SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
06-27-15, 02:38 AM | #1246 |
Admiral
|
Ok, I just read up on the situation, and I owe an apology. The ship was not a tanker but a cargo ship called the "Elmbank". She was carrying timber. Otto actually used every round of ammo on her and still had to bug out before an escort sighted him. He and Prien were attacking convoy HX-72.
__________________
[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
08-09-15, 06:34 AM | #1247 |
Torpedoman
Join Date: Jun 2009
Posts: 119
Downloads: 19
Uploads: 0
|
Just installed this mod, and looks great so far! The first contact I had i was actually a bit sad it was just a 'plain' Medium merchant, only to be suprised by a merchant fleet mod ship just 30 minutes later.
Did have some problems unpacking (The UK/US skin packs) gave some errors, and the folders seemed empty. I activated it through JGSME anyways and seems to work fine! Having just switched to a higher realism setting (Manual torpedo aiming), does anyone have some tips regarding data gathering? With lots of pages added to my recognition manual, it's gonna be a lot harder to find the right ship. How do you all properly collect data (Such as range using mast height) or set torpedo depth? Magnetic pistols can only go 1m below the keel to work I think? |
08-26-15, 08:17 AM | #1248 |
Admiral
Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 199
Uploads: 1
|
Do anyone know where can I download this ..link doesn't work anymore !
|
08-26-15, 02:36 PM | #1249 |
Navy Seal
|
Or you can check Maik's site.
ftp://hartmuthaas.no-ip.org/public/S...3COMMUNITYMODS Note it is a ftp server so it works best with a ftp downloader like FileZilla, which is free. user name Maik password Woelfe
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk |
09-08-15, 08:35 PM | #1250 |
Grey Wolf
Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 908
Downloads: 153
Uploads: 0
|
When I enable this mod in jsgme I get conflicts with two of my other minor mods.
Lifeboats&debris_v4 and searchlights removed. If I enable MFM first and then the above mods jsgme gives me the following conflicts- Lifeboats&debris_v4, "NLL_.val* has already been altered by MFM" Searchlights removed, "NLL_.eqp has already been altered by MFM" Will these conflicts prevent MFM from working correctly? I have only tried playing with these conflicts a couple times and no ctds, but I have yet to see any of the new ships in game so I don't know if there is a issue.
__________________
...I fought in many guises, many names, but always me. Patton
|
09-08-15, 09:32 PM | #1251 |
Navy Seal
|
Should be no problems since NLL is only one type of cargo ship. I'm not exactly sure what the Lifeboats&debris_v4 mod is changing in the .val file but, the Searchlights removed mod is simply removing the searchlight from the .eqp file.
__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk |
09-09-15, 12:29 PM | #1252 | |
Grey Wolf
Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 908
Downloads: 153
Uploads: 0
|
Quote:
Initially I tried installing MFM last and noticed when I sunk ships that the rafts/survivors no longer spawned. So I tried installing the two mods over MFM and wondered if that would cause serious issues. So far my present patrol seems to be working fine and I did come across a MFM freighter that looked and behaved ok. We will see.
__________________
...I fought in many guises, many names, but always me. Patton
|
|
09-13-15, 06:54 AM | #1253 |
Torpedoman
Join Date: Jun 2009
Posts: 119
Downloads: 19
Uploads: 0
|
I've noticed that since using MFM, SH3 commander doesn't add names to every ship I sink anymore. Is there something I need to change in the settings somewhere to get this working again?
I looked at the "Ship Names.cfg" and I noticed a listing of all ship types, would I need to add the MFM ship types to this maybe?
__________________
Kplt. Kipischovic Malifozik U-336, 2nd Flotilla, Lorient |
09-13-15, 07:58 AM | #1254 |
Eternal Patrol
|
SH3 Commander, like any program, can only do what it's told. The original Ship Names list that comes with the program knows nothing about MFM. Just adding MFM ship types to the list will change nothing. You would need to add names to each ship type, a project which would take years.
Luckily somebody started just such a project back in 2008, and it's been an ongoing labor of love. The latest version, with almost 13,000 ship names, can be found here. http://www.subsim.com/radioroom/down...o=file&id=4671 Just replace the Ship Names.cfg with the one in the mod and you'll get appropriate names for not only the MFM, but also for all merchant types in the game.
__________________
“Never do anything you can't take back.” —Rocky Russo |
09-13-15, 11:19 AM | #1255 |
Torpedoman
Join Date: Jun 2009
Posts: 119
Downloads: 19
Uploads: 0
|
Ahoy Steve,
Many thanks for the link, and your great work! Once I have new patrol orders, I'll be looking for the shipnames to pop up!
__________________
Kplt. Kipischovic Malifozik U-336, 2nd Flotilla, Lorient |
09-15-15, 08:32 AM | #1256 | |
Grey Wolf
Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 908
Downloads: 153
Uploads: 0
|
Quote:
So we can drag and drop the whole new file onto the Commander file or do we have to retain any of the 'stock' Commander file for this to work? Sounds like a complete override is the case, just wanted to clarify. Thanks!
__________________
...I fought in many guises, many names, but always me. Patton
|
|
09-15-15, 09:15 AM | #1257 |
Eternal Patrol
|
Yep. The whole thing is a single list in a single file, so just replace the old one.
__________________
“Never do anything you can't take back.” —Rocky Russo |
10-08-15, 12:50 PM | #1258 |
Crusty Capt.
Join Date: Sep 2007
Posts: 2,752
Downloads: 40
Uploads: 25
|
Great mod with all the new ships. I do have a question. Have you encountered torpedoes passing through the hulls? I've had a few miss then they're well within hitting it after they've been damaged. These ships are abit tougher than the stock ones.
|
10-14-15, 01:45 PM | #1259 | |
Grey Wolf
Join Date: Aug 2007
Location: ...somewhere in the swamps of Jersey.
Posts: 908
Downloads: 153
Uploads: 0
|
Quote:
Replaced the whole file and ran a patrol to see if it worked. Seems some parts worked and some didn't. During the patrol when I would go to the ship ID manual and a MFM ship would be there it would look like this- Should there be a ship type like "Medium Cargo" etc instead of M02X? Then when I returned to base and went to update personal file in SHCommander to see my patrol log it looked like this- As you can see, some of the ships came through with names and details, but several just came through with M-- and no details. Any ideas on what I am doing wrong?? Thanks! Z
__________________
...I fought in many guises, many names, but always me. Patton
|
|
10-14-15, 03:57 PM | #1260 | ||
Eternal Patrol
|
Quote:
http://www.subsim.com/radioroom/showthread.php?t=219776 Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
||
|
|