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01-02-15, 03:10 PM | #151 | |
Hellas
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about the AOB: the principles using the AOB wheels are the same at whatever mod you see them appear. if you want to test the wheels then you must be sure of certain things before you proceed (such as to know the true target's length and mast values and the true distance and AOB in order to confirm your tests). look here also, have in mind, that the wheels are not so well made images and there are ,indead, some tiny (very tiny though) deviations at results
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01-02-15, 03:55 PM | #152 | |
Sailor man
Join Date: Dec 2014
Location: Florida
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01-02-15, 08:55 PM | #153 | |
Sailor man
Join Date: Dec 2014
Location: Florida
Posts: 44
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01-03-15, 03:18 PM | #154 | |
Hellas
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hello Akula, glad that you get helped and thank you for your kind words at which video exactly you are referring to ?
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01-16-15, 08:01 AM | #155 | |
Sailor man
Join Date: Dec 2014
Location: Florida
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It is a manual targeting video that was included in a folder for the OLC Gold mod. Dealt mainly with showing you how to use the range and aob finder and the attack disc. |
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01-16-15, 06:34 PM | #156 |
Hellas
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sorry Akula, afaik, none of my videos ever included in OLC Gold mod
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01-19-15, 09:45 AM | #157 | |
Sailor man
Join Date: Dec 2014
Location: Florida
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There are two AVI files titled Original OLC GUI tutorial. Im not sure then wherre I found them. If you want I will try and figure it out for you. I just down loaded them from somewhere. Let me know. |
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01-20-15, 03:28 PM | #158 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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I'm late to this widescreen party, but thank you makman94 for this mod! I was so used to playing 1024x768 that the widescreen effect I got from this mod absolutely took me right into the U-boat's deck. I swear I could smell the sea
I was wondering if it would be technically possible to add a Maneuvering board to the Navigation map (F5), making the map look something like this: I know how to change the tga files so that I can write or copy paste to the map, but would it be possible to expand the map area to the right so that I could use the empty space on the right to fit a working maneuvering board there? It's difficult to verbalize what I mean, but perhaps someone with menu_1024_768.ini editing experience understands what I'm getting at, and can give me a "can't be done" or "yeah, go ahead, it should be possible" answer. If this is possible I might edit my map to look somewhat like the picture, and if it's ok to makman94, I might also release the map as a minimod for MaGuiWS, "MoBo for MaGui WS"
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01-22-15, 01:58 AM | #159 | ||
Hellas
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i can't understand about which videos you are talking about but this is not so important. the main point of my message is this: even if you saw an image that you like in there at RAOBF wheels , DON'T mix things between mods. ps: if you manage to find a link to the video maybe i can tell you where this image can be found Quote:
thank you for your kind words about your question: unfortunatelly it can't be done ! expanding the map area to full the screen was one of my desires too but in sh3 (and not at sh4) there is a game limitation, the map area can only be maximized at length till 1024 pxls. just two ideas for your idea: 1. why not a draggable MB ? or 2. you can add a stady image of MB at the right side of screen but take care of its(your image) backround layer. make it so that leave a transparent area at its left (i am talking for your image background) in order not to cover the map area. the rest right background cover it with something that will look like map's layout . i don't really (personal taste) like this option but it is very possible people to like it. in case that you like it keep in mind to discard the night filter becuase ,during night, the map page will look odd all the best, Manos
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01-22-15, 08:50 AM | #160 |
Sea Lord
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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Thanks a lot makman94, you saved me from a lot of futile work. I guess I'll go for the draggable mobo as I already have a version of that. I'm not happy with the one I've got and I'll have to keep on finetuning on it before I'm ready to release it.
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