward a JSGME mod with the changes to you. =============== Ok, I'm home now. I have the file ready. If you would like, send me your E-Mail address through a PM. I'll send it as an attachment. The water is a bit darker than stock too. If you don't like it I think I can remove the water color without messing up the distance of the visual clarity. By checking the distance at Manila for an "At Sea" start position, the land is only visible at one relative bearing, 105 degree....very faintly, at the horizon. Nav. Map gives the distance as 11nm at that bearing.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 09-30-15 at 10:02 AM. |
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10-02-15, 05:03 AM | #183 | |
Silent Hunter
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https://www.facebook.com/WolvesoftheKaiser/ |
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10-02-15, 06:32 AM | #184 |
Weps
Join Date: Sep 2005
Posts: 356
Downloads: 40
Uploads: 0
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FYI, in TSWM mod I have sinkable AI subs which fire torpedoes. What I did was create several - one on surface and four or five which move around submerged at different depths (they can't change depth, so I just created different subs with different fixed depths for some variety). For depth charges I think I gave them some proximity fuse, because I've not found a way to set a DC off at specific depths. In testing I have managed to sink a few. The DC's are fired from rear facing torp tube election screen.
And the AI subs are deadly if I put a pack of them together in a test mission. |
10-07-15, 04:55 PM | #185 | |
Silent Hunter
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And thank you, CapnScurvy, for your reply and the download - I now have the increased visual distance I wanted. Now I will test for stability with the new terrain textures I created for "Wolves of the Kaiser". I got a crash at first with high time compression after making the changes, but since reducing terrain texture size from 1024 x 1024 to 512 x 512 the game seems to be stable.
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10-08-15, 09:44 PM | #186 |
Navy Seal
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I have a question. Why the blank isn't this mod, one of two supermods in current development (and these two could be the best two supermods in the history of the game) stickied like Wolves of the Kaiser? These two modders are two of the best ever and they are the proof that Silent Hunter 4 is alive and well, eight years in, proving that the game Ubi abandoned long ago still has value and relevance.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
10-08-15, 09:57 PM | #187 | |
Argentinian Skipper
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Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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10-09-15, 11:08 AM | #188 | |
Pacific Thunder
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+2 : ) |
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10-11-15, 06:14 PM | #189 |
Navy Seal
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I might get in trouble here. I'ma gonna use the report button to ask that this thread be stickied.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
10-11-15, 06:17 PM | #190 | |
Navy Seal
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Done.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS Last edited by Rockin Robbins; 10-11-15 at 06:22 PM. |
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10-12-15, 08:04 AM | #191 | |
Argentinian Skipper
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Regards. Fitzcarraldo
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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10-26-15, 05:29 PM | #192 |
Navy Seal
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I did not say "bump."
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
10-26-15, 06:34 PM | #193 |
Officer
Join Date: Jan 2008
Location: Herriman, Utah
Posts: 247
Downloads: 398
Uploads: 3
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Somebody mumbled it.
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10-26-15, 07:03 PM | #194 | ||
Eternal Patrol
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My personal opinion is that as long as it gets plenty of responses and stays near the top there's no real need, and bumping is okay. But that's just me, and stickies can be cool too.
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“Never do anything you can't take back.” —Rocky Russo |
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10-26-15, 10:36 PM | #195 |
Navy Seal
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There are times when a modder has to put his head down and just bull his way though a tough spot in the mod, and he might not post for awhile as he concentrates on the task at hand. He could fall off page 1 easily there.
I also think stickying a thread is an "attaboy, Subsim thinks you're doing something important." I'm sure CapnScurvy isn't doing the mod for recognition or an attaboy but encouragement can go a long way to get a mod to the finish line.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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