SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
08-12-12, 04:43 AM | #16 |
Gunner
Join Date: Apr 2005
Posts: 93
Downloads: 5
Uploads: 0
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re: Widescreen wonder
Many thanks for your hard work and generousity in creating this much-needed mod.
So is there still a problem using this in conjunction with Integrated Orders? Is it usable albeit glitchy, or incompatible? Thanks again. |
08-13-12, 10:57 AM | #17 |
Torpedoman
Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
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Incompatible until the next major update.
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01-02-13, 05:21 PM | #18 |
Watch
Join Date: Dec 2011
Location: Warszawa
Posts: 19
Downloads: 38
Uploads: 0
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any updates?
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01-03-13, 07:40 AM | #19 |
Torpedoman
Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
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Not yet. But coming.
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01-03-13, 01:58 PM | #20 |
Medic
Join Date: Jun 2003
Location: Boise, ID
Posts: 159
Downloads: 42
Uploads: 0
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Can't wait!!!
Thanks!
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System specs:Ryzen 9 7900x, Gigabyte 4080 |
01-14-13, 04:42 AM | #21 | |
Medic
Join Date: Mar 2007
Location: UK
Posts: 169
Downloads: 53
Uploads: 0
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Quote:
You are working on a widescreen mod that will, all going well, enable me to play at my current Res with no strectching? |
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01-06-15, 10:49 AM | #22 |
Torpedoman
Join Date: Nov 2010
Location: Zielona Góra, Poland
Posts: 116
Downloads: 72
Uploads: 0
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Sorry for the letdown for quick creation of scalable GUI to any resolution. Strong external causes led to a huge gap in the development of the project.
But despite available the first GUI for 1920x1080 will now continue for all resolutions. |
Tags |
gui, gwx, widescreen |
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